Announcement

Collapse
No announcement yet.

Ex3 Thaumaturgy Rituals

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • wonderandawe
    started a topic Ex3 Thaumaturgy Rituals

    Ex3 Thaumaturgy Rituals

    The Ex3 book doesn't have too many Thaumaturgy Rituals and the ones there seem to imply a mortal only knowing a single ritual. Anyone have any ideas for other rituals?

    I'm mostly looking for medicine or warding type rituals. All the ones I think of seem to mirror Medicine Charms which is too overpowered for the character. The character I need it for is an NPC with little chance of Exalting.

  • MoroseMorgan
    replied
    Maybe some minor prophecy and danger sense, but it has the possibility of being wildly wrong, so you end up screaming at nothing?

    Leave a comment:


  • ajf115
    replied
    Originally posted by Matt the Bruins fan View Post
    The latter seems like something way above the pay grade of Thaumaturgy to me. I'm not sure Oramus or Luna would bestow powers dealing with it to their chosen, nevermind regular folks in Creation.
    I didn't mean anything particularly direct. I'm trying to represent a person who saw Things Man Should Not Know and learned some secret from that, but I'm not sure what it should be.

    Leave a comment:


  • Matt the Bruins fan
    replied
    The latter seems like something way above the pay grade of Thaumaturgy to me. I'm not sure Oramus or Luna would bestow powers dealing with it to their chosen, nevermind regular folks in Creation.

    Leave a comment:


  • ajf115
    replied
    Does anyone have any ideas for an Oramaic-flavoured Thaumaturgy ritual, or something that interacts somehow with the Beyond?

    Leave a comment:


  • ajf115
    replied
    Name-Bound Venom (OO)
    A ritual that is the secret founding-technique of more than one order of assassins, Name-Bound Venom allows one who knows it to trace a specific name in Old Realm a thousand times upon the surface of a liquid (which does not have to be poisonous, despite the name). A brew thus prepared will impart any effect it might have only upon one who bears the name that has been worked into the liquid. The liquid will affect any who consider that name to be their own, irrespective of whether or not they are the one whom the venom was intended for.

    Leave a comment:


  • ajf115
    replied
    Originally posted by Accelerator View Post

    Maybe take pieces of wood, arrange them in a shape around the pot, and then the water starts boiling?
    Maybe it's to do with the container in which you boil the water? Maybe the ritualist knows a string of elegant but meaningless symbols which, if inscribed in a full circle around a container (e.g. a teapot, a cauldron etc) cause any water within to boil if a finger is wetted with the contents and traced over the ring? I kind of like the idea of the latter part of the ritual being able to be done by anyone, as it lets me make a potter NPC who makes a small fortune by making teapots that heat themselves.

    EDIT: This totally isn't so I have backstory for why a random kingdom has a version of the tea ceremony, due to the reoccurrence of this ritual throughout its history.
    Last edited by ajf115; 07-05-2018, 01:31 PM.

    Leave a comment:


  • Accelerator
    replied
    Originally posted by ajf115 View Post
    It sounds a little... straightforward to me. Too much like just a D&D-style cantrip. Any ideas for how to spice it up a little? Maybe there's some other ritual which just happens to be very useful for boiling water. Like maybe something to invoke the traces of fire-Essence in volcanic rock, heating it - which if you put it in a pot conveniently allows you to boil water.
    Maybe take pieces of wood, arrange them in a shape around the pot, and then the water starts boiling?

    Leave a comment:


  • ajf115
    replied
    Originally posted by Accelerator View Post
    How about a ritual that lets you boil water by praying at it?
    It sounds a little... straightforward to me. Too much like just a D&D-style cantrip. Any ideas for how to spice it up a little? Maybe there's some other ritual which just happens to be very useful for boiling water. Like maybe something to invoke the traces of fire-Essence in volcanic rock, heating it - which if you put it in a pot conveniently allows you to boil water.

    Leave a comment:


  • Accelerator
    replied
    How about a ritual that lets you boil water by praying at it?

    Leave a comment:


  • ajf115
    replied
    Flowers of the Sun (O)
    One who knows this ritual can pick a light-coloured flower - white, yellow or pale pink at the darkest - and whisper certain words over it (which one well-versed in ancient dialects of Old Realm might recognize as 'For your smile') before holding it up to present to the sun. If done right, the sun seems to brighten for the merest fraction of a moment and the flower answers, transforming into a five-petalled blossom of golden hue. It will wither like any other picked flower, but while it remains verdant it will glow like a candle in darkness and exudes a comforting warmth.

    This gift appears occasionally among the children of An-Teng, particularly those who live in the highlands or close to the mountain atop which the Golden Lord dwells. Ancient tales say that it was first taught to a young girl in ancient days by a great hero who wished to see her smile. The Tengese regard those children who know this ritual as blessed by the Golden Lord and often send them to serve in the priesthood. The household which keeps a sun-flower in its ancestral shrine is considered to be under an auspice of good fortune.

    Whispers Entrusted to the Waters (OO)
    A thaumaturge who knows this ritual knows the way of folding a message written on leaves or paper into a minute boat. She then whispers the name of the intended recipient into the little craft and sets it upon the waters of a river, canal, lake or other non-sea body of water, accompanied by a small offering of her own blood. So long as the recipient visits the body of water sometime in the next season they will unerringly receive the conveyed message, provided that they are downstream if the body of water is a flowing one.

    This ritual appears throughout Creation in those who live on lakesides, riverbanks or along other waterways, most often to those in whose destiny is written some great destiny of love and separation. Many are the romantic legends in which lovers exchange messages via rivers, as are tragedies where a beloved recieves news of their love's death via a leaf-boat buoyed on flowing waters and stained with life-blood.

    Tasting the Storm (O)
    When you live on an island or ply the waves, knowing when a storm is coming is essential knowledge, and for this reason those born with the gift of tasting storm-winds from afar are greatly valued across the West, where they are most often born, and beyond.

    A storm-taster may sifts the air unconsciously throughout the day with a (Perception + Occult) roll, which is rolled upon waking, dawn or at some other early point in the day when the thaumaturge is exposed to the sky. For each success, he may taste a storm on its way one day ahead of its arrival by a metallic tang to the air. The storm-taster isn't aware of making an effort to taste the air - it's just a part of how he is. If he tastes a storm on the way, he may roll again against a Difficulty of 2 to ascertain the rough direction from which the storm will approach. He may only do so once per day, however.
    Last edited by ajf115; 07-06-2018, 10:44 AM.

    Leave a comment:


  • Eldagusto
    replied
    Put stones in a pot cook them with sticks, and you have a nourishing broth.

    Leave a comment:


  • Baaldam
    replied
    Originally posted by semicasual View Post
    Sounds pretty powerful. If you can turn any door into a teleport to a specific place, that's potentially pretty broken. Moreso if you can go back the way you came.
    It would require adjustment for certain (doesn't even have the, but main idea is to go from a place that counts as home to the character to the house of a relative/loved one by use of the ritual in an appropriate door/arch, so the Home Is Where the Heart Is name's reason in the first place.

    As implied previously, intimacies would be a requirement ("family" as a whole being covered with one too, as a sort of special case/exception possibly), what can be a blessing and curse at the same time.

    Leave a comment:


  • Roswynn
    replied
    Originally posted by semicasual View Post
    As I said, this is inspired by a book, in which characters who come from this kind of traumatic background describe how using a sword felt... strangely intuitive, even if they'd never held one before. Out of nowhere, they gained a talent for violence that put them above many others. I figure if you've got an ST who'd be willing to give a player character extra Ability dots for a good backstory, the ritual is irrelevant. If you don't have such a permissive ST, the ritual won't be allowed anyway, so what does it matter?

    TBH, I don't see this ritual as one that a player would see used on their own characters... although a particularly sadistic PC might use it on others. If your character concept involves being able to wield swords and fight spirits, there are other ways to reach that goal that don't require you to be a murderhobo by default.

    As for revenge-comebacks - yes, the Exalted do it too. But every kind of Exalt you named can come from a much more diverse range of backgrounds than "Nay-theist homeless orphan." I don't see why they should be the only ones to get perks for dramatic trauma. Besides, the "no gods" requirement clashes with the basic premise of Exaltation, which is explicitly power that came from a god.
    Well technically Abyssals and Infernals aren't receiving their Exaltations from gods, but I get what you mean, and I see how it's a specific niche not covered by "normal" Exaltations. And yeah, actually 3 points of Melee won't break any campaign, and few characters will actually have a use for them anyways...

    I later read the rituals you adapted from Unknown Armies (love that game!) and they're made of awesome. Jen's too. Never thought Ex3 thaumaturgy could be so cool. Thumbs up!

    Leave a comment:


  • semicasual
    replied
    Originally posted by Roswynn View Post
    I really loved your write-up, but I feel it'd be more poignant if, when the thaumaturge finds the sword amidst the ashes of their home, they can either take it or leave it where it is. If they take it, all well and good, but if they leave it, no thaumaturgical power. Not this anyway. You had your chance at wreaking vengeance, you let it pass, done, see ya and buh-bye. Also, I wouldn't give them extra dots in Melee - the power to actually wound immaterial spirits is already pretty good for Thaumaturgy, and although the conditions required to get this power are absolutely awful and pretty specific, any PC could satisfy them with just a couple lines of background (maybe I'm underestimating Thaumaturgy's potential power, or I'm missing something. Apologies in that case).

    A final nitpick - I find that the many stories about lone survivors coming back to kick ass and take names might be easily more inspired by, well, Exaltation. Lunars, Abyssals and Infernals are the ones that seem more appropriate to me; and the character concept sounds more like something of the magnitude of an Exaltation than a simple thaumaturgical ritual. But again, that's just me being terminally anal retentive.

    Very cool power!
    As I said, this is inspired by a book, in which characters who come from this kind of traumatic background describe how using a sword felt... strangely intuitive, even if they'd never held one before. Out of nowhere, they gained a talent for violence that put them above many others. I figure if you've got an ST who'd be willing to give a player character extra Ability dots for a good backstory, the ritual is irrelevant. If you don't have such a permissive ST, the ritual won't be allowed anyway, so what does it matter?

    TBH, I don't see this ritual as one that a player would see used on their own characters... although a particularly sadistic PC might use it on others. If your character concept involves being able to wield swords and fight spirits, there are other ways to reach that goal that don't require you to be a murderhobo by default.

    As for revenge-comebacks - yes, the Exalted do it too. But every kind of Exalt you named can come from a much more diverse range of backgrounds than "Nay-theist homeless orphan." I don't see why they should be the only ones to get perks for dramatic trauma. Besides, the "no gods" requirement clashes with the basic premise of Exaltation, which is explicitly power that came from a god.

    Originally posted by Baaldam View Post
    Just had this silly idea, inspired by omnipresence of identical-looking quest-giver/healer sisters in a number of videogames (nurse Joy & officer Jenny being the ur-examples that actually joke with it), of a thaumaturgical ritual: Home Is Where the Heart Is.

    Mechanically, it would work like those magical keys that can turn a door into a passage to Malfeas, but instead leads you to the home of a relative, or alternatively, a loved one (positive intimacy). How does that sound to you?
    Sounds pretty powerful. If you can turn any door into a teleport to a specific place, that's potentially pretty broken. Moreso if you can go back the way you came.

    If you're looking for a way to run into the same-ish friendly face everywhere you go, it might be simpler to have a charm that summons the same or a similar friendly spirit along with their workshop/office/store/etc. Or, maybe the "home" you are going to exists in Elsewhere, so you can travel there from anywhere but not travel on to anywhere else.
    Last edited by semicasual; 08-08-2017, 12:50 PM.

    Leave a comment:

Working...
X