When i describe myself as primarily narrativeist (or narrative focused) I'm referring to the core focus of my games.
I have a pretty good player bunch which lets me get away with a lot in service to the collaborative story as a whole and the rules are used to define the means by which the players can propel their characters through it.
The natural languge actually helps me with that a bit. Giving me enough room to interpret rules and powers in ways that give players more options beyond what the writer necessarily intended without feeling like im bending rules unevenly.
The core mechanics still provide a set of restrictions (in so far as we dont just make everything up) for the players to work under and provides challenge beyond what we imagine might be fun or interesting.
It might lock out some options (No twilight, you cannot introduce a lore fact stating Water is Ash no matter how well reasoned your discourse) but certainly opens up a lot of others that a more specific mechanical speak might not allow (Hello eclipse using bureaucracy to buy and trade information as a good).
Based on what John said, i think that just means my group happens to fall under the curtain of EX3's target unbrella quite perfectly; so i dont have much need for the game to do more, or less, than what it already does.
More charms are good though. Gimmie more. Sooner rather than later. :P
I have a pretty good player bunch which lets me get away with a lot in service to the collaborative story as a whole and the rules are used to define the means by which the players can propel their characters through it.
The natural languge actually helps me with that a bit. Giving me enough room to interpret rules and powers in ways that give players more options beyond what the writer necessarily intended without feeling like im bending rules unevenly.
The core mechanics still provide a set of restrictions (in so far as we dont just make everything up) for the players to work under and provides challenge beyond what we imagine might be fun or interesting.
It might lock out some options (No twilight, you cannot introduce a lore fact stating Water is Ash no matter how well reasoned your discourse) but certainly opens up a lot of others that a more specific mechanical speak might not allow (Hello eclipse using bureaucracy to buy and trade information as a good).
Based on what John said, i think that just means my group happens to fall under the curtain of EX3's target unbrella quite perfectly; so i dont have much need for the game to do more, or less, than what it already does.
More charms are good though. Gimmie more. Sooner rather than later. :P
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