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GM manual progression: Charm build combos

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  • #46
    This is a pretty neat thread, and seeing you continue will be rad if you do so.

    I especially would like to see you take on DPC, because I like it quite a lot and it has pretty obvious synergy with Dodge early on; Demure Carp Feint + your APP > foe's Resolve + Searing Quicksilver Flight and other Dodge Charms that punish failed attackers and/or reward your successful dodges = you basically just vogue initiative out of people all the time.

    Abyssals: Whom Death Has Called, a PEACH-as-heck attempt to make an Abyssal 3E holdover.

    Where I try to make Artifacts. When I finish them I'll probably post them in the Artifact Workshop thread so people can help me hammer them into shape.