I like Dragon-Bloods so I'm making a Dragon-Blood thing. Specifically a full Terrestrial Charm set.
I should establish a few things by way of helpful bullet points.
So, how to fix it? Well, I can definitively say there are no more elemental surcharges in my version, simply because Dragon-Bloods can't use the powers of other aspects. Except they can. Except they can't.
Okay.
A Dragon-Blood can buy Charms of another Aspect, but they will be altered to conform with his own Aspect. For example, an Earth Aspect Archer purchases Harvest of the Hunter. Instead of growing arrows from plants, he pulls fully formed rock arrows out of the ground. A Fire Aspect general purchases Ramparts of Obedient Earth. The ground melts and reshapes as lava instead of just flowing into shape. There are commonalities within all five elements, and through these Dragon-Bloods can assert their powers in any area they choose to specialize in. These differences may produce minor variances in function (Harvest of the Hunter will work in different areas), but these are generally insignificant and can be entrusted to players and storytellers to determine.
So how are the Aspects actually different? Surely that will make them all ultimately identical. Well, not so, because I have a secret weapon, dreaded by all who have beheld it and lived... favoured Charm costs.
As I have said, each Ability contains Charms of multiple Aspects, and most Abilities contain at least some Charms of each Aspect. Aspects in their Aspect-favoured Abilities have the most Charms.
The idea is that Dragon-Bloods will automatically be able to purchase all Aspect Charms at favoured cost regardless of Ability. Conversely, they do not automatically purchase all Charms of their Aspect abilities at favoured costs, only those that are Aspect Charms (which, again, is more than half of them.) You select four of your five Aspect Abilities. However, you also get five Favoured Abilities, two of which must also be Aspect Abilities, which count all Charms of the set as favoured-
Alright, let me try this again.
Favoured Ability Costs: Four of Five Aspect Abilities, Three Non-Aspect Favoured Abilities.
Favoured Charm Costs: Five Favoured Abilities (Two Aspect, Three Non-Aspect), All Aspect-appropriate Charms of other Abilities.
This might seem like an good deal, and it is. If my rough drafts come up close to the final product, Dragon-Bloods in this system will have only a slightly lower proportion of total favoured Charms than Solars. I may yet juggle around the Abilities, either by reducing the total to four or mandating three Aspect abilities to be favoured. If I have done my job right, Dragon-Bloods will be strongly characterized by their elemental aspects, but still able to specialize in any area they choose, distinct both from other Aspects and other members of their own.
Anyway, you're here for the Charms. I really hope the forum software doesn't eat this.
EDIT: It did.
I'm working alphabetically, so next will be Athletics, possibly with others.
I should establish a few things by way of helpful bullet points.
- This is not a direct 3e conversion of material from previous editions. Much has been altered, added, switched, moved or removed.
- Dragon-Bloods are assumed to not have a Supernal Ability or similar power.
- Each Ability set contains multiple Aspects.
- Charms are not evenly distributed between Aspects in each Ability. Generally, the Aspect traditionally associated with an ability have more than half of the Charms, and one or two Aspects have few or no Charms of a set.
- As yet there are no Charms that are split evenly between several elements with minor variations for each.
So, how to fix it? Well, I can definitively say there are no more elemental surcharges in my version, simply because Dragon-Bloods can't use the powers of other aspects. Except they can. Except they can't.
Okay.
A Dragon-Blood can buy Charms of another Aspect, but they will be altered to conform with his own Aspect. For example, an Earth Aspect Archer purchases Harvest of the Hunter. Instead of growing arrows from plants, he pulls fully formed rock arrows out of the ground. A Fire Aspect general purchases Ramparts of Obedient Earth. The ground melts and reshapes as lava instead of just flowing into shape. There are commonalities within all five elements, and through these Dragon-Bloods can assert their powers in any area they choose to specialize in. These differences may produce minor variances in function (Harvest of the Hunter will work in different areas), but these are generally insignificant and can be entrusted to players and storytellers to determine.
So how are the Aspects actually different? Surely that will make them all ultimately identical. Well, not so, because I have a secret weapon, dreaded by all who have beheld it and lived... favoured Charm costs.
As I have said, each Ability contains Charms of multiple Aspects, and most Abilities contain at least some Charms of each Aspect. Aspects in their Aspect-favoured Abilities have the most Charms.
The idea is that Dragon-Bloods will automatically be able to purchase all Aspect Charms at favoured cost regardless of Ability. Conversely, they do not automatically purchase all Charms of their Aspect abilities at favoured costs, only those that are Aspect Charms (which, again, is more than half of them.) You select four of your five Aspect Abilities. However, you also get five Favoured Abilities, two of which must also be Aspect Abilities, which count all Charms of the set as favoured-
Alright, let me try this again.
Favoured Ability Costs: Four of Five Aspect Abilities, Three Non-Aspect Favoured Abilities.
Favoured Charm Costs: Five Favoured Abilities (Two Aspect, Three Non-Aspect), All Aspect-appropriate Charms of other Abilities.
This might seem like an good deal, and it is. If my rough drafts come up close to the final product, Dragon-Bloods in this system will have only a slightly lower proportion of total favoured Charms than Solars. I may yet juggle around the Abilities, either by reducing the total to four or mandating three Aspect abilities to be favoured. If I have done my job right, Dragon-Bloods will be strongly characterized by their elemental aspects, but still able to specialize in any area they choose, distinct both from other Aspects and other members of their own.
Anyway, you're here for the Charms. I really hope the forum software doesn't eat this.
EDIT: It did.
I'm working alphabetically, so next will be Athletics, possibly with others.
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