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[Complete] Ex3 Solar Charm rewrite

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  • [Complete] Ex3 Solar Charm rewrite

    Hi all,

    There's a number of "rewrite the Ex3 Solar Charm" projects running at the moment; this is me throwing my hat into the ring. The linked documents were compiled for my new players, to give them a (hopefully not-very-ambiguous) common reference while they wait for the book to actually come out.

    The major distinctive that this rewrite may have is that it's done. It's complete; it's rewritten and (I hope!) clarified all of the Solar Charms in the Exalted corebook (edit: and Miracles of the Solar Exalted). The effects generally hew pretty close to the core, in terms of what they look like in play, but the text is original. It also omits flavor text, since, y'know, rewrite. Unlike, say, BlueWinds' document, though, this is not an attempt to radically reinvent the set.

    A few notes:

    Some Charms are marked "Modified," where something about the original is substantially changed (which may be as simple as tagging it with a new keyword). (Edit: any such changes are footnoted.)

    Two versions are provided; a clean default, and one with the "Optional/Removed" tags, described as follows:
    Other Charms are marked "Optional," for effects that I thought were not worth taking but didn't, y'know, break anything. In my game, any player who has the prerequisites for an optional Charm counts as having the optional Charm itself for the purpose of prerequisite chains; he can also purchase the Charm itself, if he wants, as normal.

    Still other Charms are marked "Removed," for effects I thought were unhealthy for the game. In my game, any player who has the prerequisites for a removed Charm counts as having the removed Charm itself for the purpose of prerequisite chains; he cannot purchase the Charm as normal.

    Neither optional nor removed Charms count for effects that say "X Charms from ____ Ability" or similar unless they're actually purchased.
    I'm posting this with some trepidation, and with the understanding (with thanks to Lioness) that as long as the text is original, this is playing within forum rules. If I misunderstood that, please let me know and I'll remove the documents immediately. If anyone sees a Charm that looks like it isn't rewritten, again, please let me know ASAP.

    Okay, enough hesitation and disclaimer.

    General houserule notes, new keywords, etc.

    Solar Charm Rewrite (and the .tex file) (and a version with the Optional/Removed tags)

    Charm Cards
    Last edited by Irked; 04-27-2017, 07:25 PM.


    Homebrew: Lunar Charms for 3e

    Solar Charm Rewrite (Complete) (Now with Charm cards!)

  • #2
    Welp, this is pretty much exactly how the Charms should've been written in the first place. Reference document for play, not a silly coffee table art book.

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    • #3
      Thanks so much for sharing. Will you rewrite martial arts charms?


      Join the Strife

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      • #4
        Maybe at some point that isn't the middle of the semester? But MA is in a much better place already, I think - except for the "there are no actual rules for counterattacks" thing that plagues Crane, most MA is pretty unambiguous in its usage.

        (Also, none of my players are MAists, so there's less impetus.)


        Homebrew: Lunar Charms for 3e

        Solar Charm Rewrite (Complete) (Now with Charm cards!)

        Comment


        • #5
          It's probably also worth noting that this was written in a pretty desperate sprint, and so there are some... rather embarrassing typos. (Apparently There Is No Wind fixes any problems with bad animation!)

          So, uh, fixing that one specific thing and uploading v1.01.


          Homebrew: Lunar Charms for 3e

          Solar Charm Rewrite (Complete) (Now with Charm cards!)

          Comment


          • #6
            This is very useful. You have my thanks.

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            • #7
              Without having read this yet, I expect it to be a significant improvement based on our discussions in other threads. Will definitely take a gander.

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              • #8
                One typo: in your definition of "is disengaging" you refer to Rush instead of Disengage.

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                • #9
                  Originally posted by AtG View Post
                  One typo: in your definition of "is disengaging" you refer to Rush instead of Disengage.
                  Good to know - thanks!

                  I'll probably let this simmer for a bit rather than try to hotpatch every typo individually, but I'm absolutely interested in knowing anything that people find - I'll try to update at intervals, as errors either pile up or stop piling up.


                  Homebrew: Lunar Charms for 3e

                  Solar Charm Rewrite (Complete) (Now with Charm cards!)

                  Comment


                  • #10
                    Actually, here's a hotpatch of my own: some Archery effects fail to specify whether they enhance Withering or Decisive attacks. Fixed; fixed "is disengaging" while I was at it.


                    Homebrew: Lunar Charms for 3e

                    Solar Charm Rewrite (Complete) (Now with Charm cards!)

                    Comment


                    • #11
                      Irked, I'm so nerd crushing on you right now.

                      Edit: I see these don't have prerequisites mentioned. I guess you intend for them to be used with 3rd party charm trees?
                      Last edited by Totentanz; 02-19-2016, 12:16 PM. Reason: Edited to ask question.

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                      • #12
                        Very nice. I know a lot of people have been looking for something like this for quite a while.

                        I like what you've done with God-King's Shrike, even if I still don't quite buy it in Lore.

                        I'd be curious to know why you removed certain Charms. Most of the removals have pretty obvious reasons, but why get rid of

                        -Empathic Recall Discipline
                        -Splendid Magpie Approach
                        -Hull-Taming Tranfusion
                        -Quicksilver Falcon's Eye
                        -Culture Hero Approach

                        ?

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                        • #13
                          Originally posted by Sanctaphrax View Post
                          Very nice. I know a lot of people have been looking for something like this for quite a while.

                          I like what you've done with God-King's Shrike, even if I still don't quite buy it in Lore.

                          I'd be curious to know why you removed certain Charms. Most of the removals have pretty obvious reasons, but why get rid of

                          -Empathic Recall Discipline
                          -Splendid Magpie Approach
                          -Hull-Taming Tranfusion
                          -Quicksilver Falcon's Eye
                          -Culture Hero Approach

                          ?
                          yeah, this is something I'm curious about too. What made you decide to remove the charms you decided to remove? Ignoring the one that will probably make a multi page argument I'm curious about the others.

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                          • #14
                            Originally posted by Totentanz View Post
                            Irked, I'm so nerd crushing on you right now.

                            Edit: I see these don't have prerequisites mentioned. I guess you intend for them to be used with 3rd party charm trees?
                            I wasn't... positive... of whether that would violate forum rules? I mean, the data is clearly already out there, given the prevalence of Charm trees, but I didn't want to push my luck on first outing. Do any of the other adaptations out there include prereqs?

                            (The beautiful thing is that Charms are a LaTeX macro, so if this is permissible, it's all of "comment out this line, comment in that one" to put them back in.)


                            Homebrew: Lunar Charms for 3e

                            Solar Charm Rewrite (Complete) (Now with Charm cards!)

                            Comment


                            • #15
                              Originally posted by Irked View Post
                              I wasn't... positive... of whether that would violate forum rules? I mean, the data is clearly already out there, given the prevalence of Charm trees, but I didn't want to push my luck on first outing. Do any of the other adaptations out there include prereqs?

                              (The beautiful thing is that Charms are a LaTeX macro, so if this is permissible, it's all of "comment out this line, comment in that one" to put them back in.)
                              Hah, I was wondering why you didn't have much feedback in my thread, which I thought was right up your alley.

                              This is honestly why I haven't just posted the entire charms chapter all at once, because I was nervous about it getting taken down. Thus my ability by ability approach. If no one seems to mind here, then... well, I may be deluging my thread with charm trees in a few minutes here. Now it sort of feels like my nerves have caused a whole bunch of duplicated effort. Though to be fair, my rewrite is changing a lot more - while it maintains core-book combat balance, it's more aggressively reworking entire trees that I'm not fond of.
                              Last edited by BlueWinds; 02-21-2016, 03:09 PM.

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