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Errata: Scion: Hero

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  • Arlecchino
    replied
    • p149 - Persephone’s purviews are separated by slashes rather than commas
    • The character sheets (for the pregen characters) have two bruised health levels and two injured, instead of three bruised one injured
    • Movement dice is on the pregen character sheets, thought it doesn’t seem to be a thing in the rules? Unless it means the rushing dice pool?
    • There are still checkboxes next to skills, though it seems “asset skills” is no longer something that requires keeping track of.
    • About half of purviews listed with gods aren’t alphabetized (pantheons vary)
    • p182, 184 - The character creation examples for steps one and seven aren't in sidebars like the rest.
    • P182 - sentence “if you're having trouble encapsulating a good concept, try” has no end.
    • P183 - character creation example implies that callings are based on paths
    • P185 - Is there no experience difference between Heroic and Immortal Knacks?
    • p200 - Paramour references a “soul knack”?
    • P196 - Should specify a *player* character cannot have more fatebinding conditions than their legend (before and after you're talking about SGCs)
    • Most of the fatebindings still mention Crisis of Calling, rather than "Failure Deed"
    • (As does Origin, p153)
    • p197 - The mechanical description of fatebindings (“represented by a pair of persistent condintions…”) is still under the header of “multiple fatebindings”
    • p183 - Do you get 5 Calling dots to spend, or 2+1+1? It says the latter, while I believe Neall has clarified the former
    Purview/Calling discrepancies:
    • Heimdall has Creator, Guardian, Hunter in Hero, but Guardian, Hunter, Warrior in Origins
    • Freya’s Purviews do not match Origins
    • Tsukiyomi had Stars in Origins
    • Benzaiten has the purview “Animals” instead of “Beasts” (also in Origin)
    • Origin has Hotei’s purview as “Passion”, Hero shows it as “Passion (Joy)”
    • Artemis does not have “Wild” in Origin
    • Hera did not have “Passion (Fidelity)” or Beauty in Origin
    • Sarutahiko has 4 callings
    • Kitchi-Manitou is listed as a god in the Origin reference, and a Primordial in Hero
    • Nana’B’Oozoo’s purviews are in a wonky order, making Wisakedjak’s Water look like a Chaos specialty
    • Ptah did not have Prosperity in the Origin reference
    • Osanyin wasn’t present in the Origins reference
    • Chang’e had Beauty in Origins reference.
    • Prince Nezha had Epic Str. in the Origins reference.
    • Goibniu did not have Health in the Origins reference

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  • Shisumo
    replied
    References to Calling Crisis, which apparently isn't a thing:

    Pg 198 - Apprentice Resolve, Balm Resolve
    Pg 199 - Boon Companion Resolve, Canary/Martyr Resolve
    Pg 200 - Jinx Resolve, Nemesis Resolve, Paramour Resolve, Rival Resolve
    Pg 201 - Traitor Resolve, Worshipper/Unrequited Paramour

    Also Scion: Origin, pg 155.

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  • LordofIron
    replied
    Hero pg 315 Under Therianthrope: Feral Hunter: Choose a Heroic or Immortal Hunter Knack.
    - Can this be taken multiple times?
    - Does a Heroic Knack taken by Feral Hunter still count as 2 active knacks towards to total number of active knacks?

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  • LordofIron
    replied
    Hero pg 223: but a character may only have fve Knacks “active” at a time, corresponding to their Calling dots, until they gain more by rising in Legend. Immortal Knacks are worth two Calling dots to keep active;
    Hero pg 183: while they can learn more, they may only have as many active as they have Calling dots.
    Hero pg 191: Each Calling informs the character’s choice of Knacks. Your character can have one Knack active per dot of each Calling, and they must correspond to the specifc Calling dots. They can buy additional Knacks, but may only have as many Knacks active as they have dots of Callings.
    Page 183 and 191 do not specify that immortal knacks are worth 2 active knacks at a time, instead imply they are treated equally and active knacks = calling dots irrespective of knack type

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  • Ashnak
    replied
    P. 189: 185: "Your character starts in the center of the Virtue track." 189 does not repeat that information, and it shows an empty virtue track. I propose:
    • Add one dot to the center of the track, to show that this is not a "score"
    • Change the circles in the Virtue track to squares, to indicate that this is something that changes (like a Health or Legend point), instead of a "score" that is constant
    • Add the mark (dot or box) to the center of the Virtue track of each character.

    P. 189: Virtuous condition box
    "Effect: Every point of Momentum you spend to augment a roll with a Virtue receives an additional die..." This is the same wording as paragraph 2 under Virtues (same page). What is not clear is how they intersect.
    Example: If Eric is at the midline, and he wants to act against his fate, he gets two dice whenever he adds Momentum. This is clear. If he is at 100% Audacity, he is incapable of acting fatalistic. Giving up is no longer something he can even conceive of. But when he continues to act Audaciously, does he get two dice per Momentum (no mechanical change from augmenting a roll normally) or does he get three now (augmenting a roll, plus an extra die because of his Virtuous condition)? This is not clear.


    P.191 compared to 171: 191 details legendary titles, which "Every Divine character has..." (191). pp. 171 and following (the ready-made characters) do not show any legendary titles. Unless they each have as their first title "Scion of ___," which doesn't seem to follow rules as written ("Each Calling has a list of associated keywords used to build a character’s Legendary Title....The first Title (for Legend 1) is often related to a character’s Visitation."). At very least, Emanuel Montero would never call himself a Scion. He is Incarnate!

    If the Legend 1 title of each ready-made character is "Scion of ___", either 191 needs to detail that the Legend 1 Title is always "Scion of ____" or change a few pregens to different options. (maybe change Emanuel to "Xiuhtechutli Reborn" and Rhiannon to "Master of the Fire Within"?)

    If the authors choose to make the Title a customization (in the same way that the Deeds are blank), I propose that you call out the fact that the Titles are missing ("To give the characters a personal feel, you have space to choose what Legendary Title was given at Visitation. Choose from the options listed, or make your own following the rules on pages 191-195".), and provide a few suggested titles.

    Also 191-195: Why are there Skills listed with each Calling? I think Failure Deeds need to be actions failed in those Skills, but this is never said in the text.

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  • glamourweaver
    replied
    Originally posted by Kylar View Post
    The Sidebar LEGEND, RELICS, AND DENIZENS (page 311) contradicts the Character Creation rules for Legendary Denizens (pg 171)

    Specifically page 171 says (non-Scion) Legend 1 Denizens get an innate Purview and Boon, but page 311 makes it sound like they're dependent on Relics for Purviews and it says explicitly they DO NOT get free Boons, exclusively working Marvels via their Relics.

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  • Kylar
    replied
    The Sidebar LEGEND, RELICS, AND DENIZENS (page 311) contradicts the Character Creation rules for Legendary Denizens (pg 171)

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  • glamourweaver
    replied
    On page 72, Susano-o has Forge (Metallurgy)

    On page 75, Takemikazuchi has Sky (Thunder)

    RAW neither of these purviews specialize. If they’re meant to be able to like this that needs a rules clarification, and probably some examples in other Pantheons. Only Artistry, Beasts, and Passion specialize like that in the Powers chapter or in the other Pantheon writeups.

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  • RichT
    replied
    Scion hero errata from a backer-
    P15: the 3rd paragraph under the 'Titans' heading: font issue in the case of the word rāk[x]a-sas. [x]=font issue
    P30: L3 1st column: The Grandchildren (Yoruba: [x]m[x]). [x]=font issue
    P172-181: page numbers missing.
    P 173, 312. References are made to the knack Structural Integrity. This does not appear to exist.
    P175: the knacks Bold Introduction and Command Voice appear to be missing.
    P177: the knack Healer with the Hands of a God is probably referenced as Surgeon with the Hands of a God.
    P185: in step 9 it is not clear whether one can buy one immortal knack with the 2 extra knack allowance. Also, in the experience table it seems that heroic and immortal knacks cost the same. Is this intended?
    P202: The reference to Creature examples in chapter 6 does not appear except for the basilisk and the sphinx. At any rate, no creature rating is provided in chapter 6 as promised. The table which continues on p283 does fulfil this to an extent though.
    P203: it is suggested that the Savage tag for followers can be given to Creatures. What is the cost in this case?
    P238, 244, 261: The Blinded condition referenced here does not appear to exist.

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  • bwchism
    replied
    Page 247: The Unerring Flight boon on is listed as Cost: 1 Legend rather than either Cost: Imbue 1 Legend or Cost: Spend 1 Legend

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  • Monkeydjie
    replied
    P 202. In "Building the creature." Two p. XX

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  • Karasu-sama
    replied
    P. 178 "Her father's cult has given her...a first-class airplane ticket to BWI International,..." is tautologous. The "I" in "BWI" already stands for International.

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  • ffanxii4ever
    replied
    p.259, Voice of Seven Thunders boon mentions a Spectacle stunt and benefiting from Threats (which is capitalized, suggesting it is a specific mechanical thing), but I cannot find either of these listed in Hero or Origin

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  • glamourweaver
    replied
    Page 77, Benzaiten’s purviews includes “Animal” instead of “Beast”.

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  • ffanxii4ever
    replied
    Page 189: The Virtuous Condition and the description of what Virtues do in general are identical ("Every point of Momentum ... that doesn’t come out of the pool"). Unless I am mistaken, these should have separate effects.

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