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  • Originally posted by Mockery View Post
    I want to make sure I understand how Dragon Knacks, the Dragon Shape, and Transformation effects work:

    Human Form: Dragon Knacks can be used if they're set into knack slots as active. You gain Dragon Knacks w/slots as you increase in Inheritance, but can also buy them with Experience. You can also permanently transform knacks to make them accessible at all times without spending a Knack slot on them, at the cost of permanently marking your "normal" form.

    Dragon Form: You can custom-design your dragon shape, using your flight as an inspiration. You don't need to back elements of the shape up with Transformation knacks but any elements you invoke that you don't have the corresponding Knack for take a potentially serious complication when you try to use them. Any Transformation Dragon Knacks you have kick in when you go full Dragon, even if you don't have room to slot them into knacks.

    Some of this is by inference: I'm missing where the number of active Dragon Knacks is clearly stated, and the idea that I could have, say, Wings without the knack for it is implied by the idea that *having* the knack removes the complication.

    It's possible that a lot of this is lost in the "Page XX" shuffle, so I just don't have a clear reference of where to look, but for now I'm confused.
    Just another person, but my reading seems to confirm this is correct. So, while it'd take 20 XP total to buy a Draconic Knack and transform it, it doesn't count against your 'active' knacks, of which you start with two.

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    • Originally posted by Mockery View Post
      Some of this is by inference: I'm missing where the number of active Dragon Knacks is clearly stated, and the idea that I could have, say, Wings without the knack for it is implied by the idea that *having* the knack removes the complication.
      The number of Dragon Knacks is stated in the Inheritance description, basically 1 + 1 per inheritance (start with 2, gain 1 extra per inheritance). After sometime you are restricted on what you can take, as your inheritance increase you must pick your patron stuff (knacks and magic), but other than that you are free to get what you want.


      House Rules - The Basics - House Rules for Trinity Continuum
      Fists of Flux - Inspired and Powered Martial Arts for Talents
      Tomes of Inspiration - Rituals and Dark Magic in Fists of Flux

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      • Originally posted by Mateus Luz View Post
        The number of Dragon Knacks is stated in the Inheritance description, basically 1 + 1 per inheritance (start with 2, gain 1 extra per inheritance). After sometime you are restricted on what you can take, as your inheritance increase you must pick your patron stuff (knacks and magic), but other than that you are free to get what you want.
        So I'm currently assuming that's active knack slots there, and while Dragon Form activates all of your transformation knacks (including extra that you've purchased with XP), the ones that aren't either filling one of your knack slots for the session or permanently transformed are the ones that draw complications.

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        • I'm a bit disjointed on the Storypath rules expansions in those supplements - I do not see RULES for heists in Scion: Dragon preview - only story ideas in last chapter. And Masks of Mythos 'extended research mechanics' are only 3 more Stunts on research rolls...


          My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
          LGBT+ through Ages
          LGBT+ in CoD games

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          • Put it in the feedback form. The Mummy 2nd ed book changed for the better based on backer feedback, and Aberrant as well, for that matter. OPP listens.

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            • Originally posted by Mateus Luz View Post
              The number of Dragon Knacks is stated in the Inheritance description, basically 1 + 1 per inheritance (start with 2, gain 1 extra per inheritance). After sometime you are restricted on what you can take, as your inheritance increase you must pick your patron stuff (knacks and magic), but other than that you are free to get what you want.
              it doesn’t actually say that. That might correctly be what it intends to communicate, but nothing in the text actually says it. It requires the leap of assuming the number of Dragon Knacks you get from your Inheritance is the number of slots you have, but since inactive Knacks, and transformed knacks not taking up slots are things, that isn’t a safe assumption to make.


              Check out my expansion to the Realm of Brass and Shadow

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              • It is basically the same rule for regular knacks, so I don’t think it’s a leap, maybe a little jump, but not a big leap, at least for those that are used to the rules of Knacks to Heroes.

                Much like what happened with the idea of Active knacks when Hero was launched, there are a few texts that are missing better explanations, at least some definitions of what they meant. Using Slots makes it much more clear than how it was described in Origin/Hero.


                House Rules - The Basics - House Rules for Trinity Continuum
                Fists of Flux - Inspired and Powered Martial Arts for Talents
                Tomes of Inspiration - Rituals and Dark Magic in Fists of Flux

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                • As a note, checking my bank statement online, Kickstarter seems to have charged me twice. We'll see if one of the pending charges goes away (and I doubt this is an Onyx Path issue), but just a heads up to everyone else.

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                  • Originally posted by Florin View Post
                    Put it in the feedback form. The Mummy 2nd ed book changed for the better based on backer feedback, and Aberrant as well, for that matter. OPP listens.
                    How should I report this in the form? 'Page XX - You did not written the rules you promised'?


                    My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
                    LGBT+ through Ages
                    LGBT+ in CoD games

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                    • Originally posted by wyrdhamster View Post

                      How should I report this in the form? 'Page XX - You did not written the rules you promised'?
                      put the page number of the section that does talk about the topic and state the issue with what you feel is missing


                      Check out my expansion to the Realm of Brass and Shadow

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                      • Am I the only one that finds Dragon's the espionage focus and only distant relation to dragons kinda restrictive?

                        The first concept I came up with before really reading the manuscript was to play one of the daughters of Ao Guang, Azure Dragon King of the Eastern Sea. She ran off with some charming Scion to go clubbing in Hong Kong and is now out exploring a world far more exciting that a boring undersea palace.

                        That concept is damn near explicitly explicitly not allowed. Right off in paths, Terra Incognitae is called out as an origin that can't be used. All of them assume you're playing a human with almost no connection to dragons. Then the deeds come up and the only reasonable mission an overly protective daddy dragon could have for his runaway daughter is "come home and be a good girl." That of course blocks advancement.

                        Contrast with a Scion where it was fairly trivial to make the monkey-girl Scion of Sun Wukong who grew up on the Mountain of Flowers and Fruit learning the three M's, Mischief, Magic, and Martial arts. Then was sent to a human high school because the Monkey King watched one to many animes and thought that human high schools would be and exciting place for his daughter.

                        Maybe I just haven't read Dragons closely enough.

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                        • Originally posted by Hark View Post
                          Am I the only one that finds Dragon's the espionage focus and only distant relation to dragons kinda restrictive?

                          The first concept I came up with before really reading the manuscript was to play one of the daughters of Ao Guang, Azure Dragon King of the Eastern Sea. She ran off with some charming Scion to go clubbing in Hong Kong and is now out exploring a world far more exciting that a boring undersea palace.

                          That concept is damn near explicitly explicitly not allowed. Right off in paths, Terra Incognitae is called out as an origin that can't be used. All of them assume you're playing a human with almost no connection to dragons. Then the deeds come up and the only reasonable mission an overly protective daddy dragon could have for his runaway daughter is "come home and be a good girl." That of course blocks advancement.

                          Contrast with a Scion where it was fairly trivial to make the monkey-girl Scion of Sun Wukong who grew up on the Mountain of Flowers and Fruit learning the three M's, Mischief, Magic, and Martial arts. Then was sent to a human high school because the Monkey King watched one to many animes and thought that human high schools would be and exciting place for his daughter.

                          Maybe I just haven't read Dragons closely enough.

                          Partially its because Dragon is the more traditional "urban fantasy" option of play (hence playing much more loosely with actual myth), and thus has a pseudo-Masquerade. From a mechanics standpoint, its somewhat necessary as written because "this would reveal you if you're reckless with it" is a balancing factor on some of their powers. If that isn't a problem they become notably more powerful.

                          I'm with you on the Terra Incognitae issue. I should be able to play a daughter of Ryujin who grew up in his palace.


                          Check out my expansion to the Realm of Brass and Shadow

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                          • Wait...hold up. I can play Son of Godzilla? *blinks*

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                            • Originally posted by Hark View Post
                              Am I the only one that finds Dragon's the espionage focus and only distant relation to dragons kinda restrictive?

                              The first concept I came up with before really reading the manuscript was to play one of the daughters of Ao Guang, Azure Dragon King of the Eastern Sea. She ran off with some charming Scion to go clubbing in Hong Kong and is now out exploring a world far more exciting that a boring undersea palace.

                              That concept is damn near explicitly explicitly not allowed. Right off in paths, Terra Incognitae is called out as an origin that can't be used. All of them assume you're playing a human with almost no connection to dragons. Then the deeds come up and the only reasonable mission an overly protective daddy dragon could have for his runaway daughter is "come home and be a good girl." That of course blocks advancement.

                              Contrast with a Scion where it was fairly trivial to make the monkey-girl Scion of Sun Wukong who grew up on the Mountain of Flowers and Fruit learning the three M's, Mischief, Magic, and Martial arts. Then was sent to a human high school because the Monkey King watched one to many animes and thought that human high schools would be and exciting place for his daughter.

                              Maybe I just haven't read Dragons closely enough.

                              Yeah the rules are kinda restrictiv which is why its always good to keep in mind that rules in PNP are more like guidelines. If you and your table think its more fun to play Scion: Dragon as a spin off of American Dragon go for it,

                              But to be honest it fits the setting. The Dragons are not the Big Players in the world of scion at the moment. As such keeping to the sidelines is their best option. Also it reminds me of those Higher Dragons from some old D&D games who were more like Giant Lizard wizards then mere beasts.


                              Also: The thought of the Monkey King sending a daughter of his to Highschool because he saw a dozen animes and now thinks High school is a fighting arena/dating simulator really made my day a bit better^^

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                              • [QUOTE=Hark;n1436021]

                                Contrast with a Scion where it was fairly trivial to make the monkey-girl Scion of Sun Wukong who grew up on the Mountain of Flowers and Fruit learning the three M's, Mischief, Magic, and Martial arts. Then was sent to a human high school because the Monkey King watched one to many animes and thought that human high schools would be and exciting place for his daughter.
                                /QUOTE]

                                I, uh, I really want to watch that anime...


                                When the cat's a Stray, the mice will pray...

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