I must agree with HighPriest in many ways.
Scion specifically has a serious problem with clarity of rules, other Storypath games (and most RPGs) have in different degrees, but Scion is particularly handwaved in many ways.
Agree on the difficulty on recovering Legend, it gets annoying when you want to advance the plot but must keep going back to recover legend. In a regular game session we have 3 or 4 good scenes, and maybe a few secondary fast ones, spending a scene to get back legend of 1 character becomes annoying, even more in a group with 3 more.
The calling + purview + virtues + titles + paths is more difficult to deal than imagined. I like the idea of each of them, but the benefits of them are little and diffuse. You feel like there are so many things that define your character it gets you locked in place instead of giving you flexibility.
Callings and knacks are cool, probably the most used thing, if you can keep yourself away from spending legend you can do a lot of cool things.
Purviews are legend powered so you must use with care, except for innate powers, they are awesome and useful all the time.
Virtues are a good idea but hard to use, you end up with a forced behavior to fit your pantheon virtues, instead of a natural one to fit the kind of story your pantheon have.
Titles are annoying, it’s Legend powered and step over calling and purviews, personally I would kick it away and allow you to gain scale using your calling alone, with no filter.
Paths are great and underused in Scion after character creation. I like the way your path can be use to dramatic editing, and it’s basically the best part, contacts, access and community are kind of useless after sometime. Personally I would make paths work more like callings, if not using callings instead of paths.
Character creation and development is too fixed. You get a lot of things from Legend, basically all the good parts are locked to Legend, if you don’t step to next legend dot you don’t evolve. If the game don’t flow, after a few sessions (not that many to be honest) you don’t have where to spend xp, at least not in a useful way. Yes you can increase your dice pools, but they are already close to cap in the things you are good at, and you don’t really want to roll the things you are bad at anyway. Buying knacks you can t use because you don’t have knack slots, and having purviews but not enough booms is annoying.
The game is far from broken, it’s pretty good and flows sweet most of time, but you end up spending more time doing side stuff than really advancing a plot. As a Hero you are pretty awesome, but your super heroic /magical side hardly pops up.
I see myself using Aberrant to run a Hero campaign. Aberrant rules are more versatile and your character creation and evolution is in your hand, not the Storyguide. Sure, the idea is different, Scions are not supers, and heroes are far less powerful than Novas, but yet you can do it and it would probably feel epic, extremely epic.
Edit: Optionally, I would suggest to break away all things from legend, you buy booms with XP, you buy calling dots with XP, you can have more knacks than calling dots, etc.
This way you focus your character into whatever aspect you want, instead of getting a bunch of little advantages from everywhere. Want to focus on magical powers, take purviews, want more practical stuff, take lots of knacks.
Legend as a trait already limits your power use, as it is the main source of powers, so if you have 4 booms at legend 1, you still will have some difficulty using them all.
Scion specifically has a serious problem with clarity of rules, other Storypath games (and most RPGs) have in different degrees, but Scion is particularly handwaved in many ways.
Agree on the difficulty on recovering Legend, it gets annoying when you want to advance the plot but must keep going back to recover legend. In a regular game session we have 3 or 4 good scenes, and maybe a few secondary fast ones, spending a scene to get back legend of 1 character becomes annoying, even more in a group with 3 more.
The calling + purview + virtues + titles + paths is more difficult to deal than imagined. I like the idea of each of them, but the benefits of them are little and diffuse. You feel like there are so many things that define your character it gets you locked in place instead of giving you flexibility.
Callings and knacks are cool, probably the most used thing, if you can keep yourself away from spending legend you can do a lot of cool things.
Purviews are legend powered so you must use with care, except for innate powers, they are awesome and useful all the time.
Virtues are a good idea but hard to use, you end up with a forced behavior to fit your pantheon virtues, instead of a natural one to fit the kind of story your pantheon have.
Titles are annoying, it’s Legend powered and step over calling and purviews, personally I would kick it away and allow you to gain scale using your calling alone, with no filter.
Paths are great and underused in Scion after character creation. I like the way your path can be use to dramatic editing, and it’s basically the best part, contacts, access and community are kind of useless after sometime. Personally I would make paths work more like callings, if not using callings instead of paths.
Character creation and development is too fixed. You get a lot of things from Legend, basically all the good parts are locked to Legend, if you don’t step to next legend dot you don’t evolve. If the game don’t flow, after a few sessions (not that many to be honest) you don’t have where to spend xp, at least not in a useful way. Yes you can increase your dice pools, but they are already close to cap in the things you are good at, and you don’t really want to roll the things you are bad at anyway. Buying knacks you can t use because you don’t have knack slots, and having purviews but not enough booms is annoying.
The game is far from broken, it’s pretty good and flows sweet most of time, but you end up spending more time doing side stuff than really advancing a plot. As a Hero you are pretty awesome, but your super heroic /magical side hardly pops up.
I see myself using Aberrant to run a Hero campaign. Aberrant rules are more versatile and your character creation and evolution is in your hand, not the Storyguide. Sure, the idea is different, Scions are not supers, and heroes are far less powerful than Novas, but yet you can do it and it would probably feel epic, extremely epic.
Edit: Optionally, I would suggest to break away all things from legend, you buy booms with XP, you buy calling dots with XP, you can have more knacks than calling dots, etc.
This way you focus your character into whatever aspect you want, instead of getting a bunch of little advantages from everywhere. Want to focus on magical powers, take purviews, want more practical stuff, take lots of knacks.
Legend as a trait already limits your power use, as it is the main source of powers, so if you have 4 booms at legend 1, you still will have some difficulty using them all.
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