Announcement

Collapse
No announcement yet.

[3E] The Artifact and Evocation Workshop

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • So, I wanted to make an Artifact for one of my players – a Combat Crafter – which supplements their character concept by bringing Combat and Craft a little closer together. It's their first Exalted game, and we've been rolling in prologue mode for a while, but they're about to Exalt as a Twilight as they enter their soon-to-be past incarnation's Library-Tomb and grasp the following artifact.

    The character is a Guild Artisan blacksmith, mostly concerned with Money (defining: I will seek profit) and Lore (Major: Conservation of Knowledge). They fight with a sledge-hammer and have Melee 5, 4 charms and Specialty. (Also: Craft 5, 9 charms and a specialty)


    This is a rough draft (more of a general direction really) and I would appreciate input and suggestions, as I'm not at all sure of the balance of the thing.

    -----

    Kamenkraft, hammer of the Ever-Hearth. Artifact ●●●●

    Kamenkraft is an Orichalcum Grand Gore-Maul with an ever-burning Red Jade core. Its design is reminiscent of a highly stylized forge.
    Kamenkraft itself is an impatient brute of an artisan, quick to anger and eager to start and complete artisanal works. While it is a grand-goremaul, attuned crafters find Kamenkraft surprisingly wieldly and accurate as a forging tool, its many edges and protrusions perfectly suited towards all manner of delicate and precise work. Its essence seems to permeate crafting materials in a manner that brings to mind Craftsman Needs No Tools, though this power is turned to different ends.

    Burning Everforge
    Type: permanent
    Kamenkraft comes with its own Major Crafting Slot. On a Join Battle roll, if the slot is empty it can be filled; if not, the project can be changed (cancelled and re-chosen, or simply modified). At the end of combat, if the slot has a project and Kamenkraft has enough stored materials, the Project can be rolled for completion. Every time Kamenkraft doesn't successfully craft something during or at the end of a combat, its Hearth cools down and its Evocations become unusable. The Everforge is re-ignited only by crashing an opponent or completing a Crafting project with an Exceptional Success.
    Special Activation: This evocation is acquired for free upon completing a Major, Superior or Legendary project with an Exceptional Success while in the presence of Kamenkraft.



    Insatiable Hunger
    Cost: 5m, 1wp
    Type: Reflexive
    Duration: Until next action
    Kamenkraft glows molten-hot and its Orichalcum begins to flow like thick molasses. Successfully parrying mortal weapons destroys them entirely as Kamenkraft snares them in its churning Orichalcum, breaking them down into raw materials for use in crafting. Every snared weapon generates 2 initiative and 2 temporary sxp which, if not used, fades at the end of the scene.
    Artifacts are not destroyed instantly, they remain retrievable with a difficulty 4 gambit until the end of the Scene, and resist the melting power for the rest of the story. If the Artifact is retrieved, those initiative and cxp points are lost. At the end of the Scene, the artfact sinks into Kamenkraft's Everforge, where only the Crafter (and weapon-teleportation Charms) can retrieve it. At the end of the Story, they are unmade into purified components and magical materials.
    These materials exist Elsewhere and can be called forth for any Project in which Kamenkraft is used, including Evocations.



    Inspiration in Violence
    Cost: 3m
    Type: Simple
    Duration: Instant
    Kamenkraft's Ever-hearth roars with heat and gutters with flame, burning with the heat of creation as it strikes. If this attack Crashes or slays a foe, it generates [Craft] temporary sxp and heats up Kamenkraft's forge with a cumulative +1 non-charm damage bonus, up to [The wielder's preferred Craft rating], until the end of the next round. If this causes an Initiative Shift, this Evocation also generates temporary sxp equal to the successes on the wielder's Join Battle roll. Activating Insatiable Hunger also prolongs this effect.

    This damage bonus applies both to Withering and Decisive attacks made with Kamenkraft. Going into Crash resets this damage bonus to 0, but does not prevent it from being built up again.



    Forged in conflict
    Cost: 3m or 5m + 10sxp
    Type: Supplemental
    Keywords: Decisive-Only
    Duration: Instant
    Health Levels of Damage dealt by the supplemented attack are treated as Craft succeses divided among any number of Basic Projects (minimum of 1 each). If a foe is killed using this Evocation (and Kamenkraft has the appropriate Materials, including those on the slain foe's person) the character may pay an extra 2 motes and 10 sxp for these successes to be used to complete the Project in Kamenkraft's Major Slot and, if completed, a new project may be chosen immediately, either by the wielder or by Kamenkraft itself.

    You get made into a bone-statue! And YOU get made into a bone-statue! YOU ALL GET MADE INTO BONE-STATUES!!
    Last edited by Fata-Ku; 02-22-2017, 10:52 AM.


    Jade-Screened Exalted Finding the Path
    Need a dice-roller? Check out Dicemat.

    Comment


    • I like this hammer a lot, but you might want to include some essence requirements for the later charms, I would suggest Essence 2 for Insatiable Hunger, and Essence 3 for the other 2. Also Inspiration in Violence should not be a simple charm, permanent or reflexive for a scene sound fine.

      Originally posted by Fata-Ku View Post
      So, I wanted to make an Artifact for one of my players – a Combat Crafter – which supplements their character concept by bringing Combat and Craft a little closer together. It's their first Exalted game, and we've been rolling in prologue mode for a while, but they're about to Exalt as a Twilight as they enter their soon-to-be past incarnation's Library-Tomb and grasp the following artifact.

      The character is a Guild Artisan blacksmith, mostly concerned with Money (defining: I will seek profit) and Lore (Major: Conservation of Knowledge). They fight with a sledge-hammer and have Melee 5, 4 charms and Specialty. (Also: Craft 5, 9 charms and a specialty)


      This is a rough draft (more of a general direction really) and I would appreciate input and suggestions, as I'm not at all sure of the balance of the thing.

      -----

      Kamenkraft, hammer of the Ever-Hearth. Artifact ●●●●

      Kamenkraft is an Orichalcum Grand Gore-Maul with an ever-burning Red Jade core. Its design is reminiscent of a highly stylized forge.
      Kamenkraft itself is an impatient brute of an artisan, quick to anger and eager to start and complete artisanal works. While it is a grand-goremaul, attuned crafters find Kamenkraft surprisingly wieldly and accurate as a forging tool, its many edges and protrusions perfectly suited towards all manner of delicate and precise work. Its essence seems to permeate crafting materials in a manner that brings to mind Craftsman Needs No Tools, though this power is turned to different ends.

      Burning Everforge
      Type: permanent
      Kamenkraft comes with its own Major Crafting Slot. On a Join Battle roll, if the slot is empty it can be filled; if not, the project can be changed (cancelled and re-chosen, or simply modified). At the end of combat, if the slot has a project and Kamenkraft has enough stored materials, the Project can be rolled for completion. Every time Kamenkraft doesn't successfully craft something during or at the end of a combat, its Hearth cools down and its Evocations become unusable. The Everforge is re-ignited only by crashing an opponent or completing a Crafting project with an Exceptional Success.
      Special Activation: This evocation is acquired for free upon completing a Major, Superior or Legendary project with an Exceptional Success while in the presence of Kamenkraft.



      Insatiable Hunger
      Cost: 5m, 1wp
      Type: Reflexive
      Duration: Until next action
      Kamenkraft glows molten-hot and its Orichalcum begins to flow like thick molasses. Successfully parrying mortal weapons destroys them entirely as Kamenkraft snares them in its churning Orichalcum, breaking them down into raw materials for use in crafting. Every snared weapon generates 2 initiative and 2 temporary sxp which, if not used, fades at the end of the scene.
      Artifacts are not destroyed instantly, they remain retrievable with a difficulty 4 gambit until the end of the Scene, and resist the melting power for the rest of the story. If the Artifact is retrieved, those initiative and cxp points are lost. At the end of the Scene, the artfact sinks into Kamenkraft's Everforge, where only the Crafter (and weapon-teleportation Charms) can retrieve it. At the end of the Story, they are unmade into purified components and magical materials.
      These materials exist Elsewhere and can be called forth for any Project in which Kamenkraft is used, including Evocations.



      Inspiration in Violence
      Cost: 3m
      Type: Simple
      Duration: Instant
      Kamenkraft's Ever-hearth roars with heat and gutters with flame, burning with the heat of creation as it strikes. If this attack Crashes or slays a foe, it generates [Craft] temporary sxp and heats up Kamenkraft's forge with a cumulative +1 non-charm damage bonus, up to [The wielder's preferred Craft rating], until the end of the next round. If this causes an Initiative Shift, this Evocation also generates temporary sxp equal to the successes on the wielder's Join Battle roll. Activating Insatiable Hunger also prolongs this effect.

      This damage bonus applies both to Withering and Decisive attacks made with Kamenkraft. Going into Crash resets this damage bonus to 0, but does not prevent it from being built up again.



      Forged in conflict
      Cost: 3m or 5m + 10sxp
      Type: Supplemental
      Keywords: Decisive-Only
      Duration: Instant
      Health Levels of Damage dealt by the supplemented attack are treated as Craft succeses divided among any number of Basic Projects (minimum of 1 each). If a foe is killed using this Evocation (and Kamenkraft has the appropriate Materials, including those on the slain foe's person) the character may pay an extra 2 motes and 10 sxp for these successes to be used to complete the Project in Kamenkraft's Major Slot and, if completed, a new project may be chosen immediately, either by the wielder or by Kamenkraft itself.

      Comment


      • Hello

        I'm working on a Twilight's armor and my player want the attunement power to be kind of a "sublimation" of his anima's power which give him Hardness.

        If he use his anima's power with his armor attuned, he wants to have Hardness = 5+x instead of Hardness = 5

        Does it look OP ? If not, what number could be x ?

        Comment


        • Originally posted by Gaara View Post
          Hello

          I'm working on a Twilight's armor and my player want the attunement power to be kind of a "sublimation" of his anima's power which give him Hardness.

          If he use his anima's power with his armor attuned, he wants to have Hardness = 5+x instead of Hardness = 5

          Does it look OP ? If not, what number could be x ?
          One question I have is what kind of armor is it? is it silken armor? Is it Orichalcum super heavy plate? or is it something like 2ed's Discreet Essence Armor?

          Comment


          • Originally posted by inksplatterm View Post
            One question I have is what kind of armor is it? is it silken armor? Is it Orichalcum super heavy plate? or is it something like 2ed's Discreet Essence Armor?
            In fact he found an illustration from Magic the Gathering which exactly fit his vision of the armor:

            https://goo.gl/images/g5uyxo

            It looks like to be an orichalcum armor but not a superheavy one

            Sorry for taking so much time to answer but my player didn't remember the name of the card which inspire this artifact

            Comment


            • Originally posted by Gaara View Post

              In fact he found an illustration from Magic the Gathering which exactly fit his vision of the armor:

              https://goo.gl/images/g5uyxo

              It looks like to be an orichalcum armor but not a superheavy one

              Sorry for taking so much time to answer but my player didn't remember the name of the card which inspire this artifact
              No worries. So from the image, I'm guessing that the best armor "template" that you'd work on is a breastplate, by which I mean that while you have some aesthetic changes, such as the bracelets from the picture, you'd be using the stats for artifact light armor.

              With that in mind, then it's not OP in my opinion, and you can have some fun eventually developing evocations for it. I'd put that "X" could be the character's permanent essence. So for an essence 1 character, it'd just be a hardness of 6, but will have increasing returns as his character levels up. The hardness 6 is then also on top of the hardness of light artifact armor (4), so up to you if you want the two hardness ratings to stack or not.

              Comment


              • Originally posted by inksplatterm View Post

                No worries. So from the image, I'm guessing that the best armor "template" that you'd work on is a breastplate, by which I mean that while you have some aesthetic changes, such as the bracelets from the picture, you'd be using the stats for artifact light armor.

                With that in mind, then it's not OP in my opinion, and you can have some fun eventually developing evocations for it. I'd put that "X" could be the character's permanent essence. So for an essence 1 character, it'd just be a hardness of 6, but will have increasing returns as his character levels up. The hardness 6 is then also on top of the hardness of light artifact armor (4), so up to you if you want the two hardness ratings to stack or not.

                I agree with the Artifact Light Armor and I really like the idea of the "X" evolving with the Character's Permanent Essence. I've always loved the concept of artifacts evolving in parallel with the power of his bearer.

                I also note that the two hardness (Anima and Artifact) can stack ? Is that at the ST discretion ? Because I've always believed that it doesn't stack

                Comment


                • Originally posted by Gaara View Post


                  I agree with the Artifact Light Armor and I really like the idea of the "X" evolving with the Character's Permanent Essence. I've always loved the concept of artifacts evolving in parallel with the power of his bearer.

                  I also note that the two hardness (Anima and Artifact) can stack ? Is that at the ST discretion ? Because I've always believed that it doesn't stack

                  I double checked the guide. the base rules do say that various Hardness levels don't stack "unless it explicitly says so" (EX3, pg 195), and the Twilight's anima power explicitly can't be stacked with other Hardness raising magic (EX3, pg 176). (Can argue your armor power idea gets around that becuase the power of the armor is not stacking with the Anima power, really, but making a way to improve upon it.)

                  So the answer is yes and no. Yes, it is up to ST discretion when you're making up new artifacts becuase you can explicitly write in the powers of your homebrew artifact that the Hardness stacks, but in general every Hardness source is it's own thing and the player can choose which Hardness source to use against a decisive attack.

                  Comment


                  • I am absolutely horrible with trying to come up with custom Charms and Evocations. I can never seem to be able to balance the costs with the effects for the powers. I have a character in a 3e game that our Storyteller has allowed me to have the Infinite Resplendence Amulet from DotFA, and I'm trying to ponder up some Evocations that might be in line with it. Can anyone help?

                    Comment


                    • Originally posted by Sherwood View Post
                      I am absolutely horrible with trying to come up with custom Charms and Evocations. I can never seem to be able to balance the costs with the effects for the powers. I have a character in a 3e game that our Storyteller has allowed me to have the Infinite Resplendence Amulet from DotFA, and I'm trying to ponder up some Evocations that might be in line with it. Can anyone help?
                      The big question would be 'what do you want it to do?'. For a start, the IRA's basic abilities shift a bit depending on its magical material. Secondly, most evocations are things that trigger through active use. an IRA is a quickchange device, running through different costumes and outfits. How would you use your clothes for Unimaginable Magical Power?

                      Comment

                      Working...
                      X