Originally posted by wyrdhamster
View Post
If you really, really want to use a map of some kind for your game, I would recommend zone maps. Rather than making a precise map of a location, just have several areas on the board that convey the general environment, any Arenas associated with each one, and how they connect to one another.
So for example if you were having a divine martial arts tournament, where some of the players were competing atop bamboo poles over a bed of spikes, and some were in the stands full of screaming fans, with a cage separating them. You wouldn't map out every detail of both. Rather you would designate an "Arena" zone, outlined that it has the arena condition that meant that everyone had to keep balance to avoid falling onto the spikes, a "Stands" zone, outlined that navigating through it could be difficult given the frenzied fans, and designate that anyone trying to cross from the arena to the stands will have to deal with the cage separating the two.
But obviously this can all just be extrapolated in mind's eye instead, because Divine Demigods typically don't care about something as fiddly as how many feet they move in the span of 6 seconds, they get where they're going whenever is most dramatically appropriate.
Comment