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EX3 Artifacts - Rings of Power

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  • EX3 Artifacts - Rings of Power

    This started off by with me wondering what the Elven Rings would look like in Exalted (that is, highly powerful, but leaning towards subtle/large scale/metaphorical expressions of their element). Eventually, I have arrived at this point. While they aren't nearly as subtle as the Elven Rings, I feel they are a good fit for the world of Exalted. Note: I'm not sure of the artifact rating these should have, wavering between 4 and 5. They all cost 6m to attune to and their attunement benefits count as dice from charms.
    Air

    The Northern Ring (Artifact ****)
    This ring is a delicate band of blue jade, set with a flawless Sapphire rimmed in starmetal. Etched in fine runes of orichalcum is the inscription "Air grants safety, Air grants knowledge, Air grants freedom" along the inner side. All remote-viewing and scrying attempts that would reveal the wearer of this ring fail, unless the originator has a higher Essence score than the wearer.

    The Northern Ring channels the cold, windy power of Air. At first, this manifests as a simple elemental connection. Attuning to this artifact grants the exalt Essence automatic successes to resist any hazard caused by wind, cold or lightning, as well as rolls to survive in the tundra. Additionally, it adds Essence bonus dice to stealth attempts. Finally, the exalt treats all falls as one range band shorter for the purposes of damage.

    Distracting Breeze
    Cost: 2m 1wp; Mins: Essence 1; Type: Reflexive
    Keywords: None
    Duration: Instant
    Prerequisites: None
    The Northern Ring raises a puff of wind just as the bearer would have been found, granting just enough distraction to evade notice. This evocation forces a successful awareness roll to discover the exalt to be rerolled. Any stealth that benefits from this evocation cannot be used to launch an ambush or surprise attack.

    Voices on the Wind
    Cost: 5m; Mins: Essence 1; Type: Simple
    Keywords: None
    Duration: Instant
    Prerequisites: None
    The wind carries words of wisdom and secrets to the ringbearer, and nothing is truly hidden from him. This evocation allows the player to ask a single question. If any information related to that question, including the direct answer, has been spoken within a mile of him in the last hour, the exalt hears the words whispered in his ear.

    Unbound Sky
    Cost: 3m; Mins: Essence 1; Type: Supplemental
    Keywords: None
    Duration: Instant
    Prerequisites: None
    The ringbearer is free as the air itself, and cannot be contained or restrained. This evocation supplements a disengage action or attempt to escape a grapple, granting it one automatic success and the ability to reroll 1s.

    Riddling Susurration
    Cost: 10m; Mins: Essence 2; Type: Simple
    Keywords: None
    Duration: Scene
    Prerequisites: Voices on the Wind, Distracting Breeze, Unbound Sky
    The ringbearer erects a barrier of confusing, whispering winds. Any who would try to enter are puzzled by its strange sounds and quickly become turned around. Any enemy attempting to come within Close range of the exalt must first pass a reflexive (Intelligence+Lore) check, with difficulty equal to the exalt's Essence. Failure stops the movement attempt outright. Success allows the enemy to come closer and grants them immunity to this charm for a scene. Should the exalt or any ally within close range of him make an attack against an enemy at short range or longer, this evocation immediately ends.

    Impenetrable Sanctuary
    Cost: - (+2wp); Mins: Essence 3; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisites: Riddling Susurration
    The ringbearer's power grows vast, and he may protect similarly vast areas. By paying a two willpower surcharge when activating Riddling Susurration, the exalt may expand the barrier to an area (Essence) miles in radius. Anyone attempting to enter without the Exalt's permission must pass the check or find themselves turned back. This extends the duration of Riddling Susurration to indefinite, and removes the limitation on making attacks. The barrier is thick enough that it does not hinder combat-scale movement at all.

    Merriment Unknown
    Cost: - ; Mins: Essence 4; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisites: Impenetrable Sanctuary
    Peace and calmness permeate the ringbearer's sanctuary, and even determined troublemakers find it difficult to cause problems. Anyone within the area of the Impenetrable Sanctuary gains a Major intimacy towards keeping the peace. Those who entered uninvited (by passing the check to force through the barrier) may pay one willpower to ignore this effect.

    Earth

    The Central Ring (Artifact ****)
    This ring is a simple band of white jade, set with a flawless Diamond rimmed in starmetal. Etched in fine runes of orichalcum is the inscription "Earth bears honor, Earth bears endurance, Earth bears fertility" along the inner side. All remote-viewing and scrying attempts that would reveal the wearer of this ring fail, unless the originator has a higher Essence score than the wearer.

    The Central Ring channels the power of Earth, granting minor powers at first that grow like an avalanche. While attuned to this artifact, the exalt gains Essence automatic successes on all resistance rolls against stone or earth based hazards, including rolls to resist suffocation. Additionally, he adds his Essence to his natural soak.

    Immovable Word
    Cost: - Mins: Essence 1; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisites: None
    Once he gives his word, the ringbearer's word is inviolate. Increase the exalt's Resolve against attempts to change his mind once convinced by a further +2

    Unflagging Stone
    Cost: 4m; Mins: Essence 1; Type: Simple
    Keywords: None
    Duration: Indefinite
    Prerequisites: None
    Stone does not rest, nor does it need sustenance. The ringbearer nearly reaches this ideal through his ties to Earth. Multiply the time the Exalt can go without food, water or rest without penalty by his Essence+1

    Bountiful Harvest
    Cost: -; Mins: Essence 1; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisites: None
    The ringbearer tends to the land, which responds in kind and bears great fruit. Any farm, garden or other cultivation that the exalt personally tends to or works for at least a full day will generate a grand harvest, yielding twice the crop it would normally and rendering it immune to mundane diseases and pests until harvested.

    Love of the Land
    Cost: -; Mins: Essence 3; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisites: Immovable Word, Bountiful Harvest, Unflagging Stone
    When the ringbearer's heart is in his work, the results yield greater rewards. When the exalt uses Bountiful Harvest, if doing so would further an intimacyy, increase the multiplier by the value of the intimacy. If the intimacy is major or defining, then all who work alongside the exalt gain that same intimacy at the minor level.

    The Selfless Earth
    Cost: 2m; Mins: Essence 3; Type: Simple
    Keywords: None
    Duration: Indefinite
    Prerequisites: Love of the Land
    Once the ringbearer has awoken the land, it will continue to offer of itself in memory of the bond. The exalt may activate this evocation whenever he benefits from Love of the Land. The benefits of Bountiful Harvest will apply so long as this evocation remains active, benefiting every harvest rather than just one.

    Guardian of Creation
    Cost: 6m 1wp; Mins: Essence 4; Type: Simple
    Keywords: None
    Duration: Scene
    Prerequisites: The Selfless Earth
    When his land is threatened, the ringbearer becomes a terrifying avatar of Earth. This evocation may only be activated in an area benefitting from The Selfless Earth. Increase the Exalt's Strength and Stamina, decisive raw damage, natural soak and hardness by his Essence. This explicitly stacks with other sources of hardness. He also gains temporary -0 health levels equal to his Essence. If these are filled, the damage disappears at the end of the scene.

    Fire

    The Southern Ring (Artifact ****)
    This ring is an intricate band of red jade with stylized spiky flames along the edges, set with a flawless ruby rimmed in starmetal. Etched in fine runes of orichalcum is the inscription "Fire to guide, Fire to purify, Fire to blaze" along the inner side. All remote-viewing and scrying attempts that would reveal the wearer of this ring fail, unless the originator has a higher Essence score than the wearer.

    The Southern Ring's associations with fire have a root in the basic element. The wearer has nothing to fear from flames, and can walk the desert easily. Attuning to this artifact gives Essence automatic successes on all resistance rolls against hazards that deal with fire or heat, as well as attempts to survive in deserts. Additionally, it increases the exalt's Soak against flame-based attacks by (Essence * 2). Finally, the exalt can always start a small fire, no matter how unsuitable the conditions, provided there is fuel.

    Courage to Strengthen
    Cost: 2m (+1wp); Mins: Essence 1; Type: Reflexive
    Keywords: None
    Duration: Action
    Prerequisites: None
    The ringbearer fills his allies with courage, allowing them to stand against even their greatest fears. For 2m per ally, any target within Short range increases their Resolve against fear or intimidation by 1 until the Exalt's next action. For an additional point of willpower, this bonus increases to (Essnece). Either way, the bonus improves by +1 against supernatural horror.

    Embers of Rebellion
    Cost: 5m 1wp; Mins: Essence 1; Type: Reflexive
    Keywords: None
    Duration: Instant
    Prerequisites: None
    The ringbearer inspires others to resist tyranny, and to rise up for what they believe in. Whenever the exalt witnesses a successful social influence attempt, he may activate this evocation. Anyone affected by the influence has the cost of a decision point to negate it reduced to 0.

    Fires of Purity
    Cost: 10m 1wp; Mins: Essence 1; Type: Simple
    Keywords: Decisive-Only
    Duration: Instant
    Prerequisites: None
    Fire burns away impurities, leaving the metal stronger than before. By laying hands on the target, the exalt removes a single curse or other supernatural ill effect that currently affects the target. In combat, this is a Gambit with difficulty 4. The process of removing this effect inflicts three dice of aggravated damage that cannot be reduced or negated without also stopping the evocation's benefits. The player of the target may choose to not be affected by this evocation, but it is not a conscious choice of the target.

    Undying Flame
    Cost: 5m 1wp; Mins: Essence 2; Type: Simple
    Keywords: None
    Duration: Scene
    Prerequisites: Guiding Light, Fanning the Flames, Courage to Strengthen
    With the ringbearer at their head, even untrained rebels can stand their ground. All allied battle groups that can see the exalt gain his Essence in bonus dice to all morale rolls. While this evocation is active, Courage to Strengthen also applies its bonuses to morale checks, which stacks with this evocation.

    Scattering the Embers
    Cost: - (+2m 1wp); Mins: Essence 3; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisites: Undying Flame
    Even once he passes, the ringbearer's guidance is remembered and fought for. This evocation permanently enhances Undying Flame. By paying a 2m 1wp surcharge, this evocation instills all who fought alongside the ringbearer with an intimacy towards the cause they fought for. If they did not already have the intimacy, they gain it at the Minor level, otherwise it increases in intensity by on step. Any individual can resist this effect by paying 1wp. An intimacy created or strengthened this way cannot be weakened or removed for a year and a day, no matter what influence attempts to do so.

    Soulfire
    Cost: 1wp; Mins: Essence 4; Type: Simple
    Keywords: Decisive-Only
    Duration: Instant
    Prerequisites: Undying Flame
    The ringbearer fires a beam of pure Fire at a target, burning them away from Creation utterly. This is a decisive attack against a creature of darkness, or a creature the exalt has a defining negative intimacy towards, within medium range. If the target is killed by the attack, they are destroyed utterly. Their soul immediately enters Lethe if human, otherwise it is permanently destroyed. Any curses or supernatural ill effects created by a creature destroyed by this evocation are undone.

    Water

    The Western Ring (Artifact ****)
    This ring is a simple band of black jade, set with a flawless Black Pearl rimmed in starmetal. Etched in fine runes of orichalcum is the inscription "Water holds secrets, Water holds patience, Water holds strength" along the inner side. All remote-viewing and scrying attempts that would reveal the wearer of this ring fail, unless the originator has a higher Essence score than the wearer.

    The Western Ring embodies water, from the depths of the ocean to a babbling brook. The bearer benefits from this tie on a simple level. While attuned to this artifact, the exalt gains Essence automatic successes on all resistance rolls against water-based hazards, including navigating hazards at sea. Additionally, she adds her Essence in bonus dice to all sailing attempts, other than navigating hazards. Finally, she can breathe underwater and see through it clearly.

    Unreadable Depths
    Cost: 2m; Mins: Essence 1; Type: Reflexive
    Keywords: None
    Duration: Instant
    Prerequisites: None
    The ringbearer is as mysterious as the depths of the ocean, and holds as many secrets. Raise the exalt's Guile by 1 against a read intentions action, plus an additional 1 for every 6 in the opposing pool's results.

    Slow Erosion
    Cost: 3m; Mins: Essence 1; Type: Supplemental
    Keywords: Withering-Only
    Duration: Instant
    Prerequisites: None
    The ringbearer acts slowly in combat, but will slowly wear away at her opponent's defenses like the tide on a cliff. This evocation adds 2 bonus dice to a withering attack for each time the exalt missed an opponent earlier in the scene since the last time she hit (if ever). If the attack enhanced by this evocation hits, the bonus is reset. If it misses, it grows by an additional 2 dice.

    Crashing Wave
    Cost: 5m; Mins: Essence 1; Type: Supplemental
    Keywords: None
    Duration: Instant
    Prerequisites: None
    Water seems fragile and weak at first, but when it surges into a sweeping wave, little on Creation can stand against it. This evocation enhances a feat of strength, increasing the exalt's effective Strength by 2 for the purposes of determining which feats she can perform. The roll to perform the feat of strength gains the double 9s rule.

    Changing Tide
    Cost: 5m 1wp; Mins: Essence 2; Type: Simple
    Keywords: None
    Duration: Scene
    Prerequisites: Unreadable Depths, Crashing Wave, Slow Erosion
    The tides can either reveal hidden wonders, or cover the land in black waters. The exalt chooses to either bless honesty or deception, and all present have their Guile raised or lowered by 2. The exalt chooses which to change when she activates the evocation, and reactivating the evocation before the end of the scene removes the prior use.

    One Tide
    Cost: - (+4m); Mins: Essence 3; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisites: Changing Tide
    Although a nation may have many ports, they share the same ocean. This evocation permanently enhances Changing Tide, allowing the exalt to target an area (Essence*10) miles across by paying a four mote surcharge. This increases the duration of Changing Tide to indefinite. All within it are affected by the same bonus or penalty.

    Surging Swell
    Cost: 10m 1wp; Mins: Essence 4; Type: Simple
    Keywords: None
    Duration: Instant
    Prerequisites: One Tide
    The ringbearer's strength returns in a sudden swell, allowing her to continue no matter the burden. All penalties currently effecting the exalt are negated, becoming bonus dice counting as from charms instead for the remainder of the scene. All poisons and diseases she is suffering from are immediately cancelled, and all damage she has sustained is removed. This evocation can be used once per week. After the scene ends, the exalt suffers bashing damage levels equal to the amount of damage she healed, plus any non-poison penalties she negated, the morbidity of any diseases negated and the remaining duration of any poisons cured. This damage will never overflow or kill her, instead creating "phantom" bashing damage that must be healed before her actual health levels may be restored.

    Wood

    The Eastern Ring (Artifact ****)
    This ring is a simple band of green jade, set with a flawless Emerald rimmed in starmetal. Etched in fine runes of orichalcum is the inscription "Wood gives life, Wood gives protection, Wood gives wisdom" along the inner side. All remote-viewing and scrying attempts that would reveal the wearer of this ring fail, unless the originator has a higher Essence score than the wearer.

    The Eastern Ring is tied to Wood on a fundamental level, which begins with a basic elemental tie. While attuned to this artifact, the exalt gains Essence automatic successes on all resistance rolls against poison or wood-based environmental hazards. Additionally, she adds her Essence in bonus dice to all navigation, stealth and tracking rolls in wooded areas.

    Abundance of Life
    Cost: 8m; Mins: Essence 1; Type: Simple
    Keywords: None
    Duration: Indefinite
    Prerequisites: None
    The Eastern Ring restores the strength of life in any living thing, even if it is at death's door. By touching a target, the exalt may speed its healing rate by (Essence+2) times. This evocation instantly ends if the target stops resting or takes any further damage.

    Guarding the Wood-Friend
    Cost: 4m 1wp; Mins: Essence 1; Type: Simple
    Keywords: None
    Duration: Scene
    Prerequisites: None
    Nature recognizes and protects the ringbearer and her allies. While this evocation is active, the exalt and any group she leads are immune to any plant-based hazards, poisons or difficulties. She may walk through dense jungle as though it were open plains, or eat the most deadly of plants with no ill effects.

    Nature Lore
    Cost: -; Mins: Essence 1; Type: Permanent
    Keywords: None
    Duration: Permanent
    Prerequisites: None
    The ringbearer understands nature on a level few can rival. She gains an automatic Lore specialty in "Nature Lore" or a similar topic approved by the storyteller. While in a forest or other wooded area, this specialty gives a bonus success rather than a die, and she gains double-9s to all lore rolls.

    Warden's March
    Cost: 6m; Mins: Essence 2; Type: Simple
    Keywords: None
    Duration: Indefinite
    Prerequisites: Nature Lore, Guarding the Wood-Friend, Abundance of Life
    The ringbearer guards over an area, protecting it and its people. The exalt chooses an area, which can be no larger than what she could walk unaided in three days, to claim as her own. Only one area may be claimed at any given time. She is automatically aware of any threat to this region or the people who live there. Additionally, the exalt and her companions move at twice the overland speed while in this region. In combat or chases, this adds the exalt's Essence in non-charm successes to all movement rolls.

    Kindly Shepherd
    Cost: 10m; Mins: Essence 3; Type: Simple
    Keywords: None
    Duration: Indefinite
    Prerequisites: Warden's March
    Land watched over by the ringbearer is bountiful, peaceful and safe. While this evocation is active, the maximum area of Warden's March increases to the distance she could walk in five days. Additionally, all land protected by Warden's March gains the following benefits:
    People and animals tend to live longer, by about 10%
    Living things gain 1 automatic success to resist disease and poison
    People gain 1 automatic success to forage for food
    Animals will not attack people unless strongly provoked

    Awakening the Wood
    Cost: 20m 1wp; Mins: Essence 4; Type: Simple
    Keywords: None
    Duration: Scene
    Prerequisites: Warden's March
    The ringbearer calls nature itself to war, animating plants and sending them against her enemies. This evocation converts a forest to a battle group. It has perfect morale, average drill, Might of 1, and the traits of a walking statue. The size of the battle group depends on the size of the forest, to a maximum of size 4. Any trees that survive the battle will return to their old places and revert to normal at the end of the scene.
    Last edited by SaintedPhysician; 11-17-2015, 04:24 PM.

  • #2
    "By your powers combined, I am Captain Planet!"


    "From now on, instead of saying 'half-assed', I will use 'muled'. 'This is a muled job, Chris', I will say to my friend Chris. 'You need to do better, or your ass is grass. And not, like, metaphorical grass. There are weeds growing in there as we speak.'

    "'The DEA is after you, man' I will tell him, in all seriousness."

    Comment


    • #3
      So Wood is Heart then?

      Comment


      • #4
        a circle of five solars with these rings and Unity of the Closed Fist is about as close to Captain Planet as you're likely to get, yes

        Comment


        • #5
          Originally posted by Bulshock View Post
          So Wood is Heart then?
          What Kind Of Lame Power Is Heart, Anyway?

          Wood is better.


          Formerly Inugami, formerly Tornado Wolf.

          My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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          • #6
            Originally posted by Sunder the Gold View Post
            What Kind Of Lame Power Is Heart, Anyway?

            Wood is better.
            Totally better.

            Comment


            • #7
              I'd personally just pull a Mandarin and wear them all.




              Thread Reaper <(´ ՞)ਊ( ՞ )>

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              • #8
                Does Warden's March et al taken into account things like Athletics charms that make you go much, much faster? and is it COULD walk or do walk (As in, is there a benefit to not needing to stop and eat)


                The Book of Laughing Serpents Series(Latest Here)
                Many Limbed Manual
                Patreon here: https://patreon.com/undeadauthorsociety
                San Jeanro Co-Op writer. Volume 1 here Volume 2 here Volume 3 here
                My folklore and horror blog, here:http://undeadauthorsociety.com

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                • #9
                  Originally posted by Epee102 View Post
                  Does Warden's March et al taken into account things like Athletics charms that make you go much, much faster? and is it COULD walk or do walk (As in, is there a benefit to not needing to stop and eat)
                  Athletics charms do enhance the area, but keep in mind that it's walk, not run, so not all of the charms will help there. And yes, it's Could rather than Do, so it's a bit bigger than you're likely to actually walk in three days. The exact area is something that's unlikely to come up in a game though, so saying "It's about sixty miles across" is the granularity I'd expect. If the game really ends up caring about whether you can walk 58 or 62 miles in three days, then I'd suggest working out more precise language to fit your needs.

                  One thing to note is that you don't count the doubling overland speed from Warden's March into determining the area if you reactivate it.

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                  • #10
                    Originally posted by Xanandithras View Post
                    I'd personally just pull a Mandarin and wear them all.


                    Yeah Mandarin is my go to for Power Inspiration, beating Lord of the Rings and the Lanterns.


                    It is a time for great deeds!

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                    • #11
                      Hm...given the LOTR inspiration, I'm thinking of expanding the set. First thought is the Celestial bodies, but Sol and Luna's rings would be....hard to define. If your okay with it, I might try and make the five maidens rings.


                      The Book of Laughing Serpents Series(Latest Here)
                      Many Limbed Manual
                      Patreon here: https://patreon.com/undeadauthorsociety
                      San Jeanro Co-Op writer. Volume 1 here Volume 2 here Volume 3 here
                      My folklore and horror blog, here:http://undeadauthorsociety.com

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                      • #12
                        Huh; this has to be the first time I've ever seen somebody post in a year-old thread, and the person who actually started the thread replying.


                        I have approximate knowledge of many things.
                        Write up as I play Xenoblade Chronicles.

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                        • #13
                          Originally posted by Epee102 View Post
                          Hm...given the LOTR inspiration, I'm thinking of expanding the set. First thought is the Celestial bodies, but Sol and Luna's rings would be....hard to define. If your okay with it, I might try and make the five maidens rings.
                          By all means go ahead! I prefer having rings tied to Creation's elements, but it would be interesting to see your take on Celestial versions

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