Now that I have thought about it, giving Solars charms that give them access to more shaping rituals and control spell effects is kinda clever way of making them "the mightiest sorcerers" without super overpowering effects from charms, maybe with an added dash of dice tricks that would be a nice, altho a bit maybe mechanically boring, way of doing that. Altho I feel that ST's should be careful when looking at the rituals their players take so that they don't just take the most mechanically powerful ones, since I assume it wouldn't be really that hard to make your (especially control) spells a bit too easy to and maybe even free to cast if you really stack things.
But having a mighty sorcerer have multiple daily rituals that help keep them powerful is a deliciously pulpy concept all in all
Have to go over the balance of the charms a bit more in depth, but to me they seem to be pretty balanced and achieving the little something as a player playing a sorcerer Twilight I felt the Occult charm set really needed to make it actually worth sinking deep into as a sorcerer instead of just supernaling Lore for superior sorcerous charms.
But having a mighty sorcerer have multiple daily rituals that help keep them powerful is a deliciously pulpy concept all in all

Have to go over the balance of the charms a bit more in depth, but to me they seem to be pretty balanced and achieving the little something as a player playing a sorcerer Twilight I felt the Occult charm set really needed to make it actually worth sinking deep into as a sorcerer instead of just supernaling Lore for superior sorcerous charms.
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