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[3E] The Artifact and Evocation Workshop

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  • Thanks for the feedback! And for catching the dissonant/resonant issue on From the Tideless Sea—I'd completely overlooked that the Solar Charm prerequisite already acted as a gatekeeper.

    Regarding the costs, remember that the quoted Evocations effectively have a mote surcharge of two or three motes to attune the rings that enable their activation; you're really down 4m for Turtleweed's Numbing Bite and 10m, 1wp for The Mystery of the Derelict. (Yes you also get the benefits of the weapon tags themselves, but you may have to drop attunement granting tags you want and spend the motes on less immediately useful ones to enable an Evocation. Unless you're Essence 9 anyway, at which point you could attune the whole shebang at once for 14 committed motes...)

    Points taken on scaling back the poison effects of Turtleweed's Numbing Bite and the Speed drain of The Mystery of the Derelict. The Resonant effect on the former only doubles 9s to the passive poison damage rolls though, it doesn't affect direct sword damage on either withering or decisive attacks.

    Edit: The reason the daiklave's attunement bonus is stackable is because my basic premise for the artifact is a 9 rings dragon sword whose rings interact and unlock its higher powers. For Wood Dragon Claws you're not committing 5m for the base artifact weapon effect; I wanted the wielder to have some motes left available to actually use the Evocations and his own Charms.
    Last edited by Matt the Bruins fan; 12-30-2017, 12:19 PM.

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    • Okay, here are Sargasso's updated charms.


      Turtleweed’s Numbing Bite
      Cost:
      2m; Mins: Essence 2
      Type: Supplemental
      Keywords: Decisive-only, Resonant, Stackable
      Duration: Instant
      Prerequisites: None

      Adopting the toxic essence of turtleweed, Sargasso drips venom from the Poison ring to coat its point and edge, presenting even greater peril to those whose blood it draws. On a decisive attack that successfully inflicts at least one health level, this Evocation subjects the target to the effects of a stinging poison with damage of 3i/round (B in Crash), duration of 6 rounds, and penalty of -2.

      Resonant: The wielder doubles 9s when rolling poison damage.

      Special Activation Rules: This Evocation requires the wielder to have attuned the rings adding the Piercing and Poisonable tags beforehand.


      From the Tideless Sea
      Cost:
      —; Mins: Essence 3
      Type: Permanent
      Keywords: None
      Duration: Permanent
      Prerequisites: Call of the Dawn, Wondrous Lamina Seamstress, Ship-Leavening Meditation

      In time Sargasso’s sympathy with its namesake grows so strong that it can call kelp from its watery beds, causing it to crawl from the water and drape itself over a ship to shore up its structure. This Evocation upgrades Ship-Leavening Meditation (Exalted, p. 390), waiving the mote cost of that Charm if used in the presence of substantial growths of seaweed and extending its duration to One Week (time enough to make port and begin repairs). The added flexibility and strength of the seaweed bindings negates up to Essence levels of subsequent hull damage entirely while the Charm is in effect.

      Special Activation Rules: This Evocation requires the wielder to have attuned the rings adding the Flexible and Shield tags beforehand.

      The Mystery of the Derelict
      Cost:
      7m, 1wp; Mins: Essence 3
      Type: Simple
      Keywords: Dissonant, Resonant
      Duration: One Scene
      Prerequisites: Silken Frond Tangle, Call of the Dawn

      Sargasso’s wielder may call up a morass of seaweed to entangle and becalm an enemy ship at up to extreme range, turning the seas within three range bands around it into a naval hazard that requires two (Wits + Sail) rolls at difficulty 5 to successfully navigate.

      The Mystery of the Derelict can only be used once per day, unless reset by winning a naval engagement. The Dawn Caste anima power cannot reset this Evocation.

      Dissonant: Characters dissonant with jade cannot unlock this Evocation.

      Resonant: The target ship becomes so tangled in dragging seaweed that its Speed is reduced by the Exalt’s (Essence/2, round up) even if it manages to navigate its way out of the hazard. This requires six man-hours for divers to clear from the hull per point of Speed lost.

      Special Activation Rules: This Evocation requires the wielder to have attuned the rings adding the Disarming, Grappling, and Thrown tags beforehand.

      And here's the drawing I did of the sword, hopefully in a format the forums can display this time:

      Last edited by Matt the Bruins fan; 01-01-2018, 05:25 PM.

      Comment


      • Originally posted by Matt the Bruins fan View Post
        The Resonant effect on the former only doubles 9s to the passive poison damage rolls though, it doesn't affect direct sword damage on either withering or decisive attacks.
        Do you want it to be possible for the poison to deal 6 levels of lethal damage to a crashed target in a single turn? I have the feeling you didn't really think this through.


        Evocations for the demonic tattoos gained from the Pact with Mara sorcerous initiation || Pyre-Kindler (Soulsteel and Red Jade Grimscythe, Artifact 3) || Tenebrous Descent (Stormcaller's Black Jade Reaver Daiklave cousin, Artifact 5)
        Advice for running the corebook shikari antagonists

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        • D'oh! Nope, but I thought I had changed the Crash damage to Bashing as I was conceiving the poison as a paralytic, not something lethal. Will update my post above to reflect that.

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          • I have a player who wants to be able to create a shadow duplicate of himself when in combat. If there's a charm that does this, I'm all ears. Failing that, I've come up with this idea for a 3-dot artefact. Just one evocation for now, for the base effect. I was toying with the idea of having the shade duplicate the wearer's combat actions, but I'm not sure if that's too restrictive.

            Shadow's Aid (Artefact Cloak •••)

            Originally created by one of the dark goddesses of Champoor for one of her favoured Dragon-blooded, Shadow's Aid is a traveller's cloak fastened with a black jade clasp. On receiving the cloak, her champion inevitably became the target of much unwanted attention, and the cloak changed hands several times before finally leaving the city and heading out across the Dreaming Sea, in the hands of one of the Solar Exalted. Whether the cloak will deign to be with him for long is a question best left to the Fates.

            Attunement: 5m
            When a Solar or Dragon-blooded attunes to Shadow's Aid, he or she becomes harder to follow. The character adds three dice to all Stealth rolls.

            Evocations

            Dark Companion
            Cost: 4m; Mins: Essence 1
            Type: Simple
            Keywords: Mute, Perilous
            Duration: One scene or until destroyed or the user is in Initiative Crash
            Prerequisites: None
            A shadowy form slides from beneath the cloak, to aid its wearer in time of need. The shade acts as another character under the control of the wearer, appearing as the shadow of its wearer, who must always keep it within line of sight. The shade has the physical attributes of the cloak's wearer, but is mute, cannot engage in social actions and automatically fails any mental rolls it is required to make. It has no equipment of its own, but can attack with a mortal version of the weapon the cloak's wearer is currently using. It can interact with opponents' weapons if given the opportunity. The shade is destroyed by a successful decisive attack, if the cloak's wearer is forced into initiative crash or the wearer dismisses it.


            A Not-Quite-Newb's Read-Through of Ex3 - my thoughts, notes and trials and tribulations with the Exalted 3rd edition rules.
            Ex3 Reference Materials - currently includes an ST screen, common actions sheet, weapons reference sheet, character creation summary and mortal QCs reference sheet.

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            • A couple of weeks ago I signed up for an Exalted writing exchange and took my first shot at writing up an artifact, warming up before writing up artifacts for my players. One idea was "an orichalcum false eye that shoots lasers", and I immediately remembered a sketch I saw like years ago and ended up writing this thing:

              https://docs.google.com/document/d/1...it?usp=sharing

              I have gained enough distance from it that I feel comfortable soliciting some feedback on it. I like the concept, and I'm pretty pleased with the Evocation names, but I'm sure there's rookie mistakes in there probably.


              The Truth Machine Chronicle - A first-time Exalted campaign.

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              • I have been running a game for a while now and we are getting round to exploring Artifacts and Evocations (yeah - late to the party).

                One players has a pair of Starmetal artifact daggers - the theme idea was to have them interact with Intimacies and Fate - rather than just be attack and damage boosts. To target an enemies heart and soul. That kind of thing.

                I'm not great with the Evocations and the like so any advice from the collective expertise here would be most welcome.

                Shears of Saturn (Starmetal Direblades ***)

                The Shears of Saturn are a pair of long artifact daggers made from Starmetal. They are plain slender blades set in practical unadorned hilts of black jade alloy. There is a hearthstone socket in the pommel of each Direblade.

                Forged in a secret workshop in Yu Shan during the War of the Gods these blades were said to be able to sever God and mortal alike from the emotional and spiritual bonds that matter to them most. During the Usurpation the Chosen of the Maidens used the Shears in targeted attacks in an attempt to sever the maddest of the Solars from the twisted and delusional ties that the Sidereals thought drove the Solars to the most depraved actions. Unfortunately, immensely powerful beings devoid of any emotional ties to the world around them proved to not be a vast improvement.

                Rumours persist that these blades can even completely sever a victim from Fate itself.

                In the Age of Sorrows the Shears found their way into the hands of the Realm’s All Seeing Eye.

                Attunement: 5m
                Type: Light (+5 ACC, +10 DMG, +0 DEF, OVW 3)
                Tags: Lethal, Thrown (Short), Piercing
                Hearthstone slot(s): 2
                Era: War of the Gods

                Evocations of Shears of Saturn
                The Exalt unlocks Fate Gathering Paradigm for no experience cost when she first attunes to the Shears of Saturn.

                Fate Gathering Paradigm
                Cost: 2m Mins: Essence 1
                Type: Reflexive
                Keywords: Withering Only
                Duration: Instant
                Prerequisites: None

                Using the Shears of Saturn allow the bearer to perceive the flow of Fate around people. By gathering these strands of Fate the Exalt can turn them against an opponent, by hastening their demise or by pruning specific strands to sever pats of their heart and soul.

                This Charm may be used any time the Exalt gains Initiative from an opponent. This is usually as a result of a Withering Attack, but is not strictly limited to Withering Attacks. The Exalt may convert Threshold Successes to a unique pool called Fate. The Exalt cannot split the Threshold Successes, they are either converted or not. Normal Initiative gained from the action is still applied as normal.

                Heart Seeking Blade
                Cost: 3m, 2F Mins: Essence 1
                Type: Supplemental
                Keywords: Uniform
                Duration: Instant
                Prerequisites: Fate Gathering Paradigm

                When the shears cut the physical or metaphysical matter of a being they pull along a portion of soulstuff with them. The bearer of the Shears will gain insight as that spiritual essence infuses into their own essence and allows the bearer a glimpse inside the heart of the being.

                If an attack enhanced by this Evocation successfully hits, the user immediately learns one of the targets Minor Intimacies. If the attack succeeds and the number of Threshold Successes exceeds the targets Resolve then the user will learn one of the targets Major or Defining Intimacies (ST discretion).


                Heart Rending Blade
                Cost: 4m Mins: Essence 1
                Type: Supplemental
                Keywords: Decisive-Only
                Duration: Instant
                Prerequisites: Fate Gathering Paradigm

                If you know a person’s heart you know where to cut the deepest.

                If the user of the Shears knows a Major or Defining intimacy belonging to their target they may supplement a Decisive Attack with this Evocation. If the attack is successful the user may use the Fate Pool for the damage roll benefitting from double 10s on the roll.

                Soul Cutting Purpose
                Cost: 5m, 1wp Mins: Essence 2
                Type: Supplemental
                Keywords: Decisive-Only, Psyche
                Duration: Instant
                Prerequisites: Fate Gathering Paradigm

                As the user of the Shears gathers the threads of Fate surrounding a living being they coalesce around the Shears as crackling purple and white energy.

                Attacks enhanced by this Evocation unlock a Special Gambit capable of severing the target from a known Intimacy destroying it completely. This Gambit only uses the accumulated Fate pool rather than Initiative. The difficulty is equal to the targets Resolve + the Intimacy rating.

                Tether of Inevitability
                Cost: 3m, xF Mins: Essence 2
                Type: Reflexive
                Keywords: Dual,
                Duration: Instant
                Prerequisites: Soul Cutting Purpose

                Once the bearer of the Shears begins the fated task of bringing an End to a living being Fate itself turns against the target bringing their death closer and closer to inevitable reality.

                After an attack roll the user may activate this evocation while also spending up to 10 points of Fate to impose a penalty to their targets Defence of 3 or Essence (whichever is higher). Withering attacks made using this Evocation reduce the targets Soak by the number of Fate spent on the activation. Decisive attacks convert a number of damage dice to automatic successes equal to the number of Fate spend divided by 2 (rounded down).

                The End of All Things
                Cost: 6m, 1wp Mins: Essence 3
                Type: Simple
                Keywords: Decisive-Only
                Duration: Instant
                Prerequisites: Soul Cutting Purpose

                Mastery of the Shears finally unlocks its most potent ability. As the user perceives their target the multitudes of possibilities are displayed for them to see. By focusing on Ending the target the user of the Shears isolates the branches of Fate until the desired outcome is made manifest. Surrounded by a purple nimbus of light the user strikes severing all undesired outcomes until the final strand indicating total annihilation is left. With a final snip the targets life force is extinguished and their thread is shorn from the Loom of Fate itself.

                This Evocation initiated a Decisive Attack which benefits from additional dice equal to the ratings of all Intimacies known to the user. If successful the attack rolls both Initiative and Fate pools and ignores Hardness. If the resulting damage if sufficient to take the target out then they are instantly obliterated from Fate and vanish in a dull flash.

                Comment


                • Just a bump. Does it seem ok then? Anyone have more interesting ideas that fit the theme?

                  Comment


                  • I reworked some of the evocations from Rainmaker into a level 5 Moonsilver and Starmetal War Fan. This makes the evocations compatible with Crane Style and Dreaming Pearl Courtesan. Please take a look at the GD and leave comments: https://docs.google.com/document/d/1...it?usp=sharing



                    Craft rewrite.
                    Twitter Handle: at maudova

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                    • Hey, wrote this weapon up for my Twilight Archer, figured I should share it and see what people think. It's a crossbow made out of moonsilver and white jade with evocations intended to help the rest of the party shine and has some cool battlefield control evocations so it can accomplish this goal.
                      The Silver Falcon - Artifact **** Moonsilver and White Jade Siege Crossbow

                      The Silver Falcon is a large crossbow with a white jade core carved in the shape of a bird of prey, with the head of the bow shaped like a Falcon's head outright and with feathers and the like etched into the body of the bow throughout the rest. Upon this base Moonsilver fillagree outlines the rest of the bird of prey, providing definition as well as forming the claws and legs of the bird and finally the arms are made of moonsilver that flows such that it looks as if the birds wigs are flapping in flight with each shot of the bow.

                      Once deep within the eastern threshold there was a kingdom of gleaming towers and rolling fields that was blessed each and every year with bountiful harvests, with fair weather and that was hidden by a thick barrier of sorcerous fog from the world and so did not know war. This Land, for that was what the people of this green valley called their home, was even spared the true wrath of the contagion thanks to the barrier preventing the infected from entering. Their prosperity originated due in large part from the two pristine Manse Palaces hailing from the First Age upon the Twin Mountain Peaks that made up This Land’s center. The first was a Golden Palace with Alabaster Jade Pillars and Massive Arched Windows to let in every single drop of sunlight and whose bright and steadfast aura prevented almost any harm from coming to children or to pregnant mothers. The Second was a Slim, Gleaming Spire of the Purest Silver that nurtured all life and brought forth bountiful harvests each and every year without fail.

                      But Fate tolerates Utopia little more than it tolerates Pure Tyranny as Stagnation is Antithetical to the Purpose of Life. So it was that Grey Hawk of Champoor, Twilight and Sorcerer Smith found his future, and past, wife Seven Birds Singing alone and outnumbered twenty to one against a Wild Hunt of House Tepet.. Calling the winds to his service through the might of his Sorcery he grabbed the Achingly familiar woman and fled to the land that his dreams promised held safety for them both. But as they crossed the Threshold of the Sorcerous Fog the Fog fell having served its purpose in preserving the lands of its rulers for their eventual return.

                      Realizing he had doomed thousands of innocent people to war, to plague and to ruin, for the value of two untouched first age Manses could not be understated, Grey Hawk of Champoor fell to his knees in grief and swore before the Sun that he would protect these people if it was the last thing he did. Sadly while Seven Birds Singing was a master of the Eastern Fifth Pentacle without Peer Grey Hawk was, despite his skill at sorcery, in the forge and at winning hearts and minds, frankly inept at combat. He knew not the art of the sword or ax and his attempts to use sorcerous fire to help her with their foes likely would have resulted in harming Seven Birds Singing nearly as much as their foes.

                      Yet Oaths, especially those to the King of the Gods, are Inviolable. This did not negate the fact that he did not possess the aptitude to aid his partner in the coming battle as he had never so much as thrown a punch before, much less studied swordplay well enough to handle himself in a fight of Exalts. In fact as things stood he was a liability as Seven Birds SInging would need to devote much of her attention to defending him and that was obviously a death sentence. And so for months, as both armies readied themselves, he secluded himself in the forge beneath his Palace, and did not starve only due to the fact that Seven Birds prevented this by bringing him food each day. First he took an ax to the one of the jade pillars of his Palace and cut down a s chunk of White Jade to serve as the base for his creation, then he melted pure moonsilver, taking care that he did not sully it’s purity with his mortal hands, and carefully directed the molten silver around the shaft of white jade until a falcon of pure silver filigree was perched upon this shaft of Jade with outstretched wings serving as the bow- quenching the molten metal in his own blood.Finally, to provide a will and spirit for the weapon, Grey Hawk bound a Thunderbird within the Bow.

                      Grey Hawk emerged from his forge to see a battle raging on without him, a battle that had clearly been raging for hours while he had been safely secured in his forge. Grimacing at the thought of being such a burden he raised his bow and aimed towards one of the Siege Tower. And, with hands that should have been shaking steadied by the flowing feathers of his weapon, Grey Hawk aimed his bow and shattered it to dust before the ear splitting crack was heard by so much as one soul.

                      Attunment
                      Any Solar, Lunar or Dragonblood who drips their own blood into the gullet of the Silver Falcon while attuning it finds that the bow comes to life, capable of shifting as if a living bird. For 3m, reflexively, they may remove the slow tag as a scene long effect as the bow takes up the task of cranking the bow itself.

                      Quetzalcoatl's Gift
                      Cost: 3m/4m Mins: Essence 1
                      Type: Reflexive
                      Keywords: Withering-Only
                      Duration: Instant
                      Prerequisites: None
                      The Silver Falcon was forged with the express purpose of aiding another person during battle, rather than for seeking personal glory, and it remembers this fact at all times. Thus the bolts loosed from its maw may choose to wait dormant until an ally seeks to strike the person they reside within upon which they move violently.

                      In the event of a successful Withering attack the user may elect to pass the benefit of the Initiative damage, though not the gain for hitting the target, to an ally of his choice. This ally must have been within short range of the target of the attack. If the attack causes Initiative Crash the user may also pass the benefit of Initiative Break to this ally as well for an additional 1m.


                      Bone Shattering Force
                      Cost: 2m Mins: Essence 1
                      Type: Supplemental
                      Keywords: Uniform
                      Duration: Instant
                      Prerequisites: None
                      If the Bolts loosed by the Silver Falcon speed forth with enough force to shatter mountains or to destroy the Temples of the Exalted what hope then has any man of standing against such might unscathed?

                      Attacks, Withering or Decisive, supplemented by this charm inflict an onslaught penalty strengthened by 1.

                      Thunderbird's cry Splits the Sky
                      Cost: 5m, 1 wp Mins: Essence 2
                      Type: Simple
                      Keywords: None
                      Duration: Instant
                      Prerequisites: Bone Shattering Force
                      As a wave of white, cool essence pulse down the shaft like so much silver flame a blinding flash spits the sky as the bolt streaks forth with such speed that it's target is rendered unto rubble and splinters long before the resulting cacophony can be heard..
                      This evocation is used to perform a demolition based feat of strength from up to Long Range. This feat of strength is resolved using a dicepool of (Dexterity + Archery + Essence) and treated as having a strength of (Essence+2). Additionally, such is the force of the bolt loosed from the Silver Falcon that a massive explosion results from the impact -creating an Environmental Hazard for any character at Close Range. This hazard occurs instantly, and thus has no interval, and deals 4L from the various bits of shrapnel flying through the air.


                      Rain of Death
                      Cost: 8m, 1 wp Mins: Essence 3
                      Type: Simple
                      Keywords: Withering-Only
                      Duration: Instant
                      Prerequisites: Quetzalcoatl's Gift

                      Moving with blinding speed and acting in perfect harmony Archer and Bow loose bolt after bolt into the sky within the space of a few seconds. And once in the air each and every bolt begins to split into three, slightly slimmer, bolts which in turn do the same until the air over the target is filled with thousands of razor thin slivers of steel and wood.

                      Roll a single withering attack against a target who is no closer than short range or further than long range. Any target with a DV lower than the number of successes rolled in the attack and within two range bands is subject to an withering attack that deals ½ the levels of damage caused by the initial attack rounded down. All initiative save for the first attack is simply lost rather than transferred however these attacks do apply onslaught as normal. The attack is discriminate, as bolts will pull away from allies in mid air rather than strike a friend.

                      Using Rain of Death forces an ammunition check (see p. 202 core). In addition this charm may only be used once per scene unless reset by acquiring a new source of ammunition such as a new quiver from the body of a foe.
                      Quetzalcoatl's Gift may be used with this charm as with any other withering attack. However as the initiative from the additional targets is lost it may not be transferred to another character.

                      Spears of the Sky
                      Cost: 4m,3i Mins: Essence 3
                      Type: Simple
                      Keywords: None
                      Duration: instant
                      Prerequisites: Thunderbird’s Cry Splits the Sky
                      The bolts loosed by this bow travel with such force that overpenetration would be a serious concern were it not for the fluid nature of moonsilver. Instead an Archer experienced in the intricacies of the Silver Falcon may use this to their advantage by spearing a target to the ground, rendering them immobile.
                      This evocation allows the user to make a special, ranged grapple gambit. The initial attack is made with dexterity+archery and, if successful, the target will be pinned in place suffering the standard -2 DV penalty as well as a -3 penalty to attacks or other actions that would be impeded by immobility. Each turn the extra long bolt will continue to hold them in place with control rolls resolved using dexterity+archery+essence on the part of the archer.

                      Final Strike of the Stormking
                      Cost: 6m, 3A, 4i Mins: Essence 4
                      Type: Simple
                      Keywords: Decisive-Only
                      Duration: Instant
                      Prerequisites: Rain of Death, Spear of the Sky
                      Such is the force of the Silver Falcon’s bolts that they could render even the Incarnae themselves stunned and insensate were they to be hit by one. Firing a bolt crackling with pure, white energy from the screaming crossbow with such force that the air itself flees from the bolt which flies silently to its doomed target.

                      This evocation represents the pinnacle of the power contained by the Silver Falcon’s desire to support others through pure, unfiltered physical power.

                      This charm allows the weilder to attempt a unique difficulty 4 gambit. First roll a ranged attack as normal, then supplement the Innitiative roll with {Essence} dice to determine success of the gambit. A failed roll indicates a glancing hit with too little force to stun the foe beyond inflicting Onslaught as normal Should this succeed then deny the target their next turn. As such If the target has lower innitiative than the archer it will not act this round, and if it has higher initiative it will not act the following round.

                      This evocation may only be used once per scene unless reset by crashing opponents 3 times.
                      Last edited by Cold Burn; 02-14-2018, 01:54 PM. Reason: Final Strike should have been a gambit all along, and so I changed it to be so. In additon I alltered the cost to insure that it could only be used when your anima was flaring to iconic to make sure t

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                      • I haven't been consistent in reading this thread, despite how awesome it is. But I was hoping to make a humble request.
                        I Want to introduce an Orichalcum Artifact Flute. A 3 dot one, that by playing it can cause listeners to act in a more pure mannera more virtous manner. And I am not sure how to write up such an Artifact or it's evocations.

                        Comment


                        • It sounds to me like the Evocations you'd want would involve instilling intimacies that involve noble principles, or perhaps enhancing listeners' Resolve.

                          Comment


                          • Originally posted by Greyskull View Post
                            I haven't been consistent in reading this thread, despite how awesome it is. But I was hoping to make a humble request.
                            I Want to introduce an Orichalcum Artifact Flute. A 3 dot one, that by playing it can cause listeners to act in a more pure mannera more virtous manner. And I am not sure how to write up such an Artifact or it's evocations.
                            For this I'd probably let it enhance instill actions to creating/strengthening intimacies towards moral, upright behavior as well as an evocation to boost resolve for listeners, and an evocation to reduce resolve massivly if the attack falls in line with a princple of moral, upright behavior.

                            Comment


                            • For completion's sake, here's the finished write-up for Sargasso incorporating changes in the wake of the newly-published stats for the Armored Kraken, which provided a lot of helpful official crunch for the sorts of things I envisioned the elemental summoned by its capstone being able to do. I also swapped out the Flexible tag for Two-Handed, since upon reflection the latter seemed more appropriate for a fairly heavy rigid weapon carved out of a solid piece of jade.

                              Comment


                              • The Peddler’s Golden Chaos (*****)
                                When Leviathan was still using his title of admiral, he fell in love with a solar exalted named Shining Hurricane of blissful resolve, an eclipse cast who adopted the name to confound those around her. On the day the Sidereals foretold of the birth of their first child, he offered her the Peddler' Golden Chaos; a seemingly crude yatch made of red wood and with Orichalcum fittings and symbols. Made to sail anywhere land, sea, air or neither could be found, it would allow all three of them to tame the western wyld itself. Ripped straight from the most chaotic essence of the pure chaos and fitted with sentient wood, no storm, whirlpools or tsunamis could sink it. What the heavens did not foretell him though would be his downfall.

                                The very day his lover went into labor, the great rebellion started. Solars dying by the dozens around him. Seeing Shining Hurricane be struck down while she was in labor pushed the admiral over the edge and he enacted his ultimate plan. He activated his most powerful sorcery and detonated the entire fleet under his command, crippling the invading force. All of his ships exploded with the force of a miniature sun. Unknown to him, one ship survived; the Peddler’s Golden Chaos. Wracked with the guilt of losing his most beloved, he left creation entirely to lay at the bottom of the deepest trenches of the oceans.

                                What he did not plan for was life. From the depths of Lethe, Shining hurricane eye’s burst open, light pouring through her eyes. Her last action was to give birth to her son and entrusted the newborn to the god of the ship. Circumstances dictate the child did not survive the term, but the legend becomes hazy around the matter of which it happened. His soul however is an entirely different story. The god fearing the wrath of the dragon blooded, use ancient magic to fuse the soul of the infant to the ship before setting the course to the open seas and abandoning it.

                                Thousands of years have passed since then. The peddler has found itself stranded in a sea cave, only to be found by a wandering solar looking to escape his home…

                                 Evocations
                                Soul of the sailor
                                Cost: - ; Mins Essence 1
                                Type: Simple
                                Keywords:
                                Duration: Permanent
                                Prerequisite charm: none

                                Anyone passing more than a few hours on this vessel will realize one of it’s most treasured secrets. The ship is not only living and breathing, but it is a fully sentient and mobile creature. Although it is not capable, or willing, to communicate with words, it is able to understand basic emotions and feelings. It is also capable of responding to basic instructions such as hiding a door with its roots or tripping a man.
                                Special notes: This evocation does not require any experience points cost of any kind and it is freely given to the person currently attuned to it.

                                Door to elsewhere
                                Cost:- ; Mins Essence 1
                                Type: Simple
                                Keywords:
                                Duration: Permanent
                                Prerequisite charm: none

                                Even considering the secrets held by this vessel, the chosen who rides its needs more space in order to keep his own. Hidden in the deep of the ship are 2 large doors ornate with orichalcum sigils. Opening the door normally reveals the cargo space for a ship of the same size. Spending 10 motes of essence will reveal a much bigger and wider space that can contain 2000 tons of additional cargo per dots of essence.

                                Special notes: This evocation does not require any experience points cost of any kind and it is freely given to the person currently attuned to it.

                                Creature of chaos
                                Cost: 10 motes 1 willpower; Mins Essence 1 (2? Need to check the book)
                                Type: Simple
                                Keywords:
                                Duration: special
                                Prerequisite charm: none

                                Born from the wyld, the vessel has the ability to navigate and protect its crew. By paying the above cost, the ship itself and the crew on it are completely immune to the effects of the wild, but not its creatures, as long as they stay on board. Anything the storyteller considers to no longer be on it is no longer protected. The exalted has the option of paying the charm cost again, without paying the willpower, to prolong this evocation until the next sunset.

                                The deep calls
                                Cost: 15 motes, 1 willpower; Mins Essence 2
                                Type: Simple
                                Keywords:
                                Duration: special
                                Prerequisite charm: none

                                The chosen infuses his crew and works with them to alter the vessel for (6-the exalt’s essence) hours. Once the preparations are complete, this artifact will now change shape to cover the entire deck and seal the entire thing shut. It now has the ability to submerge itself and navigate under water until the next sun set. While holding the bar, the solar can reflexively make the surrounding shell either translucid or opaque for a cost of 3 motes. The exalt has the option of paying the charm cost again, without paying the willpower, to prolong this evocation until the next sunset. See "The storm changes path" for the statistics of this ship

                                 
                                The Sky’s answer
                                Cost: 20 motes, 2 willpower; Mins Essence 3
                                Type: Simple
                                Keywords:
                                Duration: special
                                Prerequisite charm: The deep calls

                                Similar to its prerequisite, the chosen and his crew work tirelessly to modify the ship. This time however, the ship attaches itself to a giant sac made of vines and silk made of spider web. This evocation allows the vessel to now travel the sky just as a sky barge until the next sun set. The exalt has the option of paying the charm cost again, without paying the willpower, to prolong this evocation until the next sunset. See "The storm changes path" for the statistics of this ship

                                The storm changes path
                                Cost: 20 motes; Mins Essence 4
                                Type: Simple
                                Keywords:
                                Duration: Permanent
                                Prerequisite charm: Creature of chaos

                                Just as the storm can change course and spare those in its path, so too does this evocation allow the Peddler to change its designated intention. After infusing his crew and working on the ship for (6-exalt’s essence) hours, the ship can now increase or decrease one ship class (from bark to yatch or yatch to blue sea merchant). The statistics of the ship change as follows:
                                The Peddler's golden chaos various forms
                                Fast Courrier
                                Speed Current +3, Sail +8, Empty cargo +3, Light hull +2, ??? +4
                                Maneuverability 5
                                Hull -0X3, -1X2, -2X2, -4X2, Incap
                                Large Yatch
                                Speed Current +4, Sail +4, Empty cargo +3, ??? +4
                                Maneuverability 3
                                Hull -0X3, -1X3, -2X3, -4X3, Incap
                                Blue water merchant
                                Speed Current +2, Sail +6, Empty cargo +1, ??? +3
                                Maneuverability 2
                                Hull -0X4, -1X3, -2X4, -4X3, Incap
                                Large merchant vessel
                                Speed Current +2, Sail +5, Empty cargo +1, ??? +2
                                Maneuverability 2
                                Hull -0X4, -1X4, -2X4, -4X4, Incap
                                Imperial trirem
                                Speed Current +2, Sail +5, Empty cargo +1, ??? +5
                                Maneuverability 2
                                Hull -0X5, -1X5, -2X5, -4X4, Incap
                                Submarine
                                Speed Current +5, ??? +5
                                Maneuverability 4
                                Hull -0X4, -1X3, -2X4, -4X3, Incap
                                Airship
                                Speed Sail +8, Wind +4, ??? +4
                                Maneuverability 3
                                Hull -0X3, -1X2, -2X2, -4X2, Incap
                                The world awaits
                                Cost: 30 motes; Mins Essence 5
                                Type: Simple
                                Keywords:
                                Duration: Instant
                                Prerequisite charm: The sky’s answer

                                This evocation grants control over the barriers of space themselves. Saluting the unconquered sun and pulling a series of levers hidden throughout the vessel, the ship will jump from one dimension to another. If the storyteller judges that the targeted location is too unfamiliar to the chosen, he may decide where the vessel will appear. It will never appear in a location that causes it immediate danger, such as over a volcano in creation, but it can appear somewhere that renders the ship temporarily unusable, such as in a desert. The following is a list of world the ship may appear in. It is not limited to this list however:

                                -Creation
                                -The underworld
                                -Malfeas
                                -The wyld
                                -The labyrinth
                                -???

                                 
                                Last edited by Orukan; 02-06-2018, 04:50 PM.

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