E3 is absolutely packed with different ways to make your roll better. Some of them seem to serve useful purposes. But others just seem like weird ways to get around the Charm-dice cap.
Does anyone know why the game is designed this way?
Maybe I'm just not seeing this from the right angle, but I'm not sure why you'd let someone reroll 3 dice that failed instead of just giving them 3 extra dice on the roll. It seems like a more complicated way to do the exact same thing.
Does anyone know why the game is designed this way?
Maybe I'm just not seeing this from the right angle, but I'm not sure why you'd let someone reroll 3 dice that failed instead of just giving them 3 extra dice on the roll. It seems like a more complicated way to do the exact same thing.
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