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[2E Setting Hack] Gods in Hiding and new Mythic Age

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  • [2E Setting Hack] Gods in Hiding and new Mythic Age

    Ravian sum up best the way I wanted to run 2E Scion games before reading actual corebooks, which seems to clash with those idea. So I'm starting topic about changes that need to be made to accustom this kind of running game. Basic idea is that Gods were with humanity from ancient times, but by they own doing needed to move away. Now, in modern nights, the next Mythic Age returns and with them direct involvement of Gods. Read original Ravian post on this:

    Originally posted by Ravian View Post
    My personal approach has been (and I admit that I've probably ripped off a lot of stuff from these forums for it.) that all myths are true in the fact that they all began in what effectively exist as different realities, these are the mythic pasts, where the most fundamental myths of the pantheons began, though its unclear whether they came first or if humanity retroactively created them through their beliefs. However for each and all there has been an essential decline of direct involvement, usually following the sealing and binding of the titans and other major threats to humanity. Once humanity became relatively free to exercise their freedom upon the world, they started affecting the Gods through fate bindings, something that the Gods didn't terribly care for. As such, they withdrew from the world, and with their departure went many of the elements of the mythic pasts. What remained without these mythical textures is essentially the Bare World, a singular world without the divisions set by the mythic pasts, where humanity instead was allowed to operate among themselves without the rule and supervision of Gods. In the Bare World, all the natural laws as we understand them today function. However humanity never truly forgot the mythic pasts, The Greeks remember the Age of Heroes, the Aztecs recorded the cycle of previous worlds, the Celts knew of a time before the Tuatha de Danaan departed from Eiriu, etc. they all are essentially successor states, or perhaps refugees from the mythic pasts, now adapted to living within the Bare World. Within that cultural memory, many continued to honor them, perhaps not as directly as worship, but through superstitions and rites.

    But the world was never fully bare, the Gods never truly left their creations, and they have always been inclined to meddle, even despite the consequences of fate-bindings altering them. The involvement of gods has waxed and waned, often exerting themselves during pivotal times of their favored cultures' history. Often this has even led towards pantheons being destroyed, as the conflict between cultures mirrored itself in the realm of the Gods, though it's important to note that lack of worship or knowledge of a pantheon is not a cause of that pantheon's destruction, but a symptom. Some gods even submitted to fate binding and the creation of new mantles, or even sub-pantheons (such as the Loa) as a sacrifice for the benefit of those they favored.

    And then of course there are scions. Though not as common as during the Mythic pasts, scions have always remained in the world, and their existence in and of itself helps to reassert that Pantheon's mythic texture. As a scion grows in legend, they bring more of that texture with them, often unconsciously, as they face similar challenges to the heroes of their mythic past. This was often a harrowing experience for most scions and the world around them, and it has often been the policy of the Gods to avoid visitations precisely for the reason of avoiding too much of the mythic bleeding onto the bare world.

    More recently however, there is increasing degrees of titanic activity. What its cause is is unknown, but most worry about impending apocalypses, Ragnarok and such. The titans, less concerned with the fate bindings of man, are ready to wreak havoc on the World, and the Gods believe that humanity is ill-prepared to deal with them. With renewed Titanomachy, the world is already beginning to be drawn back into the mythic, their textures reasserting themselves onto the bare world. However with all of this occurring more or less simultaneously, rather than the World once again splitting into its Mythic origins, the World instead has begun melding into a much more chaotic mishmash of these cultures. The Gods themselves worry that even aside from the dangers posed by the Titans, that this degree of contradiction could in effect damage the stability of fate itself and cause damage to everything. They now debate among themselves on whether they could stabilize the World, either by once again scourging the Mythic from its surface, or if instead they could guide it towards some more harmonious singular texture.

    I see this all as kind of a vehicle for the player's choices to shape the nature of the World. Initially as the Titans begin to awake, things slowly become more chaotic, as the mythic springs back into the world unguided and unrestrained while the players struggle to keep up, however as the Player Scions begin to amass their own legend, they have the opportunity to begin to shape that world. If certain pantheons are more prominent in your story, than the World begins to look more like them, people, seeing the power of those scions and the effect they have at stemming the influence of the Titans, begin to reassert the worship of their pantheons, and the world itself begins to shape itself to conform to those mythologies' cosmology.

    So to give your contemporary Poland example, for most of history it all occurred as expected, though some of the old Slavic pagan traditions may have survived hiding, either directly, or metaphorically, within the local culture. However after monsters and titanspawn start showing up, if a band of Slavic Scions started going around beating them up, than gradually the world would start to look more and more like how that mythology recognized it, and the people themselves would, in the face of overwhelming evidence of the Slavic Gods existence and power, begin to adopt that faith. That being said I don't necessarily give the Abrahamic faiths a wide berth in Scion, so it could just as easily be a Band of Christian (and other Abrahamic) scions helping to assert God and his angels' powers on the World in a more direct fashion in the face of Armageddon.

    In essence, I like to run Scion in a more Apocalyptic fashion, regardless of whether or not the Titans and the destruction they wreak are the direct threat, the world is on the brink of fairly direct change, and its up to the players to help decide what that change is.

    My stuff for Scion 2E, Dark Eras, VtR 2E, WtF 2E, MtAw 2E & BtP
    LGBT+ in CoD games

  • #2
    Reading through various official blog posts about Scion 2E, I found probably official rules resolution of this hack idea - Myth Levels Update from coming Scion 2E Companion.

    From the sum up of this concepts below, it seems it will work like Iron, maybe going into Heroic Myth level - and Gods interactions would then easily be limited enough for the point of 'Gods in Hiding' would be meet. If centaurs can be bikers and history of Earth goes more or less the same as real world from end of Antiquity - I'm all good to run game I would like, probably. Last sentence of the quote is literally how I wanted to run the game in the first place.

    Originally posted by Myth Levels preview

    The Myth Level is five options along four axes of design, meant to allow the Storyguide to choose how many of Scion’s setting “dials” they want to crank. This chapter lays out what each of those dials looks like at each of the five Myth Levels. Those Myth Levels are:
    • Iron: Perfectly mundane. Very similar in nature and tone to Gaiman’s American Gods, where ifriti are cab drivers, Odhinn is a shiftless wandering con man, and Chernobog and the goddesses of dawn, midday and evening are poor immigrants scraping by in a shitty apartment in Chicago.
    • Heroic: Mostly mundane, but with room for great acts of heroism. Most supernatural creatures still have mundane manifestations here (that centaur is still just a biker here), but Scions and gods may appear as impressive and tremendous – Aphrodite isn’t some burnt out barfly here, she’s drop-dead gorgeous and probably on fashion covers. This is the level of the Iliad and the Odyssey.
    • Bronze: This is where the supernatural really comes into play. Creatures of Legend shed their mundane disguises in areas of Bronze Myth, and appear in their true nature. Magic becomes overt here, and Demigods wield their true power. This is Clash of the Titans territory, and there might just actually be dragons in that undetailed area of the map.
    • Silver: Past the threshold of urban myth and getting into epic fantasy, places of Silver Myth are deeply resonant with Myth. They are often fanciful places and hidden vales of magic technically found in the World, but not of it. The power of a creature of Legend is reflected in its appearance – the mightier the entity, the more impressive it appears. Zelazny’s Lord of Light goes into this area of Myth in its narrative.
    • Gold: Flat-out mythological, where symbolism is the same as its reality. Places of Gold Myth are not even of this World. Lots of Scion 1e went into this territory, with its otherworldly locales, and lots of fantasy that touches on extradimensional areas and the like qualify.
    The trick is this: you should be able to choose a starting Myth Level and then turn each dial up or down within that level to taste. So, for instance, as Storyguide I might choose to start at the Iron Level but crank the Titanomachy up, turning American Gods into a raging shadow war that you have to keep peeling back layers of the World to see.
    Last edited by wyrdhamster; 01-01-2019, 12:18 PM.

    My stuff for Scion 2E, Dark Eras, VtR 2E, WtF 2E, MtAw 2E & BtP
    LGBT+ in CoD games