Bump for update! How goes it on the project? Hope you hard workers had a happy holiday season!
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New Anathema Character Management - Anathema Reincarnated
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Well, I have good news and bad news. Good news! I understand Exalted Devs more than ever before! Bad news! I understand releasing EX3 more than ever before!
So, it seems the Christmas release was optimistic, largely because of a hiccough concerning JavaFX, (our programmer had a moment; "This is horrible and doesn't constrain to logic! I'll use another program!
("Augh! This is even less logical and more horrible! I'll try another! This is just as bad! Screw it, I'll go back to the original because at least that worked, even if it was horrible and illogical")
So, considering that most of you don't care a whit about that, I've got this!
Enjoy your sneak preview of our UI. Don't mind the mac stylings. Knai just had to replace his PC with a MAC he got cheap, so... it'll still work on PC though. Works fine on mine.And now it'll work on MAC too.Last edited by Arian Dynas; 01-17-2017, 03:20 AM.
Need some Tunes for your Exalted Game? http://forum.theonyxpath.com/forum/m...-exalted-tunes
Want some help managing your PCs? http://forum.theonyxpath.com/forum/m...a-reincarnated
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We aim to please the eye.
Need some Tunes for your Exalted Game? http://forum.theonyxpath.com/forum/m...-exalted-tunes
Want some help managing your PCs? http://forum.theonyxpath.com/forum/m...a-reincarnated
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Originally posted by Eura View PostThis sounds like an elaborate Sidereal ploy because one was a mac user the whole time.
Of course not.
And you never asked that question.
/waves his hand.
Need some Tunes for your Exalted Game? http://forum.theonyxpath.com/forum/m...-exalted-tunes
Want some help managing your PCs? http://forum.theonyxpath.com/forum/m...a-reincarnated
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This looks spectacular! I'm super impressed visually!
This is probably too detailed to get into at this point, but if you're willing to answer, does Anathema support unusual setups like The Burning Name, where a merit creates a unique attack based on an Occult die pool?
I post Artifacts in this thread. How I make them is in this thread.
I have made many tools and other things for 3rd Edition. I now host all of my creations on my Google site: The Vault of the Unsung Hero
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Oh hey, great to hear from you again. And no worries about the delay, take the time you need. The only delay I wager most of us won't be alright with is "Yeah, we're dropping the project, it's cursed". That'd make me sad (but not angry) at least.
Disclaimer: In favor of fun and enjoyment, but may speak up to warn you that you're gonna step on a metaphorical land mine
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Been looking forward to seeing this released ever since it was announced and the teaser image has me pretty hyped! You mentioned that the Christmas release was optimistic, is there any chance you could make another release assessment? I know what it's like to expect to be done a programming project and then get caught up on the weirdest things. You know what they say, "he first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time."
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Originally posted by The Unsung Hero View PostThis looks spectacular! I'm super impressed visually!
This is probably too detailed to get into at this point, but if you're willing to answer, does Anathema support unusual setups like The Burning Name, where a merit creates a unique attack based on an Occult die pool?
Well, as things stand currently... that's a difficult question to answer, actually. I mean for instance we're going to try and have support and combat tracker interhook between PC charms and... basically everything. (As I am sure you can imagine, yes, beta testing will be invaluable, thanks in advance guys.)
Originally posted by Nilihum View PostBeen looking forward to seeing this released ever since it was announced and the teaser image has me pretty hyped! You mentioned that the Christmas release was optimistic, is there any chance you could make another release assessment? I know what it's like to expect to be done a programming project and then get caught up on the weirdest things. You know what they say, "he first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time."
What? You mean you don't mark your calendar by such things?
Fine, fine, probably sometime mid Feburary.
Need some Tunes for your Exalted Game? http://forum.theonyxpath.com/forum/m...-exalted-tunes
Want some help managing your PCs? http://forum.theonyxpath.com/forum/m...a-reincarnated
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Originally posted by TheSly9 View PostI'd be happy to help Beta it for you. I got a few other STs I know who are keen as well. Maybe we can setup a gdoc or something similar to share bugs/finds?
Actually part of the idea is it's going to be an open beta, with a location to report bugs. We don't expect very many, but we know it'll take some work to get kinks out.
Need some Tunes for your Exalted Game? http://forum.theonyxpath.com/forum/m...-exalted-tunes
Want some help managing your PCs? http://forum.theonyxpath.com/forum/m...a-reincarnated
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