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Storypath (Heroic) combat 102: Now with powers

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  • Storypath (Heroic) combat 102: Now with powers

    A sequel to last year's 101 combat thread.

    Combat scenario with magic: Scion vs. Foe
    Rhiannon Jernigan vs. giant scorpion
    Rhiannon, played by Bill:
    Close 4, Ranged 5
    Defense 5
    Initiative 3
    Health [+1][+1][+2][+4][TO]
    Knacks: Aura of Greatness, Combat Medic, Damage Conversion (first aid lets you reduce the severity of one injury), Death by Teacup (improvised weapons use the stats of a similar actual weapon), Scent of the Divine
    Purviews: Fire, Geasa
    Boons: Muse of Fire (Inspire people), Tongue of the Bard (Learn a fact by speaking it aloud, gain +3e to actions that would benefit from the information
    Weapon: Fae-Shot Weaponry (enables the Paralyze stunt. 1s: add Complication 2 on the target’s next action. This attack does no damage.)

    Scorpion:
    Drive: Capture Rhiannon
    7 (Sting, Leap) / 5 (Claws,Grapple) /3 (Desperation)
    [A][A][+1][+4][TO]
    Def 1
    Init 4
    Extras:
    +1e sting (Reach, Piercing. No Inflict Damage stunt; instead, has Paralyze as above)
    Heavily Armored (+2 Hard armor)

  • #2
    Rhiannon’s serene evening out alone at Chez Dominique has been cut short by a roar from the kitchen.
    Field: Cozy Restaurant
    Slow going: The tables and chairs in this restaurant act like difficult terrain (Origins p. 82), requiring a roll of Dexterity + Athletics (difficulty 1) to change range bands. Other athletics actions are not affected – Jumping, climbing, etc. is not affected by this.
    Kitchen: Chez Dominique has a fully-stocked kitchen. Roll Reason or Cunning + Close Combat to find an improvised weapon. Threshold successes can be used to identify specific tags for these weapons.
    Rhiannon’s quiet dinner alone is interrupted by a giant scorpion appearing from underneath a table about 5 feed away. It upends the table and lunges for her.
    Round 0: Surprise round Momentum: 0
    Tension: 2 (1 player, Legend 1)
    Rhiannon jumps out of her seat. Rhiannon: [8 9] = 2s
    Scorpion: [2 4 6] = 0s
    With no valid pool, the SG rolls the scorpion’s desperation pool. Rhiannon gets successes, so she will be able to act during round 1.
    Round 1 Momentum: 0
    Tension: 2 (1 player, Legend 1)
    Initiative Rhiannon: [5 6 8] = 1
    Scorpion: [1 1 3 5] = Dramatic failure
    The SG decides that this means Rhiannon gets +1e on any attack against the Scorpion this round.
    Rhiannon grabs the first thing she lays her hand on: a spoon. She throws it at the monster. As it leaves her hand, it stretches and reforms into a perfectly-balanced throwing knife. This is the Death by Teacup Knack. The spoon becomes a throwing knife (Tags Thrown, Lethal)

    Throwing is an Athletics roll.
    The knife cracks the scorpion’s carapace, and immediately changes back into a spoon. They are at Close range, so she can use Strength or Dexterity on the roll. Bill chooses Dexterity and rolls [4 4 5 6 6 8] 1e = 2s
    The Scorpion’s Defense is 1, leaving 1s.

    Bill chooses the 0s Inflict Damage stunt.
    The Scorpion’s hard armor absorbs this attack.

    [X][A][+1][+4][TO]
    The scorpion strikes at the hero, but Rhiannon sidesteps. [1 3 5 6 7 8 10][3] = 2s + 1e
    Bill rolls Rhiannon’s defense:
    [1 3 4 8 10][1] = 2s +1 = 3
    Round 2
    Rhiannon steps forward A reflexive action to move 1 Range band closer
    …and tries to grab the tail behind the stinger. [3 7 9 9] = 2s
    The Scorpion’s Defense is 1, so Rhiannon uses the extra success for an Establish Grapple stunt.
    The scorpion tries to shake her off, but she keeps her grip. Breaking the grapple is an opposed roll with (Close Combat or Athletics) + (Dexterity or Might).

    The scorpion is using its secondary pool.

    S: [5 5 7 7 8] = 1s
    R: [3 5 6 7 9 10][3] = 2s
    Round 3
    Rhiannon mutters a limerick, and a firefighter’s axe appears in her hand with a burst of fire. Bill uses an Equipment marvel through the Fire purview to summon an axe (Lethal, Melee, Piercing). Because Rhiannon did not act to maintain the clinch, it ends.
    The scorpion tries to sting Rhiannon, but misses. S: [3 3 4 4 5 7 8] = 1s
    R: [1 1 2 4 10][8] = 2s
    Round 4
    Rhiannon takes a swing at the scorpion’s tail. R: [2 3 4 5] = 0s Rhiannon adds 1 to the Momentum pool.
    The scorpion tries to grab Rhiannon with its claw. S: [3 3 5 8 8] = 2s
    R: [1 3 4 9 10][4]= 2s (defense 3)

    Still a miss.
    Round 5
    Rhiannon pivots as the scorpion lunges, and the scorpion’s stinger gets trapped in its own claw. Rhiannon brings the axe down on the claw, shattering it. R: [2 4 5 8 9] = 2s
    S: Defense 1

    Inflict Damage: 0s + armor
    Piercing ignores one point of hard armor, so both are dealt straight to the scorpion.

    [X][A][X][-4][TO]
    Injury conditions:
    Broken claw (+1c to attacking with its claws)
    The scorpion swings again with its tail, but misses. S: [1 2 3 3 6 8 10][9] = 3s
    R: [1 7 9 9 10][9]= 4s (defense 5)
    Round 6
    Rhiannon tosses a plate at the creature. Another Death by Teacup attempt. This one turns a plate into a chakram (Thrown, Piercing, Lethal, Returning).
    It flashes through the air, slices through the tail barb, and returns to her hand. R: [1 2 5 6 7 10][10][3] = 2s
    S: 1 defense
    Inflict Damage: 0s
    The Scorpion now has:
    [X][A][X][X][TO]
    Injury conditions:
    Broken Claw
    Severed sting (+4c to attacking with its tail)

    Comment


    • #3
      Combat scenario with magic: Scion vs. Rival
      Eric Donner vs. Nemean Lion:
      Eric, played by Charlie:
      Close 9 (Rushes), Ranged 3, Athletics 5
      Defense 4
      Initiative 6
      Health [+1][+1][+2][+2][+4][TO]
      Knacks: Close the Gap (roll 9d; for the rest of the fight, use those successes to avoid rough terrain once, Rush without an opposed roll, or prevent the Disengage action), Enhanced Impact (any inflicted injury knocks your opponent back one range band), Tempered (difficulty of Inflict Damage is 1s instead of 0s), A Fortress (Roll 9d+1e at the beginning of combat. 1s: your charge Disengages for free; 2s: heal a -1 Injury; 1s: make a free attack), Reverse Engineer
      Purviews: Sky, Forge, Epic Strength
      Boons: Bolt from the Blue (Spend 1L, Roll 3. This attack has Aggravated, Ranged, Shockwave), Reclaim from Ruin (repair items)
      Weapon: Giantbane (Firearm, Lethal, Loud, Piercing, Pusing, Ranged)
      Weapon: Storm: Roll 5d difficulty 2. Each roll takes 1 round of combat. After rolling 8 successes, call a storm for the scene. Add 3T to the tension pool.
      Virtues: Audacity, Fatalism

      Nemean Lion
      Drive: Dominate my territory
      9 (Clawing, Intimidation) / 7 (Biting, Hunting) / 5 (Desperation)
      [A][A][+1][+4][TO]
      Def 3
      Init 6
      Extras:
      Armor Piercing (Claws), Invulnerability (Cutting or Piercing), Heavily Armored (1 Soft, 2 Hard)

      Rules Note
      Both Eric and the Nemean Lion here have Soft Armor, meaning the Inflict Damage stunt costs 1s instead of 0. If the Lion were fighting Rhiannon, or if Eric were fighting a regular lion instead of a Nemean, the Inflict Damage stunts would be much more frequent than you see in the below combat.
      Eric finds himself on a beach, alone except for a small child playing in the sand (Close range). In the distance, he sees the Lion charging (currently at Medium range).

      Field: Sunny beach
      Loose Sand: The footing on the beach makes running difficult. The sand imposes +1c on any Athletics actions to move.
      Last edited by Ashnak; 03-08-2019, 06:07 PM.

      Comment


      • #4
        Round 1 Momentum: 0
        Tension: 2 (1 player, Legend 1)
        Initiative Eric: [3 7 7 7 8 10][5] = 2
        Lion: [3 7 7 7 9 9] = 2
        Ties on initiative favor the player. Eric acts first.
        Eric yells at the child, “Kid! Come here!) Charlie rolls Eric’s A Fortress roll. [1 2 3 4 6 8 8 8 9] +1e=5s This pool lasts the entire fight.
        Eric draws Giantsbane and fires at the lion. Eric: [6 7 9] = 1
        Lion: Defense 3
        This is a miss
        Momentum: 1
        Fortress: 5
        Tension: 2
        The lion continues to close the distance, Rushing to close from Medium to Short. There is no roll needed here.
        Round 2
        Eric jumps to the child’s defense. This is Eric’s first movement of combat, so he rolls Close the Gap. [3 3 4 5 5 6 6 7 10][8] = 2s
        This is reflexive, so it doesn’t count as his movement.
        Momentum: 1
        Fortress: 5
        Close the Gap: 2
        Tension: 2
        He Rushes the Lion… The move is reflexive: the “Charge!” stunt from Close the Gap. Momentum: 1
        Fortress: 5
        Close the Gap: 1
        Tension: 2
        And grabs the beast. Eric: [1 3 3 4 5 6 8 9 10][9] 1e= 5s (Enhancement is from Eric’s Close Combat specialty, “Rushes”)
        Lion: 3 defense
        Eric establishes a Clinch with 2 successes.
        The Lion tries to get away. This uses the Lion’s Desperation pool. It has to get 1 success more than Eric’s defense roll.
        It twists beneath him, raking its claws along Eric’s side. Lion: [4 6 8 9 10][5] = 3s
        Eric: [3 4 6 8] = 1s, Def 2

        The Lion spends its one stunt to Inflict Damage(0+1s). Because Eric is Armored, the Inflict Damage stunt costs 1 success.
        Eric: [X][+1][+2][+2][+4][TO]

        Injury Conditions:
        Slashed: -1 Defense
        Round 3
        Eric squeezes the Lion, but it twists beneath him and keeps him from getting a good grip. E: [1 1 2 2 3 3 4 5 10][3]
        L: 3 defense

        Because Eric didn’t surpass the Lion’s defense, he didn’t have an opportunity to deal damage.
        Momentum: 2
        Fortress: 5
        Close the Gap: 1
        Tension: 2
        The Lion fights back, but Eric holds on. L: [1 1 5 7 10][3] = 1s
        E: [4 8 8 9] = 3s, Def 4
        The scratches on Eric’s side seal up. Charlie spends two of Eric’s Fortress stunts on Second Wind, healing his -1 wound. Eric: [X][+1][+2][+2][+4][TO]

        Momentum: 2
        Fortress: 5
        Close the Gap: 1
        Tension: 2
        Round 4
        Eric lifts the Lion up, and slings it into the ground. E: [2 3 3 6 7 7 9 10 10][2 10][5] = 4s
        L: 3 defense

        With his 1s, Charlie chooses Position (1s) to generate +1e on his next attack.
        The Lion struggles, and escapes. L: [1 2 5 5 8] = 1s
        E: [1 2 4 4] = Botch; defense 0
        Momentum: 5
        Round 5
        Eric backs up, pulling the child with him. He slips just a bit, and the lion follows. This is a Disengage roll, but the sand imposes a +1c.
        Eric: Athletics (9)
        [1 1 3 3 6 6 7 8 9] c1 = 2-1=1
        Lion: Hunting (7)
        [2 3 4 5 6 8 9] = 2
        The lion takes a swipe at Eric, but he stays out of the way. Lion: [2 3 4 5 5 7 7 9 10][6] = 2s
        Eric: [1 5 6 9] = 1s, def 2
        Round 6
        Eric rushes the monster again, and grabs on to its jaws. Charlie uses the other Close the Gap success, and then makes an attack roll.
        Eric: [2 4 6 6 7 7 8 8 10][8] 2e = 6 successes. (1e from Eric’s specialty, 1e from Eric’s Position action in round 4)

        Lion: 3 defense
        Stunts: 3s

        The innate power of Epic Strength (granted by Eric’s ring) allows for +1 Scale for lifting large objects. The SG allows that the lion counts as a large object.

        Lion has 1 soft armor, so Inflict Damage costs 1. Charlie buys 1x Inflict Damage, and 2x Position.
        Lion: [X][A][+1][+4][TO]
        The lion twists, getting Eric’s arm into its mouth. L: [3 4 4 6 8 8 10][6] = 3s
        E: [1 1 6 9] = 1s, defense 2

        1s: Position
        Round 7
        Eric strains, and the Algiz rune on his ring glows. He hears a crack as the lion’s jaw dislocates. E: [2 4 4 4 5 6 10 10 10][4 6 8] e2 = 6s
        L: Def 3

        6 successes, less 3 for defense gives three stunts.

        Charlie chooses Inflict Damage (1s) twice, and Throw (1s) to toss the lion 5 meters away.
        Note: The scale ruling here may not be exactly by-the-book: Epic Strength grants the Scale addition for lifting, carrying, and breaking (Hero p. 249), but doesn’t mention combat. I’m playing a little bit loose here, but it feels right.

        Lion: [X][X][X][+4][TO]
        +1 Complication on Bite attacks
        The lion charges for the child. The kid runs, but is no match for the monster. This is a Rush. The SG decides the child has 3 dice, and the lion has 7 (its Hunting pool).
        Child: [2 3 9] = 1
        Lion: [1 1 2 4 5 9 10][8] = 3

        It closes with the child, and is now in Close range.
        Round 8
        Eric backs up one range band, Reflexive movement
        draws Giantsbane again, Another reflexive action
        and uses it to send a thunderbolt directly into the Lion’s eye.
        Eric spends his one point of Legend for Bolt From the Blue. Because he is carrying Giantsbane, he uses that for the Eric’s roll is 3d, so Charlie spends all 5 Momentum to help his roll.

        E: [5 5 6 8 9 9 9 10][10][8] = 8s
        L: 3 defense

        Net: 5s
        The thunder rips through the beast, knocking it end-over-end and leaving a scorch mark from its face down to its tail. One eye is a charred mass of scars.

        Eric readies the gun to fire again if the beast moves.
        Eric chooses the following Stunts:
        Inflict Damage (1s)
        Knockdown (3s)
        Pin (1s)

        The Lion is Taken Out.
        Lion: [X][X][X][X][TO]
        +1 Complication on Bite attacks
        +4 Complication on all physical actions

        Comment


        • #5
          In the first combat listed above.

          ...
          The scorpion strikes at the hero, but Rhiannon sidesteps.

          [1 3 5 6 7 8 10][3] = 2s + 1e
          Bill rolls Rhiannon’s defense:
          [1 3 4 8 10][1] = 2s +1 = 3
          ...
          Does the attack need to exceed the Defense? If the attacker (Scorpion) has 3s (2s+1e) and the defender (Rhiannon) has 3s (1+2s) wouldn't the scorpion hit? Then spend 0s for paralyze?

          Best regards



          Roleplaying not Rollplaying or Ruleplaying
          Current Focus
          Storypath & Storypath to Run CoD, VtR, WtF, MtA
          Dungeons & Dragons 5th Edition

          Comment


          • #6
            Another quick question, are specialties back to providing a +1e bonus (similar to CoD) in addition to their momentum for failure?

            Best regards



            Roleplaying not Rollplaying or Ruleplaying
            Current Focus
            Storypath & Storypath to Run CoD, VtR, WtF, MtA
            Dungeons & Dragons 5th Edition

            Comment


            • #7
              What stunts are public at this point. I have read some early stuff that shows Pin at 2s, Knockdown as Variable (vs Sta), Thanks

              Best regards



              Roleplaying not Rollplaying or Ruleplaying
              Current Focus
              Storypath & Storypath to Run CoD, VtR, WtF, MtA
              Dungeons & Dragons 5th Edition

              Comment


              • #8
                Originally posted by Graylion View Post
                Does the attack need to exceed the Defense? If the attacker (Scorpion) has 3s (2s+1e) and the defender (Rhiannon) has 3s (1+2s) wouldn't the scorpion hit? Then spend 0s for paralyze?
                My copy of the Scion:Origins prerelease pdf says:
                Originally posted by Scion:Origins page 116
                If you roll enough successes to exceed their Defense, your attack succeeds.
                I interpret this to mean that if the scorpion and defender each have 3s, it's not enough to have an effect.
                Originally posted by Graylion View Post
                Another quick question, are specialties back to providing a +1e bonus (similar to CoD) in addition to their momentum for failure?
                Originally posted by Scion:Origins page 59
                Acharacter receives +1 Enhancement on all [relevant] rolls with that Skill unless that would grant more than +3 total; failing a roll involving a Specialty grants 1 Momentum in addition to any Consolation.

                Originally posted by Graylion View Post
                What stunts are public at this point. I have read some early stuff that shows Pin at 2s, Knockdown as Variable (vs Sta), Thanks
                There are lots of Stunts listed in the book. Pin and Knockdown each come up in two different cases:
                Originally posted by Scion:Origins page117
                Close Combat
                Knockdown
                (1s): Knock your opponent prone where they stand.
                Grapple
                Pin
                (2s): Deny opponent their Defense against all other attacks.
                Originally posted by Scion:Origins page 118
                Ranged Attack
                Knock Down (=target's Stamina): Knock your opponent prone.

                Pin (variable): Applies a Complication 2 on the target's next attack. If they choose not to buy off this Complication, they receive one automatic injury Condition relevant to the damage of the weapon. Spend additional successes on this Stunt to increase the Complication.
                In the example above of Eric vs. the Lion, I'm assuming that the Lion's Stamina is half of its Desperation pool rounded up:
                Originally posted by Scion:Origins preview PDF p. 133
                For stunts with variable success costs versus an opponent’s trait, assume that the successes are equal to one-half of the opponent’s relevant pool, rounding up for Attributes and rounding down for Skills
                But I see this isn't in the newer Origins PDF.

                There are 11 close combat Stunts, 8 Grappling stunts, 6 Ranged stunts, and 5 Thrown stunts in my copy of the prerelease PDF.

                Last edited by Ashnak; 03-05-2019, 03:15 PM.

                Comment


                • #9
                  Awesome and great answers - thank you.

                  Best regards



                  Roleplaying not Rollplaying or Ruleplaying
                  Current Focus
                  Storypath & Storypath to Run CoD, VtR, WtF, MtA
                  Dungeons & Dragons 5th Edition

                  Comment


                  • #10
                    Originally posted by Ashnak View Post
                    Originally posted by Graylion View Post
                    Does the attack need to exceed the Defense? If the attacker (Scorpion) has 3s (2s+1e) and the defender (Rhiannon) has 3s (1+2s) wouldn't the scorpion hit? Then spend 0s for paralyze?



                    My copy of the Scion:Origins prerelease pdf says:
                    Originally posted by Scion:Origins page 116
                    If you roll enough successes to exceed their Defense, your attack succeeds.



                    I interpret this to mean that if the scorpion and defender each have 3s, it's not enough to have an effect.
                    The only thing that nags me about this is making a great set of easy to use rules and then slightly altering them at different stages. It bothers me a little that having a goal for the main mechanic is not simple all rolls must match the target or all rolls must exceed the target. You would think this would be a mechanic focus. That is my first comment about exceeding defense.

                    My second comment is so the rules are set that you must always succeed with one stunt.
                    * A matched roll of 3 successes vs 3 defense is a failure or a miss.
                    * A successful roll of 4 successes vs 3 defense is a success with 1 stunt.

                    So my thought are, maybe the cost of the inflict damage (1s) was the reason for this and then the inflict damage changed to 0s, now we have a 1s floater.

                    I think I prefer matching defense and buying damage with 1s, this keeps it in line with the core mechanic.

                    None of this is ground shattering, just small items, also keeping in mind none of this is not the final version.

                    Best regards



                    Roleplaying not Rollplaying or Ruleplaying
                    Current Focus
                    Storypath & Storypath to Run CoD, VtR, WtF, MtA
                    Dungeons & Dragons 5th Edition

                    Comment


                    • #11
                      I'm fairly confident that the wording on page 116 is misleading, and that an attack that equals defense is successful. This was actually a problem that was raised in an earlier iteration the rules, where you could succeed, and have no successes to actually Stunt, so you wouldn't even generate Momentum, which is why Inflict Damage is 0s now, and some other stunts might be 0 now.


                      Raksha are my fae-vorite.

                      Reincarnation of magnificentmomo.

                      Comment


                      • #12
                        Based on what everyone who has read my work here has said, it looks like the Scorpion fight should have gone:
                        The scorpion strikes at the hero with its tail… [1 3 5 6 7 8 10][3] = 2s + 1e
                        Bill rolls Rhiannon’s defense:
                        [1 3 4 8 10][1] = 2s +1 = 3
                        And stings her. If attack and defense match, the Inflict Damage stunt would normally be used. However, as written the Scorpion’s Sting has no Inflict Damage stunt, as it is replaced with the 1s Paralyze stunt. The scorpion has no attack to inflict.
                        Because I wrote the Scorpion up without a 0s Inflict Damage stunt, it can't actually do any damage to Rhiannon on this attack.

                        The Eric vs. Lion fight also treats Inflict Damage as a 1s stunt, because the Lion has 1 Soft Armor, so Inflict Damage costs 1s not 0s. Eric has the Tempered Knack, which means he also carries 1 Soft Armor, with the same effect.

                        I'll call it out more in the character block for the Eric fight.
                        Last edited by Ashnak; 03-08-2019, 06:05 PM. Reason: You all had me worried for a minute, that I'd missed something. I was going to rewrite the Lion combat completely, until I saw it.

                        Comment


                        • #13
                          Originally posted by Ashnak View Post
                          Based on what everyone who has read my work here has said, it looks like the Scorpion fight should have gone:
                          The scorpion strikes at the hero with its tail… [1 3 5 6 7 8 10][3] = 2s + 1e
                          Bill rolls Rhiannon’s defense:
                          [1 3 4 8 10][1] = 2s +1 = 3
                          And stings her. If attack and defense match, the Inflict Damage stunt would normally be used. However, as written the Scorpion’s Sting has no Inflict Damage stunt, as it is replaced with the 1s Paralyze stunt. The scorpion has no attack to inflict.
                          Because I wrote the Scorpion up without a 0s Inflict Damage stunt, it can't actually do any damage to Rhiannon on this attack.

                          The Eric vs. Lion fight also treats Inflict Damage as a 1s stunt, because the Lion has 1 Soft Armor, so Inflict Damage costs 1s not 0s. Eric has the Tempered Knack, which means he also carries 1 Soft Armor, with the same effect.

                          I'll call it out more in the character block for the Eric fight.

                          Couldn't you also say the scorpions sting is a 0s stunt because it replaced the damage 0s stunt?

                          Best regards



                          Roleplaying not Rollplaying or Ruleplaying
                          Current Focus
                          Storypath & Storypath to Run CoD, VtR, WtF, MtA
                          Dungeons & Dragons 5th Edition

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                          • #14
                            The reason I find the 0s or 1s stunt so interesting is because I was using a modified CoD system for my VtR/CoD Dark Ages campaign.

                            Here is a One Weapon & Armor Matrix that I was using with CoD and now I need to see if it can play into Storypath and how.

                            Would love any feedback.

                            Best regards



                            Roleplaying not Rollplaying or Ruleplaying
                            Current Focus
                            Storypath & Storypath to Run CoD, VtR, WtF, MtA
                            Dungeons & Dragons 5th Edition

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