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The Tzevaot - The Heavenly Host, the Abrahamic Pantheon

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  • #16
    I was giving Lilith Fecundity and Dominance as well - but RAW those are both “creative” Virtues... giving her Rapacity or Submission (HAH!) are both obviously wrong though! Might be the best call just to ignore that rule. Or give her Rapacity and Fecundity and assume she’s almost always at the Fecundity end of the scale.

    Check out my expansion to the Realm of Brass and Shadow


    • #17
      Originally posted by glamourweaver View Post
      I was giving Lilith Fecundity and Dominance as well - but RAW those are both “creative” Virtues... giving her Rapacity or Submission (HAH!) are both obviously wrong though! Might be the best call just to ignore that rule. Or give her Rapacity and Fecundity and assume she’s almost always at the Fecundity end of the scale.
      Or you can give her a pantheon virtue, after all she wasn’t always a Titan



      • #18
        The Pantheon Virtues are, spoilers, not exactly suitable for Lilith - neither Righteousness and Obedience really fits her.


        • #19
          Radio silence has been because life's been real busy for me.



          Golem (3)
          The Golem of Prague is merely the most famous, but the power of Kabbalah and the will of God can animate quite a few clay men and women. Golems are not, generally, particularly intelligent, and they tend to be rather literal in their interpretation of anything told to them. They are unable to speak and are generally shapeless humanoids rather than particularly human-looking, though this is not always true - it depends on the sculptor. They are nearly indestructible when going about their duties, but their weakness is well known: the word. Inscribed on every golem, typically on the forehead, is the Hebrew word אמת, “truth.” By erasing the aleph, this becomes מת, “death,” and the golem is left lifeless.

          Primary Pool; 9 dice (Manual labor, standing guard, directly obeying simple instructions)
          Secondary: 7 dice (Fighting, making things)
          Desperation: 5 dice
          Health: 3
          Defense: 3
          Soft Armor: 3
          Initiative: 6
          Qualities: Unstoppable, Heavily Armored, Invulnerability (Small Arms, Except to the Carved Word), Vulnerability (Called Shots to the Carved Word), Imperfect Disguise

          Re’em (2)
          The re’em is also known to some as an aurochs, the great parent of all cattle, and to others as a unicorn. However, the actual beast is closer to cow than to horse - though it is neither, quite. Cows don’t get that big, usually. The first of the re’em was as large as a mountain, and its mere droppings were large enough to dam a river. To survive the Flood, Noah had to strap the re’em by its horns to the Ark, for it could not fit inside. King David once mistook a sleeping re’em for a hillside and climbed it, and he could only get down after he prayed to be saved and the Most High sent a lion, which made the respectful re’em kneel before the king of beasts.

          Primary Pool: 6 dice (Travelling, feats of strength and size)
          Secondary: 4 dice (Fighting, eating vast amounts)
          Desperation: 3 dice
          Health: 2
          Defense: 2
          Initiative: 5
          Qualities: Stand Tall, Sure Footed, Unstoppable

          Shamir (5)
          The Shamir is the most blessed worm in all of existence. It is a tiny creature, but has great power, for no substance can stand against - it can cut diamond and iron as easily as stone and earth. King Solomon called upon the Shamir to carve the blocks that were used to build the Great Temple of Jerusalem, for the Most High decreed that such blocks must not be carved with iron or steel, the metals used in war. The Most High personally created the Shamir on the eve of the sixth day, one of ten wonders of the world made at the final hours of the Creation. The worm is no bigger than a barley-corn, and lives within a swaddling of wool inside a lead box, for any other material will burst at its touch. Unfortunately, the Shamir was lost after the creation of the First Temple, but occasionally it will turn up, helping great builders in the name of the Most High, before it is inevitably lost once more. Legend has it that the worm’s home in these times is with Asmodeus, who is said to have given it to Solomon.

          Primary Pool: 11 dice (Breaking objects, dissolving things, digging)
          Secondary: 9 (Hiding, engraving, precisely shaping physical goods)
          Desperation: 6
          Health: 2
          Defense: 4
          Initiative: 9
          Qualities: Subterranean Movement, Total Pacifist (The Shamir will never directly harm a living being)
          Knacks: Penetrator (Objects Only), World Shaking


          Guardian Angel (2)
          Some say every person has a guardian angel, a being that serves as a watcher, guard and carrier of prayers. Certainly, a few variants of Judaism believe this, as do many variants of Christianity, and the Quran references ‘al-mu’aqqibat’, those who follow another, angels that ward against evil jinn. However, most guardian angels are of little consequence - they are weak, unable to do more than note, record and ward off minor evil spirits. Some Scions, however, are accorded a greater importance, and thus receive more helpful guardian angels. They tend to be quite well informed about rituals of protection against evil, and often willing to help - though having a shoulder angel isn’t always appreciated, as they tend to be rather strict moralizers.

          Asset Skills: Occult, Persuasion
          Stunt: Touched By An Angel (Variable successes): Bless a single allied target. The next attempt by a demon or evil spirit to harm or influence them suffers Complication equal to (successes spent).

          Kerubiel, the Flames Which Dance Around the Throne of God (4)
          Kerubiel, Ruler of the Cherubim, is a terrifying presence, a massive being of fire and burning coals, covered in thousands of fiery eyes. He is the greatest of the Cherubim, whose face is made of fire, his eyes spark constantly with light, and his strikes have the power of thunderbolts. His every word is fire, and he has countless wings, from his head to his feet. Fortunately for everyone, he rarely leaves Heaven, for his steps bring earthquake and storms. Still, his wisdom is great, and with a carefully worded prayer, he can be contacted by Scions of the Tzevaot. Sometimes, he will take it on himself to mentor them, often loaning them a protective Cherub or two.

          Asset Skills: Close Combat, Survival
          Stunt: Steps Like Thunder (Variable successes): Cause everyone within Close range that has Stamina less than or equal to (successes spent) to become prone.
          Purview: Fire
          Legendary Title: The Flames Which Dance Around the Throne of God
          Last edited by MorsRattus; Yesterday, 12:28 AM.


          • #20

            Cherub (4)
            The Cherubim are protector angels, originally set to be the guardians of the Tree of Life in Eden. They have two sets of wings and four faces - a lion, an ox, a human and an eagle. They have cloven-hoofed feet, but the hooves are of brass. While later Christian art associated them with the Renaissance putto, they are no weak infants or plump children. The Cherubim are among the most common angels, serving as the throne-bearers of the Lord, the symbols inscribed upon the Ark of the Covenant and upon the Temple, and, according to the great sage Maimonides, were actually the idea of the laws of nature. (That they are also terrifying angelic warriors is simply how things are.)

            Description: Angelic Warrior
            Archetype: Heavy, Consultant
            Tags: Defensive, Archetype, Savage, Knack (Terror of the Guilty)

            Maccabees (3)
            The Maqabim, more commonly known as the Maccabees, were a band of Jewish warriors who rebelled against the Seleucids of Persia and Macedonia when they conquered Judea. They were distinctly more aggressive than most other Jewish sects, and ruled over the land of Judea for almost 150 years. The true Maqabim, however, were Yehudah ha-Makabi and his four brothers, who led the revolt. These men, the sons of the priest Mattathias, have been enshrined in Jewish legend, in the Books of the Maccabees and the story of Hannukah. Where the people of the Most High are oppressed, the Maccabees appear again and again, to fight those who would harm them, and while the Chosen Hero Judah does not necessarily lead them, his spirit is always with them. (They do, however, sometimes go rather overboard in their viciousness against their foes.)

            Description: A band of holy rebels.
            Archetype: Heavy
            Tags: Group, Unruly, Tough

            Refaim and Anakim (3)
            The Refaim and Anakim are the names of tribes of Semitic giants, the last descendants of the original Nephilim. Their divine blood is weak now, and most of their tribes have long since been wiped out, as many were enemies to the ancient Israelites, such as Goliath or Og, the King of Bashan. While the Nephilim could reach truly terrifying heights, the Refaim and Anakim tend to be no more than 15 feet tall, and are significantly less savage and warlike, though they often do suffer from a strong hunger for lots of food. Nowadays, some groups of Refaim and Anakim end up working either for the Scions of their ancient Canaanite gods or those that serve the Most High, reasoning that if you can’t beat ‘em, join ‘em. They tend to gather in small groups rather than large tribes, for there just aren’t that many of them left, and tend to be in touch with the giants of other pantheons, who often pity them.

            Description: A group of helpful giants.
            Archetype: Entourage
            Tags: Group, Access (Societies of giants), Terrible (Size)


            Seal of Solomon (1)
            This may not be the actual ring worn by the legendary King Solomon, but the angels apparently have produced quite a few of these. By invocation and command of the sacred names of the Most High, they have found, even the wild and untamed power of the Shedim can be called on for justice. As with King Solomon’s original, this ring binds these terrible demons to service and obedience to the Lord...mostly. The wisdom of Solomon may be needed to know when best to call on such dangerous creatures.

            Purview: Chaos
            Motif: Good can be brought forth even from evil.
            Enhancement: Enhancement 2 when commanding or intimidating demons. (Not other types of titanspawn - just the ones that’d be considered demons.)
            Flaws: The shedim are creatures of chaos and wicked nature, and even when used for good purposes, they are not trustworthy. Whenever this relic’s Enhancement or Purview is called on, add 1 to the Tension Pool.

            The Ass’ Jawbone (4)
            While it appears to be a mere piece of bone with a simple cord wrapped around one end to make it easier to hold, the Ass’ Jawbone is one of the most iconic weapons of the Tzevaot short of the Fiery Swords. It was wielded, long ago, by the Hero Samson. Armed with the jawbone of an ass, and nothing more, he slew an entire Philistine army. However, with the power of Samson has come his Nazirite oath. Those who wield the Jawbone of the Ass must be careful to maintain their vows, or they, like Samson, will be undone.

            Purviews: Epic Strength, Epic Stamina
            Motif: There is nothing more terrible than the fury of the righteous.
            Tags: Lethal, Melee, Piercing, Messy
            Enhancement: Enhancement 1 in melee, Enhancement 2 when wielded alone and outnumbered.
            Flaws: All Difficulties to use the Ass’ Jawbone for any purpose increase by 1 in any scene while the wielder has violated the Nazirite Vow of Samson. A Samsonian Nazirite must not consume wine, wine vinegar, grapes or raisins, must not cut the hair upon their head or allow it to be cut, and must avoid contact with corpses whenever possible, even those of family. After any scene with contact with a corpse, they must be ritually purified via immersion in water. Likewise, the wielder must be ritually purified after violating the Vow in any way to remove the penalty.

            Fiery Sword (5)
            The Fiery Swords are very limited in number, and primarily wielded by the greatest of the angels and those that guard the gates of Eden. Very rarely, however, a Scion’s mission will be deemed so important that they are given one of these terrifying weapons. Weaker Scions are barely able to use these potent tools, certainly not to their fullest extent. In the hands of their most famous wielders, the Fiery Swords are able to stop any force and destroy any foe, after all.

            Purviews: Fire, War
            Motif: The wrath of God scourges the wicked and shields the weak.
            Tags: Lethal, Melee, Versatile, Aggravated, Loud, Messy, Unconcealable
            Enhancement: Enhancement 1 in melee, Enhancement 2 when wielded against the Titans and Titanspawn of the Tzevaot, Enhancemant 1 when intimidating others, General Enhancement 1
            Knack: The Scion may learn Visage Great and Terrible as a War Boon.
            Flaws: Once per arc, the Archangel that gave the sword requires a favor via the Paying Tribute Condition. Each time the sword is used to harm anyone that the Tzevaot would not consider evil, it causes an equivalent attack to its user.


            • #21
              That’s a brilliant way to use the Seal of Solomon! I’m jealous because it works a lot better than my Order based idea, and I don’t want to rip you off!

              Check out my expansion to the Realm of Brass and Shadow


              • #22
                It's basically reflective of my entire take on demons: by and large, most of them are...not a huge deal. They're problems, they're nuisances, but for a lot of history, Judaism, Christianity and Islam have treated these evil spirits as being essentially non-problems in the large scale, and certainly nowhere near the equal and opposite to goodness. That's a Gnostic thing, and its reappearance in modern (and especially modern American) Christianity is...weird, to me. Like, really weird.

                Which is why Lucifer and Asmodeus are Titans, not Primordials - they're the best evil's got, and Lucifer in particular is essentially an extremely large-scale deception rather than a more normal thing in this presentation. While the angels are aggressive in pursuit of Titanomachy, they are also entirely expecting to win it. For them it's a foregone conclusion, because their enemies are less than they are, and even they are part of the Creation, and therefore subject to God's law. (This is why I also have no plans for a demonic pantheon - they simply aren't on that level.)


                • #23
                  Yeah, i’m going for a similarly dismissive attitude toward demons in my Mal’akhim chapter. They’re more concerned with human unrighteousness, and upholding their end of covenants with the faithful by protecting them from pagan caprice.

                  My second chapter explores the later Christian mythology around the Fallen, treating them as their own splintered pantheon rather than Shedim Titans, so readers can pick which cosmology they want to lean into at their own table.

                  So for example, Lucifer isn’t in chapter 1 at all because he’s not part of the traditional Abrahamic tradition, but he gets a writeup as a divine parent/patron in chapter 2. Lilith and Asmodai are Titans in my first chapter, as part of the Judaic tradition, but are instead full pantheon members in chapter 2 because of their more prominent alternate role in later demonology.

                  I LOVE your solution to all the cosmological conflict the Fallen bring to the table by tying it to Lucifer being a Titan of Deception, so those Manichean elements and War in Heaven that don’t make sense with the rest of the cosmology can always be explained as Lucifer’s lies!

                  Check out my expansion to the Realm of Brass and Shadow