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Homebrew: Lunar Charms for 3e

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  • #61
    I have to say, I've been enjoying looking at the Lunar charms you've been putting up.

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    • #62
      Thanks!

      All right, let's go ahead and finish this out.

      Perception (Part 1)

      Compassionate Mirror Nature (–)
      Type: Permanent ; Duration: Permanent ; Keywords: –
      Prereqs: Perception 4, Essence 1; Prey’s Skin Disguise

      The Lunar may choose to render his human targets unconscious instead of killing them; a single taste
      of the target’s blood is then enough to steal his shape.


      Honing the Stolen Form (–)
      Type: Permanent ; Duration: Permanent ; Keywords: –
      Prereqs: Perception 3, Essence 2; Prey’s Skin Disguise

      Any Attribute of a stolen human form which is lower than the Lunar’s own is increased to match the
      Lunar’s value. A Lunar can always choose to ignore this effect when adopting a form.


      Laurels-and-Ivy Technique (–)
      Type: Permanent ; Duration: Permanent ; Keywords: –
      Prereqs: Perception 3, Essence 2; –

      The Lunar may take the forms of plants. In such a shape, the Lunar has only a limited ability to observe
      the world, suffering -2 dice to any Perception-based rolls, and is not mobile.


      Moon-and-Earth Song (- (+5m, 1wp))
      Type: Permanent ; Duration: Permanent ; Keywords: –
      Prereqs: Perception 5, Essence 5; Laurels-and-Ivy Technique, Hearth-and-Flame Shell

      Paying an additional five motes and one willpower, the Lunar may take the form of a geographical
      feature. To do so, he must already have the form of a spirit related to the shape he wishes to take – a
      mountain-god’s shape before taking the form of a mountain, for instance, or a river-elemental before taking
      the form of a river. Once in the form, the Lunar moves only very gradually, at most five miles per day, as
      existing terrain features bend and move to accommodate him rather than be destroyed by his passage. He
      cannot take combat actions or act directly, though he is also nearly immune to damage. The Lunar may
      observe the world as though standing at any point within his own boundaries.


      Taste of Luna’s Champions (1wp)
      Type: Simple ; Duration: Instant ; Keywords: –
      Prereqs: Perception 3, Essence 2; Life of the Hummingbird

      The Lunar may share his forms with other Lunars, transferring a form through a taste of his blood.
      The Lunar using this Charm spends a point of Willpower and rolls (Willpower + Essence). By default, he
      can grant a single shape for an hour; each success on the roll allows him to grant an additional form and
      double the duration for which the forms are granted. The Lunar receiving the new shapes may also pay one
      experience point per shape to retain them permanently.

      Less sociably, Lunars can also use this Charm to feast on the forms of a defeated rival. If one Lunar
      kills another and devours his heart’s blood, he can activate this Charm to steal all of his target’s known
      forms, including his human and animal forms (though the war form cannot be stolen in this way). Magic
      that would allow non-fatal theft of forms is not compatible with this Charm.


      Flaw-Finding Examination (8m)
      Type: Simple ; Duration: Instant ; Keywords: –
      Prereqs: Perception 3, Essence 1; –

      The Lunar splays his hands over a mundane object, letting them mold into every crack and crevice. This
      intimate knowledge aids him in attempts to repair the object – or to destroy it. Roll (Perception + Craft).
      If the Lunar wishes to repair the object, the reconstruction takes no more than 25 hours, less one hour for
      each success on the roll; if it would already take less time than that, the duration of the repair is shortened
      by one hour per success, to a minimum of one hour. If he wishes to destroy the object, for each success he
      may reduce either the required successes on a Feat of Strength to destroy the object or the required Strength
      to attempt such a feat by one. He may divide his successes between these two options, but this instinctive
      knowledge fades at the end of the scene.


      Monkey Shaping Emulation (5m)
      Type: Supplemental ; Duration: Instant ; Keywords: –
      Prereqs: Perception 3, Essence 2; Flaw-Finding Examination

      The Lunar has learned to take the shapes of other beings; now he steals the forms of their creations,
      as well. This Charm enhances any Craft roll made to produce an exact duplicate of an object. Doing so
      requires completion of a crafting project of identical difficulty to that which would have been required to
      make the original – but if this Charm is used to enhance all rolls of such a project, the duplicate is all-but
      identical. As the project is complete, roll the Lunar’s (Perception + Craft). Mundane senses are completely
      unable to detect the fake, and even superhuman senses can detect the difference only by defeating the above
      roll.

      With a Perception 4+, Essence 3+ repurchase, this Charm can even (roughly) duplicate an artifact’s
      Evocations. While it does not in general perfectly replicate an Evocation tree, it ensures that the copy’s
      Evocations will be similar to those of the original; if the original had one or more Evocations unlocked, the
      copy may have one similar Evocation unlocked, as well. Using the Charm in this way increases its cost by
      3xp, which may be paid by the weapon’s intended owner.


      Eye of the Cat (4m)
      Type: Reflexive ; Duration: One scene ; Keywords: –
      Prereqs: Perception 2, Essence 1; –

      With a thought, the Lunar rearranges his senses into a limited synesthesia – allowing him to see colored
      representations of sound or scent. Any foe whom he can smell or hear develops a matching halo in his sight –
      even if the foe is invisible or the Lunar is in pitch blackness. This removes the penalty for blindness against
      such characters. The Lunar’s adjusted perceptions can also pierce the boundary between worlds, allowing
      him to see spirits as similar outlines of impossible color.


      Devil-Restraining Grip (5m)
      Type: Reflexive ; Duration: Instant ; Keywords: Decisive-Only
      Prereqs: Perception 3, Essence 2; Eye of the Cat

      For a moment, the Lunar extends his flesh into the immaterial. This Charm enhances any attempt to
      grapple a spirit the Lunar can perceive; such a grapple is possible even if the target is dematerialized. If the
      attempt succeeds the target is forcibly pulled back into the material world; he pays the cost for materializing
      if possible, but materializes even if he lacks the required motes. For the duration of the grapple, he may not
      dematerialize.


      God-Cutting Essence (1m)
      Type: Reflexive ; Duration: Instant ; Keywords: Uniform
      Prereqs: Perception 3, Essence 1; Eye of the Cat

      The Lunar temporarily imbues his weapons or natural attacks with the ephemeral substance of a spirit.
      For one attack, he may strike dematerialized beings.


      Spirit-Maiming Essence Attack (3m)
      Type: Reflexive ; Duration: Instant ; Keywords: Dual
      Prereqs: Perception 3, Essence 1; God-Cutting Essence

      The Lunar’s physical form can no longer contain him; to those who can see into the immaterial, he
      becomes a thing of horror, sprouting a forest of phantom claws and fangs. For a spirit, the impossible
      thicket of blades is all too real. If this Charm is used to enhance a Withering attack against a spirit, it
      increases the post-soak damage by the Lunar’s (Perception). If used to enhance a Decisive attack against a
      spirit, it simply increases the damage by (Essence or 3, whichever is higher). Spirits killed through attacks
      enhanced by this Charm are destroyed permanently.


      God-Body Dissection (2m, 1wp)
      Type: Reflexive ; Duration: Instant ; Keywords: Crippling, Decisive-Only
      Prereqs: Perception 4, Essence 2; Spirit-Maiming Essence Attack

      Examining his spiritual foe’s corpus, the Lunar identifies the center of his essence – the wellspring from
      which his powers spring – and savagely tears it away. This Charm enhances a Decisive attack against a spirit
      or raksha. If it inflicts at least one level of damage, the Lunar may designate one non-Permanent Charm
      that character can no longer use. This effect persists until the character heals all damage suffered during
      the fight with the Lunar. It can also be used to strip a willing spirit or raksha of a power permanently –
      perhaps as part of some bargain. In this case, the wound scars over, leaving marks obvious to those who can
      see essence, and cannot be healed absent restorative magic that can heal supernatural Crippling wounds.


      God-Body Consumption (–)
      Type: Permanent ; Duration: Permanent ; Keywords: –
      Prereqs: Perception 5, Essence 4; God-Body Dissection

      Finding himself with a mouthful of spirit, the Lunar does the natural thing: he swallows it. This Charm
      permanently enhances its prerequisite. If the Lunar disables a Charm with the “Eclipse" keyword, he may
      gain that power himself until the wound heals or the target dies. If he permanently scars a willing target,
      he still does not gain the power permanently – once the physical wounds heal, the stolen power again fades
      away.


      Evading the Spider’s Eye (5m, 1wp)
      Type: Reflexive ; Duration: One day ; Keywords: –
      Prereqs: Perception 3, Essence 2; Eye of the Cat

      This Lunar winces; when next he opens his eyes, they gleam with the soulless black orbs of an arachnid.
      Until the moon next sets, spells and astrological effects targeting him become valid targets for the Lunar’s
      perceptions, as he sees such effects vibrating down the thread of his fate. He still cannot detect the use of
      the Charms of the Exalted, however. Regardless, the Lunar tangles his own thread in those of his stolen
      forms, rendering him immune to all such attempts to supernaturally track him via his fate. Indeed, fate itself
      seems to confuse the Lunar's passage; attempts to track him that do not depend on fate lose one success
      for each 1 in their rolls.


      All-Encompassing Sorcerer’s Sight (4m)
      Type: Reflexive ; Duration: Instant ; Keywords: –
      Prereqs: Perception 5, Essence 2; Eye of the Cat

      This Charm duplicates the effects of the Solar Charm of the same name.
      Last edited by Irked; 12-14-2015, 01:38 PM.


      Homebrew: Lunar Charms for 3e

      Solar Charm Rewrite (Complete) (Now with Charm cards!)

      Comment


      • #63
        Perception (Part 2)

        Eye on the Spider (–)
        Type: Permanent ; Duration: Permanent ; Keywords: –
        Prereqs: Perception 5, Essence 3; All-Encompassing Sorcerer’s Sight, Evading the Spider’s Eye

        This Charm permanently enhances Evading the Spider’s Eye, as the Lunar’s bulging black eyes gloss
        over with rainbow hues. The Lunar can now spy on the web of fate itself, following a spell or astrological
        effect targeting him back by its pattern of ripples. While this Charm is active, the Lunar can attempt to
        follow that scent to its originator as per a Tracking action, with a difficulty equaal to the Essence of the
        effect’s source. As a secondary effect, he can also tell when any creature is outside fate – with this Charm
        active, such beings are wrapped about in rippling changes and torn threads.


        Sorcery-Rending Talons (6m)
        Type: Permanent ; Duration: Permanent ; Keywords: –
        Prereqs: Perception 3, Essence 2; God-Cutting Essence

        This Charm permanenly enhances any attempt to Distort existing spells, granting double-6s on such
        rolls.


        Sense-Borrowing Method (5m)
        Type: Reflexive ; Duration: One scene ; Keywords: Touch
        Prereqs: Perception 3, Essence 2; Flawless Perception Focus (x1)

        The Lunar touches a target and closes his eyes. When he opens them again, they are identical to those
        of the person touched. The Lunar attempts to borrow his target’s senses for the remainder of the scene.
        Against unintelligent animals, this is automatically successful; against thinking beings, it requires the Lunar
        to overcome the target’s Resolve with a (Perception + Occult) roll. If this roll succeeds, the magic conceals
        itself; targets might remember a moment of dizziness, but otherwise have no idea that another being is
        seeing through their eyes and hearing through their ears. The Lunar may take only very simple actions while
        “riding" the target, such as narrating what he sees; any action requiring concentration immediately ends the
        Charm’s effect. This Charm does not give the Lunar any ability to control his target, or even to choose what
        she focuses on.


        Watchful Spider Stance (6m, 1wp)
        Type: Simple ; Duration: Indefinite ; Keywords: –
        Prereqs: Perception 3, Essence 2; Boundary-Marking Meditation, Sense-Borrowing Method

        The Lunar becomes attuned to a territory he has claimed through Boundary-Marking Meditation, feeling
        it as if it were his own body. While he is within such a territory, he becomes generally aware of anything
        happening within it, as he would be if standing three range bands distant. This does not grant him perfect
        omniscience; his senses can be defeated by stealth, and he is unlikely to understand a quiet conversation
        without further magic. Anything that would normally be a target for his senses is fair game for this Charm,
        though, and he knows the general location of any events that stand out.


        Grandfather Spider Majesty (–)
        Type: Permanent ; Duration: Permanent ; Keywords: –
        Prereqs: Perception 5, Essence 4; Watchful Spider Stance

        This Charm permanently enhances Watchful Spider Stance. If anyone the Lunar does not know enters
        his territory, or if the territory is affected by obvious supernatural energies such as a Wyld storm or an
        opening shadowland, the Lunar feels a compelling itch, urging him to activate that Charm.


        Blood on the Wind (2m)
        Type: Reflexive ; Duration: Instant ; Keywords: –
        Prereqs: Perception 3, Essence 2; Evading the Spider’s Eye

        Breathing deep of his foe’s scent, the Lunar begins an unstoppable pursuit. His roll to track another character
        gains recurring-6s; if his target has at least a -1 wound penalty, the roll also gains recurring-1s.


        Inevitable Spoor Discovery (4m)
        Type: Simple ; Duration: Instant ; Keywords: Morph
        Prereqs: Perception 2, Essence 1; –

        The Lunar tastes the air, pulling identities from the faintest whiff of smell. Examining a room, person,
        or object, the Lunar makes a (Perception + Investigation) roll. With one success, he catches the scent of
        anyone who has interacted with the target in the last day; each additional success doubles that duration.
        The Lunar does not automatically know the identity of a particular scent, unless he has made an effort to
        learn that character’s scent in the past. On encountering anyone whose scent he identifies via this Charm,
        however, the Lunar reflexively rolls (Perception + Awareness); on a success, he matches face and smell. On
        a failure, the Lunar is unable to pull together a clear recollection and may not attempt to match the two
        again.

        Characters who attempt to disguise their smell may contest their disguise successes against the Lunar’s
        original roll (if they concealed their scent while interacting with the target) or the later identification (if
        they conceal it before encountering the Lunar again). In the former case, the Lunar may only detect the
        disguised character’s scent if he has enough successes to equal (character’s successes + required successes
        for duration). Thus, a Lunar would need one more success than the disguised character in order to detect his
        presence up to a day ago, two more for up to two days, three more for up to four days, and so on.

        Morph: Invoking a keen-nosed form, the Lunar adds one non-Charm success to the activation roll for this Charm.


        Eye and Fingertip Wisdom (2m)
        Type: Reflexive ; Duration: Instant ; Keywords: –
        Prereqs: Perception 2, Essence 1; –

        With a touch, a Lunar knows all the contents of a sealed container. At Essence 2+, the Lunar may
        also use this Charm to analyze a structure, learning its full floor plan, including any hidden rooms – though
        not including the contents of any rooms or the method of accessing a secret chamber. If any magic would
        prevent this knowledge, the Lunar rolls (Perception + Investigation) in Charm roll-off.


        Holistic Knowledge Transmission (5m)
        Type: Simple ; Duration: Instant ; Keywords: –
        Prereqs: Perception 3, Essence 2; Eye and Fingertip Wisdom

        The Lunar passes a hand over a vessel of recorded knowledge, which glows a pale silver. For one hour,
        he allows his Essence to work through the object; then he recalls it, absorbing a general summary of all
        information held within the targeted source, regardless of language barriers. This does not provide specific
        information; the Lunar could not, for instance, recreate a technical diagram or cast a spell described by the
        source, but he would be aware that such diagrams or spells are contained within.


        Nest Names the Wasp (8m)
        Type: Simple ; Duration: Instant ; Keywords: –
        Prereqs: Perception 3, Essence 2; Eye and Fingertip Wisdom

        Master of his own territory, the Steward instinctively senses the ownership of others. Invoking this
        Charm as he handles an object or investigates an area, the Lunar may identify who, if anyone, owns it,
        as long as it is an identity he knows. If the Lunar does not know the owner, he simply becomes aware
        that the object or region is owned. If ownership is a deliberate secret, the Lunar must roll (Perception +
        Investigation) against the Guile of the owner.


        Diving Hawk Inspiration (4m)
        Type: Supplemental ; Duration: Instant ; Keywords: Uniform
        Prereqs: Perception 2, Essence 1; –

        Spying the weakness in his enemy’s guard, the Lunar falls on them like a thunderbolt - and inspires his
        allies to do the same. This Charm may enhance an attack the Lunar makes via any Attribute, as long as
        he has not previously attacked that target this scene. Any allied battle group who attacks that target before
        the Lunar’s next action benefits from an attack order with (Lunar’s successes)/2 successes, rounding up.
        Enemy battle groups count as single targets for the purposes of this Charm.


        Bird Falls from Flock Targeting (5m)
        Type: Supplemental ; Duration: Instant ; Keywords: Uniform
        Prereqs: Perception 3, Essence 2; Diving Hawk Inspiration

        Drawing on an instinctive knowledge of pack tactics, the Lunar spies the keystone of his enemy’s formation:
        perhaps an officer or relay, or perhaps simply one bold soldier who leads the rest. Killing that one, he
        throws the whole into disarray. This Charm enhances an attack against a battle group, which may be made
        with any Attribute. If the attack succeeds, that battle group may not benefit from any Command Actions
        until the end of the round. If already under the effect of a Command Action (such as an Order), it loses the
        benefit until the end of the round.


        Riding the Secret Wind (1m)
        Type: Reflexive ; Duration: Instant ; Keywords: Uniform
        Prereqs: Perception 2, Essence 1; –

        For a moment, every hair on the Lunar’s body blossoms, spreading into miniature feathers that catch
        the air currents and know them completely. This Charm enhances a ranged attack, reducing the target’s
        Cover bonus by one; against targets without a Cover bonus, it simply reduces the target’s Defense by one.


        Wolf Eye Advantage (2m)
        Type: Reflexive ; Duration: Instant ; Keywords: Uniform
        Prereqs: Perception 3, Essence 2; Riding the Secret Wind

        The Lunar’s pupil dilates until his whole eye is a black, light-drinking orb. In an instant, he sees what
        he must. This Charm negates any outside penalties to an attack roll other than blindness, such as those
        for bad weather or poor ammunition. With a Perception 4+, Essence 3+ repurchase, he may also ignore
        blindness, as long as that effect is imposed by external conditions (i.e., perfect darkness) and not internal
        ones (i.e., missing eyes).


        Eagle Eye Advantage (1m, 1wp)
        Type: Reflexive ; Duration: Instant ; Keywords: Morph, Withering-Only
        Prereqs: Perception 5, Essence 2; Wolf Eye Advantage (x1), Flawless Perception Focus (x1)

        The Lunar flexes muscles most never recognize, attuning his vision to distance. This Charm allows the
        Lunar to reflexively perform an Aim action.

        Morph: Invoking a sharp-eyed form, the Lunar perfects his shot. If he would not normally benefit from
        bonus Aim dice, he gains one bonus Aim die. If he would normally benefit from bonus Aim dice, he converts
        one die into an automatic success.


        Wolf Ear Advantage (2m)
        Type: Reflexive ; Duration: Instant ; Keywords: –
        Prereqs: Perception 3, Essence 2; –

        Casting his hearing into the range normally reserved for dogs, the Lunar catches hidden traces of stress
        and emphasis in the speech of another – signs no mortal can hear, and so no mortal can fully train away.
        This Charm enhances a Read Intentions action performed against a character who is currently speaking. (A
        word or two is insufficient; the target must be part of a sustained monologue or conversation.) Reduce the
        target’s Guile by two; if the attempt succeeds, the Lunar learns the intent underlying his participation in
        the scene.


        Keen (Sense) Technique (3m or 6m, 1wp)
        Type: Simple ; Duration: One scene ; Keywords: –
        Prereqs: Perception 3, Essence 1; –

        This is a cluster of three Charms, which have the same names and effects as the Solar Charms “Keen
        Sight Technique," “Keen Taste and Smell Technique," and “Keen Hearing and Touch Technique." While any
        such Charm is active, a Lunar may enhance combat-speed actions using the relevant senses with a single
        purchase of Flawless Perception Focus, if he knows it.


        Unsurpassed (Sense) Discipline (–)
        Type: Permanent ; Duration: Permanent ; Keywords: –
        Prereqs: Perception 5, Essence 3; Keen (Sense) Technique

        This is again a cluster of three Charms, each identical to one of the Solar “Unsurpassed (Sense) Discipline"
        Charms and requiring the corresponding Keen (Sense) Technique as a prerequisite. While any Flawless
        (Sense) Discipline enhanced in this way is active, a Lunar may enhance combat-speed actions using the
        relevant senses with the second purchase of Flawless Perception Focus, if he knows it.


        Eyes as Moonbeams Method (8m)
        Type: Reflexive ; Duration: One scene ; Keywords: –
        Prereqs: Perception 4, Essence 3; Eyes of the Cat, Keen Sight Technique

        The Lunar’s eyes glow like burning silver lamps, casting a brilliant white light upon an area the size
        of a single range band. He loses two dice to any attempts to interact with characters not in the targeted
        band. On his turn, the Lunar can shift the targeted band to any point he can see within three range bands,
        refocusing his gaze on the new location.

        The piercing glare has several effects. The area within is fully illuminated, as if it were bright day.
        Dematerialized spirits are visible while within the area. Magical objects sparkle under its glow, while
        products of the Wyld or raksha glamour become pale and translucent. Objects tainted by the energies of
        the Underworld or Malfeas are similarly marked by persistent shadows or brassy verdigris.

        With Perception 5, Essence 4+, the Charm gains a final benefit: the Lunar may view the targeted area
        from any angle, and may even choose to reposition it around corners or to other areas beyond his normal
        sight range, as long as there is any path to the target. To those watching, foot-wide silver beams snake from
        the Lunar’s eyes, curving to whatever destination he wishes.


        Worry the Bone (5m, 1wp)
        Type: Reflexive ; Duration: Instant ; Keywords: –
        Prereqs: Perception 3, Essence 2; –

        In a moment of uncontested possession, the Lunar claims an object as his own. This Charm may
        target anything the Lunar alone is touching that is light enough to be lifted; metaphysically, that object
        becomes the Lunar’s. If the object is an artifact, this breaks any existing attunements and allows the Lunar
        to immediately attune to it himself. With a Perception 4+, Essence 3+ repurchase, the Lunar may also
        activate this Charm to claim an area; doing so requires that he first walk its boundaries and that the targeted
        region contains no one who would contest the Lunar’s claim.


        Blood-Kin Sense (2m)
        Type: Supplemental ; Duration: Instant ; Keywords: Morph
        Prereqs: Perception 2, Essence 1; –

        The Lunar reads undercurrents of scent and unconscious body language to know whom the target would
        call his pack. This Charm enhances a Read Intentions roll; if successful, in addition to the action’s normal
        effect, the Lunar learns the identity of the target’s most important social connection (likely a Major or
        Defining Tie) and the nature of that connection. This roll gains one automatic success if the Lunar tastes
        the target’s blood while activating this Charm.

        Morph: The Lunar gains a total of two automatic successes if he can take the target’s shape; this bonus
        includes the bonus for tasting the target’s blood.


        Relation-Dissecting Eye (3m)
        Type: Reflexive ; Duration: Instant ; Keywords: –
        Prereqs: Perception 5, Essence 3; Blood-Kin Sense, Flawless Perception Focus (x1)

        The Lunar can read the relations of the pack with instinctive certainty. On witnessing any interaction
        between two characters, he may speculate as to the nature of any Tie one character feels for the other.
        Activating this Charm, he knows infallibly whether this guess was correct.


        Leaf-Falling Scrutiny (3m)
        Type: Supplemental ; Duration: Instant ; Keywords: –
        Prereqs: Perception 3, Essence 1; Blood-Kin Sense

        The Lunar reads the target’s body, finding messages in patterns of muscle and unconscious motion. This
        Charm enhances a Read Intentions roll. If successful, in addition to the action’s normal effect, the Lunar
        learns one of the following three pieces of information of his choice:

        ∙ The character’s rating in the Ability of the Lunar’s choice.

        ∙ The character’s highest-rated Ability. In the case of a tie, this Charm also reveals that there are other
        equally-high Abilities, and reactivation reveals a new Ability.

        ∙ Comparing his Read Intentions roll to the Guile of all those present of whom he is aware, the Lunar
        learns which of them have at least three dots in an Ability of the Lunar’s choice.


        Fellow Hound Insight (5m)
        Type: Reflexive ; Duration: Instant ; Keywords: –
        Prereqs: Perception 4, Essence 2; Eye of the Cat, Leaf-Falling Scrutiny

        Having tasted the flesh of supernatural beings, the Lunar salivates at the scent of another. Activating
        this Charm, the Lunar may make a reflexive (Perception + Investigation) roll against the Guile of all
        creatures present of a type whose Heart’s Blood the Lunar can steal. Any non-Exalted creature whose
        Guile is overcome becomes momentarily visible to the Lunar, even if dematerialized or feigning another identity.
        The Lunar also becomes aware of the type of each such identified being. Mundane attempts at disguise automatically
        fail against this Charm, though supernatural magic may contest the Investigation roll as normal for disguise
        even if the target’s Guile is overcome. Against concealed characters, the Lunar learns only that a being of
        the appropriate type is near and not its precise location.


        Wyld-Sensing Instincts (3m, 1wp)
        Type: Simple ; Duration: Until next moonrise ; Keywords: –
        Prereqs: Perception 2, Essence 1; –

        Every Lunar carries a spark of the Wyld within himself; with this Charm, he feels the madness within
        pull like a lodestone towards the greater Wyld energies without. The character may unerringly detect the
        strongest Wyld-affected area within (Perception + Essence) miles, either to seek it out or to avoid it. When
        navigating the Wyld, the Steward may steer around the worst of the hazards, reducing the damage of any
        such environmental effects by his Essence.


        Resisting the Lure of Madness (5m)
        Type: Simple ; Duration: Indefinite ; Keywords: –
        Prereqs: Perception 3, Essence 1; Wyld-Sensing Instincts

        The Lunar defines himself, and magic tattoos that self upon his very brain; however the Wyld may twist
        or contort him, his mind returns to that indelible image. While this Charm is active, the Lunar is immune
        to any mental afflictions caused by the Wyld; he cannot suffer derangement or Wyld addiction. Further, the
        Steward becomes a core of stability for those around him. He may extend this Charm’s protection to all
        allies out to Medium range.


        Wyld Migration Formation (–)
        Type: Permanent; Duration: Permanent; Keywords: –
        Prereqs: Perception 3, Essence 2; Resisting the Lure of Madness

        This Charm permanently enhances Wyld-Sensing Instincts and Resisting the Lure of Madness, allowing
        the Lunar to extend their benefits to an allied group with no more than (Essence) points of Size.


        Outland-Navigating Guile (–)
        Type: Permanent; Duration: Permanent; Keywords: –
        Prereqs: Perception 3, Essence 2; Wyld-Sensing Instincts

        The Steward stands in the door of Creation, guarding against the approach of other worlds. This Charm
        permanently enhances its prerequisite, allowing the Lunar to sense the presence of and navigate Malfeas,
        the Underworld, Autochthonia, or other worlds. Note that characters tainted by these places – demons,
        Abyssals, or Alchemical Exalted, say – do not register via this Charm.


        Scent the Weak (2m)
        Type: Supplemental; Duration: Instant; Keywords: –
        Prereqs: Perception 4, Essence 2; Foe-Marking Style

        The Lunar knows those he has marked. This Charm enhances an attempt to track a character the Lunar
        has scarred via Scent the Weak; that attempt gains +1 Double. Ignore this effect if the target has used
        magic to heal those scars.


        Spoor of the Humbled Foe (–)
        Type: Reflexive; Duration: Instant; Keywords: –
        Prereqs: Perception 5, Essence 3; Scent the Weak, Inevitable Spoor Discovery

        Those whom the Lunar has marked as his enemies leave a familiar tang on the air: the scent of flesh once
        tasted. This Charm permanently enhances Inevitable Spoor Discovery; whenever the Lunar could use that
        Charm to detect a person he has scarred via Foe-Marking Style, he receives an instinctual urge to activate
        Inevitable Spoor Discovery. If he does, the resulting (Perception + Investigation) roll receives (Essence)
        bonus successes.
        Last edited by Irked; 12-14-2015, 01:53 PM.


        Homebrew: Lunar Charms for 3e

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        • #64
          And that's it! That's the lot. Thanks for the feedback so far; any further comments or suggestions are welcome.

          There's an obvious problem that several trees are way too small, and all trees could stand some expansion. I'm also still chewing over some of the remarks made upthread. If you have ideas - or see obvious areas of deficiency that should be filled in - please let me know!


          Homebrew: Lunar Charms for 3e

          Solar Charm Rewrite (Complete) (Now with Charm cards!)

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          • #65
            I may have missed the link but: do you have plans to roll this into a google doc now that you have all the mechanics layed out here? it ould make editing and changelog tracking much easier to visualize. Also then the info is more centralized. Just athought. Everything looks good here though, going to try and use the rules here in our game.


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            • #66
              Yes, that's a good thought. Link!


              Homebrew: Lunar Charms for 3e

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              • #67
                I'm going to join the chorus here and thank you, sincerely, for putting so much thought and work into this conversion. What you've written is a nice balance of crunchy and evocative! I'm going to see if I can pry some time out of the maw of my startup to try to break anything balance-wise, and maybe run a few example combats against a Dawn of mine and some QC's.

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                • #68
                  That would be really awesome. I statted out a Lunar for my party to throw down with... and they decided to go the social route and avoided the whole thing. I would absolutely love some field-testing.


                  Homebrew: Lunar Charms for 3e

                  Solar Charm Rewrite (Complete) (Now with Charm cards!)

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                  • #69
                    Shout out to this conversion in our recent episode

                    http://atrusilk.podbean.com/e/exalte...02-episode-10/


                    Exalted: Princes of the Universe
                    A Third Edition Exalted Podcast
                    http://atrusilk.podbean.com/

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                    • #70
                      We're considering using it ourselves, not sure.
                      The charms seem well-balanced (and, frankly in some cases, better written than the Solar charms in the 3rd ed core, they're clearer), I don't really like the anima banners though.

                      Couple of things: you might consider moving some of the Perception charms' prereqs to use the sense charms. For example, Blood on the Wind, being as it is a charm for tracking by scent, seems odd as having the charm for looking at fate as a prereq. Wouldn't Keen Taste and Smell technique make more sense?

                      Also, I wondered why you changed Herd Reinforcement Stance and its opposite to be about virtues held by a social group rather than the social group itself. Instilling loyaly or disloyalty to the pack seems more Lunar-appropriate than the morals of said social group.


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                      • #71
                        Mind if I post my take on Lunar Craft?

                        It'd conform to my rewrite, obviously.


                        EX3 Craft Rewrite

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                        • #72
                          Originally posted by The Wizard of Oz View Post
                          We're considering using it ourselves, not sure.
                          The charms seem well-balanced (and, frankly in some cases, better written than the Solar charms in the 3rd ed core, they're clearer), I don't really like the anima banners though.
                          The anima banners are one of the parts I thought of last and like the least. Any suggestions?

                          (Thanks for the kind words.)

                          Couple of things: you might consider moving some of the Perception charms' prereqs to use the sense charms. For example, Blood on the Wind, being as it is a charm for tracking by scent, seems odd as having the charm for looking at fate as a prereq. Wouldn't Keen Taste and Smell technique make more sense?
                          That is a really good call; I originally tried to keep Charm structure intact from the 2e version, and decided about halfway through that was a bad idea. (The original Lunar Charm trees are really, really flat.) Building more stuff off the sense Charms seems like a good move; the start of a new semester is a little bit of a rough time to set aside time for patches, unfortunately.

                          Also, I wondered why you changed Herd Reinforcement Stance and its opposite to be about virtues held by a social group rather than the social group itself. Instilling loyaly or disloyalty to the pack seems more Lunar-appropriate than the morals of said social group.
                          Well, a couple of reasons. One of my ambitions for this project was to explain anything I could in terms of Lunar shape-shifting, and I really like the mental image of Lunar Sam Eagle out there inspiring love for Mom and apple pie. "I shapeshift into a thing that inspires societal virtues" seemed to fit better than "I shapeshift into something that inspires love for country, specifically."

                          More generally, it just felt like a more useful Charm; I'm not really sure what you do with 2e's Herd Reinforcement Stance. That may be me missing something obvious, though.


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                          • #73
                            Originally posted by Sanctaphrax View Post
                            Mind if I post my take on Lunar Craft?

                            It'd conform to my rewrite, obviously.
                            I would love to see that.


                            Homebrew: Lunar Charms for 3e

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                            • #74
                              Originally posted by Irked View Post
                              The anima banners are one of the parts I thought of last and like the least. Any suggestions?
                              I'm not sure tbh, anima banners are hard. I'm working on anima banners in another thread, have a look (and add your own suggestions!).

                              That is a really good call; I originally tried to keep Charm structure intact from the 2e version, and decided about halfway through that was a bad idea. (The original Lunar Charm trees are really, really flat.) Building more stuff off the sense Charms seems like a good move; the start of a new semester is a little bit of a rough time to set aside time for patches, unfortunately.
                              Understandable (my semester's just finished, it's the Spring Festival holiday now, but I guess you guys have just started after Christmas).

                              More generally, it just felt like a more useful Charm; I'm not really sure what you do with 2e's Herd Reinforcement Stance. That may be me missing something obvious, though.
                              We've always found it very useful and it gets used a lot. Herd Reinforcement Stance makes people you've recently conqured or corralled loyal to the new society, The opposite one is even more useful, for disrupting the societies you're fighting.


                              STing Bronze Age Exalted

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                              • #75
                                Here's what I wrote in the rewrite thread:

                                Lunars: Very good at crafting without tools/materials and at mastering multiple forms of Craft. Not so good at Artifact-making: they can get big success piles, but usually only by using unreliable Charms with conditions or drawbacks. No specialization Charms, and not many Charms overall, because they're Attribute-based.

                                More or less stuck to that. Ended up writing more Charms than I planned, though.

                                Left out Form-Fixing Method and Harmony With Reality Technique. Not that I dislike them; I just can't be bothered to deal with them right now.

                                One thing I'm happy with here is the way that being flexible and not needing infrastructure is at the root of both trees. So it's universal among Lunar crafters. Some bits are kinda Silver Solar, but oh well.

                                Tool-Emulating Transformation (5m)
                                Type: Simple ; Duration: Indefinite ; Keywords: –
                                Prereqs: Dexterity 3, Essence 1; –

                                The Lunar's hands transform into whatever tool the Lunar needs. This allows the Lunar to perform one type of Craft without the use of actual tools for the duration of the Charm, and gives them a +1 equipment bonus to all such rolls. This provides the equivalent of a master's workshop for Artifact crafting.

                                Some Lunars accomplish a similar effect without transforming, by rendering the object they're working with strangely malleable. For such Lunars, Clay-Wetting Practice would be a better name for this Charm.

                                Instant Construction Technique (4m)
                                Type: Supplemental ; Duration: Instant ; Keywords: –
                                Prereqs: Dexterity 3, Essence 1; Tool-Emulating Transformation

                                This Charm supplements a roll to craft something mundane, making it blazingly fast. Most human-scale projects can be completed in a few seconds or minutes.

                                Wyld-As-Workshop Method (–)
                                Type: Permanent ; Duration: Permanent ; Keywords: Wyld
                                Prereqs: Dexterity 3, Essence 2; Tool-Emulating Transformation

                                A Lunar with this Charm treats the Bordermarches of the Wyld as a supernaturally excellent workshop while using Tool-Emulating Transformation. The Deep Wyld is treated as the equivalent of a First Age factory-cathedral.

                                Wonders Of The Moon (–)
                                Type: Permanent ; Duration: Permanent ; Keywords: –
                                Prereqs: Dexterity 4, Essence 2; Instant Construction Technique

                                The Lunar calculates the intervals of their Artifact-crafting rolls as though the rating of the Artifact was one lower. Artifacts reduced below rating 2 allow one roll every week or four rolls per session.

                                A Lunar with Wyld-As-Workshop Method may repurchase this Charm, adding the Wyld keyword and reducing the ratings of Artifacts by an additional 1 when determining the interval of an attempt to craft them in the Wyld.

                                Lunar Blade Reconfiguration (5m, 1wp)
                                Type: Simple ; Duration: Instant ; Keywords: –
                                Prereqs: Dexterity 5, Essence 3; Wyld-As-Workshop Method

                                This Charm allows the Lunar to attempt to transform one non-Legendary Artifact into another Artifact of the same or lower rating made from the same materials. If the Artifact is not made from moonsilver, the Lunar must first break it. The breaking must be done carefully; an already-broken Artifact is of no use to the Lunar unless repaired.

                                Transforming an Artifact uses the same rules as building a new Artifact. However, the difficulty is reduced to 0. The Lunar may roll once immediately, and may roll again twice a session or every two weeks. The old artifact is worth 5 rolls as materials.

                                If the new Artifact is extremely similar to the old one, like two melee weapons with similar enchantments, divide the goal number by 3. If the new Artifact is somewhat similar to the old one, like a bird-themed powerbow to a suit of winged artifact armour, reduce the goal number by one third instead.

                                This Charm must be activated once for each roll. The characteristics of a half-transformed Artifact are up to the ST.

                                Weaver To Weaponsmith Transformation (3m, 1wp)
                                Type: Simple ; Duration: Instant ; Keywords: –
                                Prereqs: Intelligence 2, Essence 1; –

                                The Lunar meditates for twenty minutes or so, and in the process re-assigns their Craft specialties. The new specialties need not be similar to the old ones, and this transformation is permanent. Many Lunars prefer to return to their original specialties eventually, though; it's disorienting to remember being a blacksmith without knowing how to shoe a horse.

                                Luna's Blessed Hands (5m)
                                Type: ; Duration: ; Keywords: –
                                Prereqs: Intelligence 3, Essence 1; Weaver To Weaponsmith Transformation

                                This Charm supplements an Artifact-crafting roll, giving it exploding 10s. If the Artifact is mostly moonsilver, the roll gains disappearing 1s as well.

                                An Intelligence 4, Essence 2+ repurchase lets the Lunar spend an additional 1wp to gain exploding 9s. If the Artifact is mostly moonsilver, the roll gains disappearing 2s as well.

                                An Intelligence 5, Essence 3+ repurchase gives the Lunar double 9s whenever they spend willpower to activate the enhanced version of this Charm.

                                Endlessly Shifting Expertise (–)
                                Type: Permanent ; Duration: Permanent ; Keywords: –
                                Prereqs: Intelligence 3, Essence 1; Weaver To Weaponsmith Transformation, three Craft specialties

                                Upon purchasing this Charm, the Lunar loses all Craft specialties. If they lose more than 3 specialties this way, they gain 3xp for each extra specialty lost.

                                A Lunar with this Charm benefits from a universal specialty on the Craft skill.

                                Material Substitution Technique (5m)
                                Type: Supplemental ; Duration: Indefinite ; Keywords: Wyld, Stackable
                                Prereqs: Intelligence 4, Essence 2; Weaver To Weaponsmith Transformation

                                This Charm supplements an attempt to build or repair something, allowing the Lunar to use ludicrously unsuitable materials. Making a set of cutlery out of paper or repairing a cracked wall with rotting meat are both completely possible. For as long as the Lunar keeps their motes committed, the substituted materials are just as effective as the proper materials would be. They don't become more or less edible than they were, though, and they don't change their appearance or chemical properties.

                                One activation of this Charm allows the Lunar to substitute about fifty pounds of material. Multiple activations may be required for large projects.

                                In the Wyld, the Lunar need not commit motes to this Charm. Substituted materials remain effective until the object comes into contact with reality.

                                Temporary Artifact Technique (10m, 1wp)
                                Type: Supplemental ; Duration: Instant ; Keywords: –
                                Prereqs: Intelligence 4, Essence 2; Material Substitution Technique

                                This Charm supplements a roll to create a non-Legendary Artifact, reducing the difficulty to 0, doubling the successes after rolling, dividing the interval by 3, and allowing the Lunar to work without magical materials. If this Charm was used on any of the rolls to create an Artifact, it falls apart eventually; after (Essence x 2) days if it was made without magical materials, after (Essence x 2) weeks if it was made with moonsilver, and after (Essence) weeks if it was made with other magical materials. Working without materials gives the Lunar no benefit to the Terminus from materials.

                                Flaw-Finding Examination (4m)
                                Type: Reflexive ; Duration: Instant ; Keywords: –
                                Prereqs: Perception 3, Essence 1;

                                This Charm allows the Lunar to assess something reflexively with (Perception + Craft). This roll is the same as a standard Craft assessment action, but it can be applied to any physical object and, if the Lunar tries to break the object with a feat of strength in the same scene, it grants a dice bonus equal to the number of successes gained on the (Perception + Craft) roll.

                                Monkey Shaping Emulation
                                Not changing this one.

                                EDIT: Dropped the last purchase of Luna's Blessed Hands because I just did the math on it combined with Flawless Intelligence/Dexterity Focus. And there's enough Wyld stuff here anyway.
                                Last edited by Sanctaphrax; 01-21-2016, 05:16 AM.


                                EX3 Craft Rewrite

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