Originally posted by Octopoid
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First Evocation should allow for the withering attack after resetting the base initiative but immediately. Otherwise, the initiative gained is lost immediately upon resetting, which is only a problem if you play with a Rules Lawyer who's ire you have somehow managed to draw.
Second Evocation nice.
Third Evocation should have the Psyche Keyword. It also seems more like it should be a gambit, therefore decisive only and you could drop the price a tad Maybe 5m, 1wp since it's similar to sorcery? Also, it doesn't banish unbound demons of higher circles, apparantly, which is understandable but you might allow a Solar or DB to use it against Demons of the Second Circle as well.
Overall, the artifact has a good theme to it, and the evocations clearly support the theme.
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