Page 20, first paragraph, Tsukiyomi is called the “mood god” instead of “Moon god”.
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Errata: Scion: Hero
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Page 169: toward the end of the page - a letter in the name Omolara Mu_ammad is missing
Page 268: in the story about Dodaem - The other Scions express doubt for the Scion of the Manitou by scoffing at him. Why would they do this in a World wear all myths are true? Seems like prejudice against the beliefs/powers of the Manitou.
Page 297: Primary Pool for Kerberos Hounds - "Being a Good Boy" should be "Being a Good Dog". There's nothing else in the write up to suggest that all Kerberos Hounds are boys.
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Regarding the Netjer's Pantheon path skills
Hero Page 104: Path Skills: Academics, Occult
Origin Page 172: Asset Skills: Academics, Subterfuge
Not sure which is correct but they should be aligned.
Same for Manitou
SH 93 Asset Skills: Athletics, Persuasion
SO 171 Path Skills: Medicine, Occult
May be the same on more but I have not checked yet - Will post if I spot more.
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Regarding upgrading a Origin character to Hero, it looks like the option in origin to take 2 additional knacks is RAW far worse than taking 4 points of birthrights if you know your game will move to Hero.
As hero states on page 171 your Knacks cap at owning 5, so if I have brought the extra 2 I only gain 2 more. But this isn't the same for Birthrights at 7, it doesn't say that is a cap.
Does this mean I can buy 4 dots of birthrights at the Origin level, then get an extra 7 when I hit hero for a total of 11? This also seems like a problem for a protracted Origin game, buying knacks is at a serious disadvantage if the XP you spend on them is ignored when hitting Hero as you level up to 5 knacks anyway, but your allies who brought Birthrights just get more and can match you on knacks.
It feels like it should be gain 4 new Knacks and 7 birthrights - but without the limit that is put on knacks, instead just the limit of 5 active knacks at once.
Troubled line to remove/ reword "If your pre-Visitation Scion already knows more than five Knacks, don’t purchase any more; otherwise, bring the total known to five" Reword to align with how you gain extra knacks for the extra callings at Hero Level
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PG 315 - Therianthrope is bookmarked under wolf warrior, not its own entry. Same with Therianthrope heading size. Same issue as pointed out by Iceblade44, just another section.
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The example characters starting on pg 172 and the description of callings on pg 191 state that 1 legend heroes have 5 dots of callings, but on pg 183 step 5 of character creation has a user getting 2 dots in one calling and 1 dot in the other two.
"Your character receives two dots in one of their Callings and one dot each in the other two."
Shouldn't these descriptions match up.
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Scion hero errata from a backer-
P15: the 3rd paragraph under the 'Titans' heading: font issue in the case of the word rāk[x]a-sas. [x]=font issue
P30: L3 1st column: The Grandchildren (Yoruba: [x]m[x]). [x]=font issue
P172-181: page numbers missing.
P 173, 312. References are made to the knack Structural Integrity. This does not appear to exist.
P175: the knacks Bold Introduction and Command Voice appear to be missing.
P177: the knack Healer with the Hands of a God is probably referenced as Surgeon with the Hands of a God.
P185: in step 9 it is not clear whether one can buy one immortal knack with the 2 extra knack allowance. Also, in the experience table it seems that heroic and immortal knacks cost the same. Is this intended?
P202: The reference to Creature examples in chapter 6 does not appear except for the basilisk and the sphinx. At any rate, no creature rating is provided in chapter 6 as promised. The table which continues on p283 does fulfil this to an extent though.
P203: it is suggested that the Savage tag for followers can be given to Creatures. What is the cost in this case?
P238, 244, 261: The Blinded condition referenced here does not appear to exist.
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