Still, the new Thunder's Might is pretty uninspiring. Would be better if the full effect didn't cost willpower.
Originally posted by BlueWinds
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Fortunately, I have lots of ideas for more Charms.
-Look at someone's body and see their physical Attribute and Ability ratings, their health track, and some of their specialties.
-Predict someone's next action in combat by watching their nerves. Therefore giving you...some kind of bonus.
-Find a weak point in an object or person, boosting an attack or a breaking feat of strength.
-See for hundreds and hundreds of kilometers after an hour or so of intent staring.
-An upgrade for that: look at the sun, and see anything it illuminates reflected in its face.
-Notice when people mess with your fate, scry on you from afar, or cast spells on you.
-Ignore all penalties for blindness, deafness, etc, by using your other senses magnificently.
-Upgrade Dedicated Unerring Ear so that you can hear whenever someone uses your name. (Got the idea from Voldemort's trick in Harry Potter.)
-Do an hour's worth of examination in a moment.
-Read intentions, anti-lying, and anti-disguise stuff.
-See/hear/feel everything as if it was very close to you.
-Share a successful anti-ambush roll, letting your allies notice whatever you noticed.
-Extend the danger sense that SAM provides to cover other people.
Originally posted by BlueWinds
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This Charm is boring and mandatory, so I think it should at least be fairly strong.
Originally posted by BlueWinds
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Also, I just heard someone talking about how good the current SAM is in another thread. Although they were saying that they liked how it eventually made Indefinite Awareness Charms free, which you probably don't approve of.
Originally posted by BlueWinds
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I'm not sure how this can be fixed. Maybe make the bonuses huge, but have them only apply to certain rolls?
Originally posted by BlueWinds
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And the anti-synergy with Awakening Eye is irritating too.
Originally posted by BlueWinds
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Anyway, this feels weak to me. The canon version does too, but this is even weaker. 4m to get one success for every 18 dice...it's a little better with some kind of doubler, but only a little.
Originally posted by BlueWinds
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Originally posted by BlueWinds
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Maybe the true form could just become obvious?
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