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Orichalcum Chefs Assemble

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  • John Mørke
    started a topic Orichalcum Chefs Assemble

    Orichalcum Chefs Assemble

    Today's questions:

    Would you buy Charms that allow your Solar to be genius chef? Why or why not?

    What Ability would you want to see that in?

  • Omicron
    replied
    Oh, this thread has been revived? Cool! I won't feel guilty about advertising my cooking Charms here then n_n

    Leave a comment:


  • Scatters-the-Ashes
    replied
    Yes, I would take them, and I would put them under Lore, actually. It's knowledge, but it's a very worldly knowledge (Lore+Wits, as a suggested dice pool), not about magic but about having deep and profound knowledge of what most of us consider entirely mundane things. Also, Lore has historically suffered from a lack of charms. It's about being someone who observes the simple elements of the world closely and remembers how they work together.

    Lore has also historically had Solar Charms that involve the restoring of Motes or Willpower, and that seems like an appropriate function for the cooking of the Solar Exalted. It stirs something within your spirit and fills up what had been emptied, and on something other than the biological level. Anyone who has strained with a heavy workload and been barely eating, then finally went and had an amazing meal knows what I am talking about.

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  • Aquillion
    replied
    Originally posted by Bastet View Post
    I remember a character description I really liked the first time I ever read the 2nd edition corebook and how the craft system failed to deliver on it
    "A silver-tongued courtier who plays the lyre with inhuman skill, makes jewellery that mortals will kill to own and is stealthy as a breeze."

    I remember feeling vaguely cheated when I found there was no real support for the italicised part, that unless you were making a weapon, armour or a tool then the craft system did not care. You could potentially use the superior quality equipment rules to weaponise everything as a tool– like having your special jewellery give a bonus to presence rolls but the core thing that was lacking was that Craft had no ability to create desire, no place for art.

    Food being by its very nature expendable suffered the worst of this. If the lack of art in Craft has been addressed then dedicated cooking charms might not be necessary.
    I think this is the sort of thing Craft could benefit from, yes. Perhaps a charm that lets you make something that gives people an intimacy to possess or use it; and, if used to make something consumable, gives them an intimacy to consume more. That would be very applicable to cooking and would turn consumability into an advantage rather than a disadvantage, while still having other uses so it doesn't feel hyperspecific. Multi-use charms along that like that are designed with cooking in mind are probably going to be more valuable to players than charms that are just good for cooking and nothing else.

    On the other hand, the extreme breadth of Exalted's crafting system causes problems here -- putting aside specialties or custom charms, if the game goes this route then no real way to play a cook specifically. My cook can at any time sit down and make flawless marvelous jewelry people will kill themselves for. 3e tried to solve this with the multiple-craft system, but I think it's reasonable to say that people generally didn't find that fun, and even then the crafts were still extremely broad (cooking would have been under, what, water? Wood? Either way it's impossible to specialize in it without being good at a range of other stuff.) Of course, this is also true of hammers vs. swords, but unlike that, cooking and traditional crafting serve different purposes and are fairly distinct capabilities -- the overlap between cooking a cake and making a magic artifact is going to put you in an awkward situation where the XP you've spent has bought you a very useful and very valuable alternative application that may not really be what you intended to have. Do you ignore it? If there's an emergency where crafting / repairing something is really important, does your World's Greatest Chef suddenly remember that he's also really good at building stuff, out of the blue? It feels a bit awkward.

    (Theoretically cooking could be put somewhere other than craft -- Performance or Socialize, maybe -- but then you just run into similar problems, with the additional issue that it could be harder to make multi-use charms that happen to support cooking.)

    Obviously that comes down to 3e's underlying craft system, which I guess is a bit out of the scope of the thread, but I suppose the first step is to consider how mortals cook and how you could make cooking with just excellencies become something fun and interesting for players -- you need that base to build on, or cooking charms are going to feel like these weird gimmick things rather than part of a coherent whole. And that's what informs what ability cooking falls under -- in a broader sense, does Craft have the ability to function as a social ability by making, say, works of art or architecture or giant statues to convey messages? Cooking is a bit like that.

    Anyway, what I mean is -- while I would probably take charms that can do that sort of thing, it would depend not just on the charms and how cool they look, but on how much support the system as a whole has for cooking.
    Last edited by Aquillion; 02-26-2014, 07:06 PM.

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  • Eldagusto
    replied
    I'm typing on the phone so ill be brief. I would desperately love me some good cooking charms I feel cooking and farming/gardening should rank up there with singing and dancing as far as charm space goes. Food is a way to immediately emerse a group in a setting, so if we can make that magical that would be delicious. It has a lot of room for cool abilities, you got the simple feed a group with a sing fish and a load bread, but that is just at it simplest. You could heal minds and bolster morale with comfort food, boost training with special diet, and have a fun time converting a defeated elemental or behemoth into soup! Lots of room for philosophy and competition too without using words! And it always makes players hungry... Because you are describing a village feast fit for a god and they finally willing to dish out the dough to order Chinese.

    Leave a comment:


  • Tiresias
    replied
    Someone should probably post this. I could have sworn there was a subbed version, but I can't find it.

    Leave a comment:


  • Nadrakas
    replied
    Originally posted by The Hug Ninja View Post
    To explain the comic greater detail.
    Red Sonja has been tasked by a dying emperor to retrieve a chef, a beastmaster, a swordsman, a stargazer, a dancer and a courtesan for a grand celebration where he hopes to be remembered forever. If she succeeds in this task all the slaves of the city will be released from slavery rather than entombed with him. She finds the chef held captive by cannibalistic swamp dwellers who of course, want to eat her.
    And she is naturally upset that he is using Cimmmerian Beer in his cooking!!! Now that is funny.

    Except a good beer in a recipe is sometimes called for.


    ~ N

    Leave a comment:


  • The Hug Ninja
    replied
    To explain the comic greater detail.
    Red Sonja has been tasked by a dying emperor to retrieve a chef, a beastmaster, a swordsman, a stargazer, a dancer and a courtesan for a grand celebration where he hopes to be remembered forever. If she succeeds in this task all the slaves of the city will be released from slavery rather than entombed with him. She finds the chef held captive by cannibalistic swamp dwellers who of course, want to eat her.

    Leave a comment:


  • The Hug Ninja
    replied
    I think Red Sonja #7 answers this empirically.

    Leave a comment:


  • Ratatosk
    replied
    First off: Hi! I've been lurking on this forum for a few days now trying to satisfy my craving for Exalted in general and 3e in particular. It's not working, the craving is only getting bigger.

    Anyway, when I read this thread I got a few ideas for charms that focused on cooking, so I wrote them down in 2e-style. But I wonder, would you guys get these charms or charms like these? Or are there other aspects of cooking that would be better to build charms on?


    Smiling Chef Performance
    Craft (water) 4 Essence 2
    Supplemental. Instant.

    The Lawgivers cooking is a show in itself. A cooking-roll supplemented with this cham count as a performance or show and may be comboed with or further supplemented with performance charms. When this charm supplements Heart -Through-Stomach Technique any victims of that charm suffer a penalty to resist it equal to the Lawgivers performance skill.

    Heart-Through-Stomach Technique
    Craft 4 (water) Essence 2
    Simple (dramatic action). Instant.

    The Solar serves up to Essence x2 people and make a social attack with Charisma+Craft (water) against anyone who eats her foods MDV. If the attack succeeds the targets gains a positive intimacy towards the Solar.

    Essence-In-The-Frying-Pan Meditation
    Craft 5 (water) Essence 3
    Supplemental. Instant.

    This charm allows the Solar to prepare a meal for up to Essence x2 people without access to any raw materials. This can be combined with Craftsman Needs No Tools to allow the Solar to "cook" a meal out nothing without any tools or source of heat.

    Endless Bliss Of The Hungry Legion Prana
    Craft 5 (water) Essence 4
    Supplemental. Instant.

    The Lawgiver may cook an entire meal for up to a legion (10 000 people) with just a few ingredients. The Lawgiver could for example make the meal with just a loaf of bread, a few fishes, a basket of apples or a ration of dried meat. This charm can be combined with Craftsman Needs No Tools.

    Friends With The Chef Technique
    Craft (water) 5 Essence 5
    Permanent.

    This charm allows the Solar to supplement an activation of Heart-Through-Stomach Technique with Endless Bliss Of The Hungry Legion Prana. This means that the social attack of Heart-Through-Stomach Technique may be directed against up to 10 000 people who partake of the Solars meal.

    Leave a comment:


  • JayTee
    replied
    Seeing that reminds me of two lunar charms I also made as a jokes:

    Unstoppable Breading Method
    Mis: Essence 2, Appearance 4
    Cost: 3m
    Duration: Instant
    Type: Reflexive

    As the Lunar Exalt can refine her own looks in to a sublime countenance, so too can she apply such beauty to her crafts This charm supplements any attempt at crafting, roll (Appearance + (appropriate Craft)), adding her essence in automatic successes. If the roll is successful, raise the resource value of the crafted object by 2, and impose an intimacy of desire for the object on anyone who sees this. This unnatural mental influence may be resisted by spending one Willpower.

    Unrelenting Heated Grease Assault
    Mis: Essence 2, Strength 4
    Cost: 4m
    Duration: Scene
    Type: Reflexive

    So protective of her kitchen is the Lunar Exalt, that any attempt to displace her from it is met with furious retaliation. This charm supplements an attack made by the lunar defending her workspace, add (half appropriate craft) in automatic successes to all attack rolls made by the lunar. A similar charm exists in Charisma, complimenting a social attack.

    Leave a comment:


  • Dayen
    replied
    I realized I did actually write a cooking Charm, although it was meant entirely as a joke.

    PERFECTED SANDWICH PRANA

    Cost: 4m Mins: Craft (Water) 4, Essence 4; Type: Simple
    Keywords: None
    Duration: Instant
    Prerequisite Charms: Any Craft Excellency
    Sometimes the sages of twilight find themselves trying to prepare a hearty meal in spartan environs. This usually means they have a dearth of appropriate garnishes, spices, and complementary food and drink items. When the Solar utilizes this Charm, none of that matters. The raw materials for a meal are seasoned to perfection, the perfect accompanying wine appears in their packs, and the meal gains five automatic successes for determining how good it is. This Charm does require an appropriate food for the final dish, so you can’t make beef vindaloo out of chicken, for instance, but you could make peking duck with chicken.

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  • Saur Ops Specialist
    replied
    There's actually a food-based mechanic in Ruins of Rathess. The food that you take with you into the jungles around it has to be so heavily spiced that it takes a Stamina + Resistance roll to avoid having severe digestive difficulty keeping it down/in. This is to prevent the various little fauna in the jungle from getting into it and turning your rations into a culture for larvae, maggots, etc.

    Leave a comment:


  • Nadrakas
    replied
    Originally posted by Dezeroth View Post
    My grandmother was cajun, I watched her cook once when I was young, that shit should be under martial arts lol. a 90 lbs woman beating god knows what back into the pot with a wooden spoon and damn did it taste good
    "Get back in there, 'ya hear me now." (smack...)

    My Grandma wasn't cajun, but she was mountain folk...but I understand. The pot was...the pot. Good Food.


    ~ N

    Leave a comment:


  • Hark
    replied
    I've always wanted rules for building custom poisons, potions, elixers, etc. Basically, single use items of some degree of power. Such systems would be a solid area to attach rules for cooking charms as it wouldn't be hard to imagine a super meal giving some kind of real benefit. Charms that interacted with such systems would be a great place to through Cooking charms though they would need more general applicability. Without actual systems to interact with and more general applicability I don't think that cooking charms would be worth while. And in case it wasn't obvious, cooking falls under Craft.

    Leave a comment:

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