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Sorcerous Workings: Where We Make Judgments

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  • Originally posted by Accelerator View Post
    mm... I was thinking of an alter or a temple. Something which allows for sacrifices and prayers and rituals to have great fireworks and give actual flashy powers. But is that better for manses or artifacts?

    Sounds like the sacrifices and infrastructure are means and the flashy powers are the workings themselves. If you are after "If x people are slain here, grant y power" then it COULD be a working (high celestial at least depending on the details) but is way more fitting as first age artifice.

    Something that could work would be something like "A beliver in the sorcerer may perform a sacrifice at the altar, granting them a number of dice equal to the resource value of the sacrifice x2. These dice can be spent on actions made to fulfill the purpose of the sacrifice. A practitioner can only benefit from one sacrifice per month and once a new sacrifice is made, unspent dice are lost. Human sacrifices count as resource 3 if they are taken from enemies and outsiders and 5 if they are a fellow beliver." The human sacrifice part could be taken out if the solar is not a cruel bastard.
    Last edited by Carrot Crusader; 11-30-2018, 03:37 PM.

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    • What would be required to break a Monstrance of Celestial Portion and free the exaltation linked to it? Or even cleanse the exaltation allowing it to enter the normal reincarnation cycle?

      I'm guessing certainly solar circle. We know that the Monstrances were made with very high level necromancy, makes sense they might be unmade with high level sorcery.

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      • Originally posted by gribblethemunchkin View Post
        What would be required to break a Monstrance of Celestial Portion and free the exaltation linked to it? Or even cleanse the exaltation allowing it to enter the normal reincarnation cycle?

        I'm guessing certainly solar circle. We know that the Monstrances were made with very high level necromancy, makes sense they might be unmade with high level sorcery.

        Breaking the monstrance is like breaking any other artifact I imagine, tricky but possible with physical violence. The hard part is actually gaining access to it. A ST is of course free to add any complications they deem fitting if any to the breaking of the monstrance.

        Cleansing an abyssal... If the ST want to allow it at all under the workings rule system, I would say Solar 2. "Utterly transform the nature of a supernatural being". I would probably place a requirement to break the monstrance before it may be attempted.

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        • Last I checked, we don't really know jack about Abyssals in 3e. Do they even have Monstrances? Is deconversion even possible?

          I'd kinda prefer it if nothing was ever said about it, In 2e, "redemption" was a thing nobody in-setting even knew was theoretically possible, but so much ink was poured into this clearly impossible thing that there was a step-by-step guide for doing it.

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          • We were looking at cleaning shadowlands last night - which is an Ambition 1 Solar working. I couldn't think of any reason to do it above a Finesse of 1, because cleansed is cleansed. Am I missing something? Seems pretty easy for a pair of Celestial Sorcerers to do, assuming they have friends around to kick the crap out of anyone who comes to interfere.

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            • Finesse is there to give you, the player, more say in how the Working manifests. As you say, "Cleansed is cleansed," and a Finesse 1 Working will do the basic thing you want. However, it may not do it the way you want, or might have unintended side effects as a result.

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              • I was just struggling to see a way it could be twisted by the GM. Irrelevant now though, cos they just decided not to run the game any more

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                • Originally posted by realitycheque View Post
                  I was just struggling to see a way it could be twisted by the GM.
                  Offhand, here's some ways I could think up to make cleansing a shadowland more interesting:
                  • The region is now supported by the sorcerer's life (this will pass on to the sorcerer's heir, if they ever have one). Injuries to the sorcerer's body will cause "wounds" in the land: plants dying in an area, canyons opening up for a major cut, etc.
                  • The area is now so infused with life that it spontaneously generates elementals of appropriate types from natural phenomena, at a much higher rate than usual.
                  • The sun's light is attracted to the region, making it extremely bright during the day (not painfully so, but still quite bright), and even during the night, the air is suffused with a glow that illuminates everything, like the last moments of sunset. Your Night Caste might object.
                  • Children born in the area have mutations: sun-related (glowing skin, hot to the touch, ability to inflict a little extra damage on creatures of darkness), life-related ones (faster healing, resistance to disease, etc.), or some other appropriate type.
                  • Fixing the shadowland imposes rigid order on the area's essence, meaning that all "natural" processes become very scheduled - seasons always change at precisely the same time every year, animals mate and give birth all in one huge rush, farmers must plant exactly the same crops all together, etc. This doesn't affect the behavior of anyone with free will, but it can still be inconvenient!

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                  • What level should there be to be able to conjure any type of equipment?

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                    • Originally posted by Accelerator View Post
                      What level should there be to be able to conjure any type of equipment?
                      So basically a Green Lantern Ring?

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                      • Originally posted by TheCountAlucard View Post
                        So basically a Green Lantern Ring?
                        Kinda. Or shirou's projection. Only they don't... really disappear.

                        Need a gun? Got it. Radios? Got it. Knives? Lockpicking tools? Rifle? Ok. Need a ship? One is conjured.

                        Need an artifact? No.

                        I'm thinking of having the artifacts disappear after a scene. Except for food.

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                        • N/A. Not as a sorcerous working, not as an artifact.

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                          • Originally posted by TheCountAlucard View Post
                            N/A. Not as a sorcerous working, not as an artifact.
                            So a size limit?

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                            • Originally posted by TheCountAlucard View Post
                              N/A. Not as a sorcerous working, not as an artifact.
                              So a size limit?

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                              • Originally posted by Accelerator View Post
                                So a size limit?
                                No. It would have to have many limits, because otherwise it obviates entire stretches of the game.

                                A player whose character has this Working as-presented never needs to negotiate with a merchant for a precious technique scroll for his martial arts-focused Lunar mate (or steal it), because he can just fabricate a perfect copy of the scroll into existence.

                                He never has to roll Survival to find food in the wilderness, because he can will into existence a sizzling-hot platter of his mother's recipe for Lookshy-style curry rice - any time he feels like it.

                                He never needs to roll Bureaucracy to study the ebb and flow of the city's finances to find black-market dealers, because anything he could buy from them, he could create ex nihilo. Shit, he never needs to find a fence, either - he can just create a talent of silver for the hell of it.

                                The dead will never threaten him, because he can just blink cakes of salt or rows of sprouted grain into existence. Fair Folk will not bother him, because he can conjure iron with his mind.

                                He never has to roll Craft, ever.

                                Trying to run a game with a player with this Working, is like trying to keep a video game challenging when the player has access to all the console commands.
                                Last edited by TheCountAlucard; 12-14-2018, 03:37 AM.

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