I've had a couple of weird and pretty game-rearranging ideas lately, which I don't think really rate their own thread, so I'm putting them here instead. Please, bring your own as well.
- What breaks if Infernals bring in their 2e themes of becoming Primordials, but instead of being Essence-based, they're Attribute-based? Lunars were the other splat defined by being (as opposed to Solars doing), and they were Attribute-based, on the basis that Attributes are what you are but Abilities are what you can do. Besides, the existing Charm trees break down fairly easily if you take each Yozi to cover four Attributes, so Infernals favor two Caste Attributes and two of their own. Most of the Green Sun Flare Nimbus stuff goes in Malfean Strength while the By Pain Reforged stuff goes in Malfean Stamina, as opposed to the Transcendent Desert Creature stuff in Cecilian Stamina. There's definitely a little reshuffling involved, though. Also, Shintai/DBT similarities? I'm just saying.
- What breaks if Sidereal Resplendent Destinies are more like Vancian magic (the less cool Vancian magic as opposed to Exalted sorcery, that is). I mean, one of the criticisms of DND magic is that it feels like Batman's utility belt, but a James Bond utility belt is exactly the feel Sidereals are going for with their closed Charmset already. Let them requisition/pray for uses of Charms or Resplendencies, even if they don't have them, and the Maidens in the form of the GM approve or even suggest them. I think it would be very in theme for a Sidereal circle in the middle of planning a battle to get approved for Efficient Secretary Technique and take it as a hint that they're missing something. This idea has been brought to you by the comic in MOEP Sidereals where they say they've been "all been granted Terminal Sanction", which doesn't really make sense otherwise but is in all other respects highly enjoyable.
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