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are the scions the strongest?

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  • #31
    Originally posted by Heavy Arms View Post
    Nobilis is an RPG about playing avatars of greater beings that created you to manage specific affairs while they deal with much bigger problems out in the wider mythic universe. The PCs are obviously not the most powerful beings for it, but their control over the specific aspects of their creators starts somewhere around low level deity level in Scion terms.
    To expand, the 'specific aspect' you have control over is one of the fundamental concepts underpinning the world, which can include such things as Waves, Borders, Strength, Eternity, Blankets, Caves, Conspiracy, Pride, Persuasion...


    Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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    • #32
      also at least one of the additions had a weird ass diceless system, I played a immortal sword duelist, transfigured into a teddy bear, with control over the concept of single combat, it is a strange game.

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      • #33
        Originally posted by Heavy Arms View Post
        Nobilis is an RPG about playing avatars of greater beings that created you to manage specific affairs while they deal with much bigger problems out in the wider mythic universe. The PCs are obviously not the most powerful beings for it, but their control over the specific aspects of their creators starts somewhere around low level deity level in Scion terms.

        Oh, right, that actually sounds familiar now. In fact, I think Puffin Forest did a video talking about the game.

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        • #34
          Originally posted by marin View Post

          To expand, the 'specific aspect' you have control over is one of the fundamental concepts underpinning the world, which can include such things as Waves, Borders, Strength, Eternity, Blankets, Caves, Conspiracy, Pride, Persuasion...
          Also things like: Ramen noodles, You know your a 90s kid if articles, and incombustiblity.

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          • #35
            Originally posted by ahather View Post
            also at least one of the additions had a weird ass diceless system, I played a immortal sword duelist, transfigured into a teddy bear, with control over the concept of single combat, it is a strange game.
            All the editions're diceless.


            Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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            • #36
              Originally posted by Nyrufa View Post


              Oh, right, that actually sounds familiar now. In fact, I think Puffin Forest did a video talking about the game.
              Yup, that's Nobilis. It's.. not a very good video (for one thing, he's reading something with a clearly whimsical tone as incredibly self-serious and giving the game flak because of that, and for another he keeps skipping over the parts of the game that tell you what it's about and then insisting that the game doesn't tell you what it's about), but that's Nobilis.

              As far as I'm aware, every edition of Nobilis is diceless, yes. Nobilis is partially famous as "that one game with no dice" and partially famous as "that weird high-powered storygame nobody actually plays (or understands how to play)."

              And the occasional argument over whether Nobilis or Exalted is higher-powered.

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              • #37
                Originally posted by Juhn View Post
                Yup, that's Nobilis. It's.. not a very good video (for one thing, he's reading something with a clearly whimsical tone as incredibly self-serious and giving the game flak because of that, and for another he keeps skipping over the parts of the game that tell you what it's about and then insisting that the game doesn't tell you what it's about), but that's Nobilis.

                As far as I'm aware, every edition of Nobilis is diceless, yes. Nobilis is partially famous as "that one game with no dice" and partially famous as "that weird high-powered storygame nobody actually plays (or understands how to play)."

                And the occasional argument over whether Nobilis or Exalted is higher-powered.

                When I hear "diceless sysem" I think of a sandbox narrative where the players use their imagination (instead of hard mechanics) to act out the story.

                It's difficult to get used to, especially if you've got players who want their character to be successful as much as possible. But once you do get used to it, it can be pretty fun.

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                • #38
                  Nobilis actually does have mechanics! They're just resource-based rather than randomness-based. If you want to make sure you beat the other guy in a contest, you need to invest enough resources until your numbers are higher than his numbers (instead of rolling dice and hoping your numbers end up higher than his numbers), but then you've lost those resources for the rest of the Story.

                  It makes for a very different paradigm, but it's an interesting one.

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                  • #39
                    It would be very surprising if Nobilis was a rules lite game when it's latest edition's core is a 370 page rulebook.


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                    Rakshasa: the Kingdom (Featuring the Extinction Chronicle) [WIP]

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                    • #40
                      The font is large, there's a lot of whitespace surrounding the text, and there's a good number of full-page art splashes and the like, but I wouldn't call it strictly rules-lite, no.

                      Compared to something like Exalted or 3.5e D&D it would be, but it's got rules.

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                      • #41
                        Originally posted by Juhn View Post
                        And the occasional argument over whether Nobilis or Exalted is higher-powered.
                        There used to be arguments about Scion vs Exalted way back when, and the end result is usually the same as arguments between Nobilis vs Exalted. The Exalt stands in a tiny bubble of perfect defense while the Scion / Noble gets bored and goes on with their adventures. =D

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                        • #42
                          Originally posted by Iry View Post
                          There used to be arguments about Scion vs Exalted way back when, and the end result is usually the same as arguments between Nobilis vs Exalted. The Exalt stands in a tiny bubble of perfect defense while the Scion / Noble gets bored and goes on with their adventures. =D
                          Or that used to be the end result. 3e steps away from that, 'cause like you say, that sort of thing renders combat null.


                          Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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