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  • Redwulfe
    started a topic The World

    The World

    So I am learning Scion for the first time and am reading Scion: Origins second edition and wanted to ask some questions about The World.

    Do people Know scions and God’s exist? It seems to imply that in my readings.

  • Mateus Luz
    replied
    Originally posted by No One of Consequence View Post

    I would pay money to play in a game where that happens.

    Even more so if the Odinmobile has eight wheels.
    A eight wheeled Mustang.

    Leave a comment:


  • No One of Consequence
    replied
    Originally posted by Kyman201 View Post
    But the thing I was trying to explain is that in the World, even as it is, you're probably not gonna see Odin riding down the street in his Odinmobile, while his Odin Heralds block out the road proclaiming "HERE COMES THE ALL-FATHER".
    I would pay money to play in a game where that happens.

    Even more so if the Odinmobile has eight wheels.

    Leave a comment:


  • AutoDefenestrate
    replied
    What we know about Fate and gods is that Fate gets much stronger and has more effects at that level, this encourages players playing at that level to do things in Terra Incognitae, but at the same time it's been said that the differences in Fate and how they interact with you is going to make Demigod and God almost different games from Hero or Origin. It may be stronger and beat you down harder, but there are going to be different options available.

    Leave a comment:


  • Nyrufa
    replied
    Originally posted by Purple Snit View Post
    And I repeatedly said that "Gods shouldn't appear to everyone" - but shouldn't the PCs be able to actually play their characters in the game without being fatebound to the point of strangling the game?
    The thing about that is, it sounds like that is still an option for players. While it is true that Fate takes a more active role in the lives of Legendary beings, the books also made a habit of pointing out that those Legendary beings have some capacity to struggle against it.

    If Fate decrees that you lose your right hand to a shark attack. It doesn't mean that you are going to inevitably be attacked by a shark, no matter what. It means that Fate will conspire to put you in a situation in which being attacked by a shark is a high probability. Now, depending on how aware you are of the situation, they can try to fight against it and maybe find a way to subvert Fate's narrative for a time.

    I mean, just take a look at Zeus. According to prophecy, he's Fatebound to be defeated by one of his own sons. And that prophecy was told thousands of years ago, and involved a lover who has been long since dead. Now sure, it would be naive to say that the chances of the prophecy coming true are non-existent at this point. Eating people to prevent them from usurping you didn't work out for the last 3 rulers of Olympus, so why would it work out for him? But Zeus did manage to postpone his foretold downfall by several millennia!
    Last edited by Nyrufa; 07-22-2019, 12:39 AM.

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  • Purple Snit
    replied
    To clarify [see my question about whether people read what I'm actually writing]: I never said there was a "Masquerade" - I'm actually one of those who dislikes the idea and thinks it doesn't fit, which was what I was trying to say in my posts. And I repeatedly said that "Gods shouldn't appear to everyone" - but shouldn't the PCs be able to actually play their characters in the game without being fatebound to the point of strangling the game? Otherwise, it's going to be a bit dull. I also specifically stated that I knew that Kyman101 was being deliberately over-the-top in his post. Please, guys, read my words - we're debating something that I didn't even say in the first place.

    Leave a comment:


  • Kyman201
    replied
    Originally posted by Purple Snit View Post
    1. I was referring to the given example where Thor ends up fatebound to be perceived as a jerk because he pushes someone - if it's that hard for PC Gods to do deeds without being punished by the rules/the Storyteller, then the game won't be about larger-than-life adventures, it will be about trying to avoid getting screwed by the narrative.
    I was being deliberately hyperbolic. Something like that probably won't happen each time a God manifests in their full glory. Thor would be able to make a statement about that, send his Scions after those who would besmirch his name, have official statements reach the cults who use the image of Thor the Poor-Person-Smasher. And I definitely doubt that the Devs would want to incentivize SG to stop the players from having fun at God Level.

    But, something like that happening is enough of a possibility for why Gods, if they can, work through intermediaries and Heroes. There's less risk to themselves if they save "Direct Manifestation" as the emergency panic button.

    And look, I never once said there was any kind of masquerade. There emphatically is not, and I've made an overly long post about why it's a dumb idea that doesn't fit Scion and in my opinion shouldn't be hacked onto the setting. But the thing I was trying to explain is that in the World, even as it is, you're probably not gonna see Odin riding down the street in his Odinmobile, while his Odin Heralds block out the road proclaiming "HERE COMES THE ALL-FATHER". Most Gods don't go announcing themselves.

    I mean in some areas Surya may do his procession with his sixty thousand pocket-sized sage heralds but that's another legend altogether.

    That does not mean that they are secret.

    Shit, 'Hasn't openly appeared in centuries' doesn't stop people from OUR world from believing in their Gods. Anubis wouldn't need to appear at every Kesemic funeral for his worshippers to know that their loved ones are being guided to Duat by him.

    Originally posted by wyrdhamster View Post

    Thanks for pointing me on one next brick to recreate 1E Masquerade scenario - totally forgot that Gods can spend eons in Terra Incognita realms. 😎
    You go do that, I'm sure it'll be of equal quality to your other settings hacks.

    Leave a comment:


  • Nyrufa
    replied
    Purple Snit Once again, there is no masquerade in 2E. Everybody is fully aware of the existence of the supernatural, but they have wisely decided to avoid crossing the streams with each other. This is not World of Darkness, where the biggest threats out there could theoretically be defeated if mortals rose against them in great numbers. These are cosmic level beings, with the power to create and destroy entire worlds on a whim. Back in 1st edition, the 11th ranked Boons literally gave you the power to assume the role of Story Teller for the rest of the scene. I have never in my life heard of a game that allows you to usurp the Dungeon Master, using in game mechanics!


    Also, you're probably viewing their involvement from the limited perspective of a mortal. The Gods don't have the time or the luxury to run around the streets, stopping a pack of Therianthropes from eating people in the woods, or a gang of Frost Giants from pillaging a mountain town. They are deities, who have been charged with overseeing duties on a universal scale. Perhaps even multiversal, depending on their level of power. By the time you actually reach Godhood, the problems of the mortal World should be insignificant to you. And the only reason you'd have to visit it are to keep in touch with your followers, and to recruit new talent for the budding war against the Titans.


    The Gods not taking a more active role in the affairs of Mortals does not mean they are in hiding, any more than an appointed official refusing to cater to each individual problem a particular random citizen might have is in hiding. They simply have their hands full with more important work. Any problem that a mortal has to worry about is beneath the concern of a divine being, unless that problem happens to be apocalyptic in scale.

    Leave a comment:


  • Purple Snit
    replied
    Originally posted by Nyrufa View Post


    Ah, that... You seem to have forgotten that Overworlds, Underworlds and Terra Incognita are things that exist in Scion.

    At least when it came to first edition, the game seemed to follow the idea that as you increased your Legend, you became less directly involved with the World of mortals, and started moving on to outer planes. By the time you hit Demigod, you started going on adventures through the Underworld, and by the time you hit God, your journey took you through the Overworld.

    There are lots of stories and Legends that Gods can participate in, without placing themselves at risk from mortal interaction. Just because mortals aren't directly involved in the story, that doesn't make them any less fun.
    No offense, but it seems that you are missing my point. I haven't forgotten anything - I own both editions of Scion, and have run a Scion-style "Gods in the real world" campaign since 1995, so I'm pretty well-versed in both the game, and in real-world mythology and religions [though I'm not a scholar by any means]. The gist of the thread and the debate had been "shouldn't there be a Masquerade or something to hide the existence of the Gods and their Scions from people, lest they be scooped up by the Men in Black, or bound to every random person they help", and my point was simply that such a thing doesn't really work in a game setting where "The Old Powers never went away." The conceit that the world is just like ours, and now Gods and Scions have "suddenly appeared", seems based on Scion 1st edition, and the various WoD books - it doesn't fit well with second edition. No, the Gods can't run around getting directly, personally involved in things all the time, nor should they; that's why they have Scions. But it shouldn't be earth-shattering, reality-shaking news when a Giant appears, and Scions turn up to fight it, because monsters, heroes, and Gods are common knowledge, even if they don't show up all the time. That's all I'm saying.
    And I would presume that Fatebinding is going to be loose enough that it won't prevent players from playing Gods and having fun with the game, even if they don't end up dwelling in assorted Terra Incognita, Overworlds, and Underworlds all the time, particularly since [as has been pointed out] you can't get Legend if no-one knows about you.
    Not trying to be huffy - I just don't want it to seem that I'm debating a point that I'm not.

    Leave a comment:


  • wyrdhamster
    replied
    Originally posted by Nyrufa View Post
    Ah, that... You seem to have forgotten that Overworlds, Underworlds and Terra Incognita are things that exist in Scion.

    At least when it came to first edition, the game seemed to follow the idea that as you increased your Legend, you became less directly involved with the World of mortals, and started moving on to outer planes. By the time you hit Demigod, you started going on adventures through the Underworld, and by the time you hit God, your journey took you through the Overworld.

    There are lots of stories and Legends that Gods can participate in, without placing themselves at risk from mortal interaction. Just because mortals aren't directly involved in the story, that doesn't make them any less fun.
    Thanks for pointing me on one next brick to recreate 1E Masquerade scenario - totally forgot that Gods can spend eons in Terra Incognita realms. 😎

    Leave a comment:


  • Nyrufa
    replied
    Originally posted by Purple Snit View Post
    1. I was referring to the given example where Thor ends up fatebound to be perceived as a jerk because he pushes someone - if it's that hard for PC Gods to do deeds without being punished by the rules/the Storyteller, then the game won't be about larger-than-life adventures, it will be about trying to avoid getting screwed by the narrative.

    Ah, that... You seem to have forgotten that Overworlds, Underworlds and Terra Incognita are things that exist in Scion.

    At least when it came to first edition, the game seemed to follow the idea that as you increased your Legend, you became less directly involved with the World of mortals, and started moving on to outer planes. By the time you hit Demigod, you started going on adventures through the Underworld, and by the time you hit God, your journey took you through the Overworld.

    There are lots of stories and Legends that Gods can participate in, without placing themselves at risk from mortal interaction. Just because mortals aren't directly involved in the story, that doesn't make them any less fun.
    Last edited by Nyrufa; 07-21-2019, 09:18 PM.

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  • Purple Snit
    replied
    Either way, there is no "Masquerade".

    Leave a comment:


  • Purple Snit
    replied
    2. By "Take over" I meant a game mechanic (fatebinding) that stops the Gods/PCs from completely altering the world back and forth between their own dictates and whims on a constant basis.

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  • Purple Snit
    replied
    1. I was referring to the given example where Thor ends up fatebound to be perceived as a jerk because he pushes someone - if it's that hard for PC Gods to do deeds without being punished by the rules/the Storyteller, then the game won't be about larger-than-life adventures, it will be about trying to avoid getting screwed by the narrative.

    Leave a comment:


  • No One of Consequence
    replied

    I think that homeless person is clearly Loki in disguise.


    Leave a comment:

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