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  • glamourweaver
    replied
    Originally posted by Mateus Luz View Post
    I posted it in Discord, but I think it may fit here too.

    Bioagent pointed that there is little to no alien/transhuman to add to you character by RAW. I agree and have a suggestion:

    Maybe Awareness should have a side effect, like Transcendence in Aberrant, that makes you less social, at least with people that is not as aware as you, and may cause some weird omens that resemble more physical deformities or mental unbalances than the godly omen you get from legend, like turning gradually you into a deep one, or adding tentacles, or a weird grim.

    On Awareness 1 you get it when imbue or spend awareness (or it’s a mental effect, like a tendency of not taking people into account, laughing when it’s not proper, violent behavior, etc), on awareness 5 it’s physical and permanent and getting worse every dot you gain after that, on awareness 10 you are not human anymore, you may look like Cthulhu or just look like a blob with pseudopods, what ever.
    I will say most of the weirdness and drawbacks of Awareness I think meant to come from the Mythos Fatebindings RAW, which you’re obviously going to deal with more and more as your Awareness grows.

    Beyond that there are of course Omens as your Legend grows.

    Leave a comment:


  • Bioagent
    replied
    In addition, there is no Virtue set for being a part of the Mythos "pantheon". I am putting together a large feedback document.

    Leave a comment:


  • Mateus Luz
    replied
    I posted it in Discord, but I think it may fit here too.

    Bioagent pointed that there is little to no alien/transhuman to add to you character by RAW. I agree and have a suggestion:

    Maybe Awareness should have a side effect, like Transcendence in Aberrant, that makes you less social, at least with people that is not as aware as you, and may cause some weird omens that resemble more physical deformities or mental unbalances than the godly omen you get from legend, like turning gradually you into a deep one, or adding tentacles, or a weird grim.

    On Awareness 1 you get it when imbue or spend awareness (or it’s a mental effect, like a tendency of not taking people into account, laughing when it’s not proper, violent behavior, etc), on awareness 5 it’s physical and permanent and getting worse every dot you gain after that, on awareness 10 you are not human anymore, you may look like Cthulhu or just look like a blob with pseudopods, what ever.

    Leave a comment:


  • Florin
    replied
    We still have one more Dragon drop left.

    Leave a comment:


  • wyrdhamster
    replied
    Where are those Heist rules we were promised for Dragon? I seem to missed them...

    Leave a comment:


  • Leliel
    replied
    I really dig the Cipher and Memory rules; besides being rule and narrative justification to go all-out at times, they're the perfect "temptation" mechanic, because it's all carrot. You lose nothing except some bonus XP and a super ability for ignoring them. It also ties very well into the theme of how binding power can be; if you accept and embrace the draconic potential in you, you find the power comes with chains that bind you deeper to your ancestor's agenda and myth. You may not care, but many others do, and thus, the choice; embrace humanity, or wyrmhood. And just to muddle the waters, being a dragon does not mean you have to abandon humans as a species; it just means you are accepting it needs to be done in a draconic way, and that means playing by your Handler's rules.
    Last edited by Leliel; 02-09-2021, 04:20 PM.

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  • Mateus Luz
    replied
    Well, Greater Wyrms can possibly be less powerful than gods, what would give them at least some desire for this extra power and justify why some dragons have divine mantles.

    Leave a comment:


  • Florin
    replied
    Originally posted by FallenEco View Post
    But I just looked at Titanomachy again and there is quite a few draconic Titans, which got me wondering about Draconic Scions (or Legendary Heirs).
    The idea of being both a Heir and a Scion simultaneously.
    Since we have a couple of days before the character creation preview drops and this silly idea won't leave my head,might as well find out other people's thoughts on it.
    Well, being generally immune to fatebinding unless you're wearing a divine mantle makes Legend hard to justify. Although, it does sound like full dragons will have the option of being able to wear divine mantles as a Titan and/or a God.

    Leave a comment:


  • wyrdhamster
    replied
    A double Kickstarter on Scion 2E Dragon and Masks of the Mythos is coming to an end, only 9 days left. There are published mechanical chapters for both books, we can talk about them below.

    Leave a comment:


  • Errol216
    replied
    Originally posted by FallenEco View Post
    The idea of being both a Heir and a Scion simultaneously.
    Hm. I think the only thing that's mutually exclusive is Legend v Memory, and if that's the case, it seems pretty reasonable to simply... just have both. I don't see anything being particularly harder for doing so. There's some stuff like not being able to accept a divine Mantle without enough Legend, and not being able to ... stuff ... without enough Memory, but that's all story-driven anyways.

    Leave a comment:


  • FallenEco
    replied
    I know I said it is unlikely we'll see much in regards to Dragon characters waiting Legend outside of maybe the Greater Wyrm section of the Dragon Companion...
    But I just looked at Titanomachy again and there is quite a few draconic Titans, which got me wondering about Draconic Scions (or Legendary Heirs).
    The idea of being both a Heir and a Scion simultaneously.
    Since we have a couple of days before the character creation preview drops and this silly idea won't leave my head,might as well find out other people's thoughts on it.

    Also kind of hoping to unlock Denizen paths for the Mythos companion. Not even likely to be on the radar, but hey, I can hope.
    Last edited by FallenEco; 02-08-2021, 03:15 AM.

    Leave a comment:


  • reaperfrost8
    replied
    I may have a campaign idea in mind using the tindalos as an access point to go to new settings beyond regular scion like cyberpunk, shadowrun, worm or even world of darkness with the premise idea of the player characters spreading fate there as well as letting the various gods access the new setting with all that entails.

    Leave a comment:


  • No One of Consequence
    replied
    I kind of want to try working out a setting where the Gods and Dragons exist in a state of uneasy peace, and the PCs are a mixed group responsible for solving issues that might negatively impact the current situation. Sort of a mix of police procedural, slice of life, and spy thriller. Starring a Scion of Thor and her new partner, the Heir of Jormungandr.

    Leave a comment:


  • Leliel
    replied
    The Preview Chapter for the Setting, Miskatonic Hollow, came out. I quite dig it and the wide breath of settings it has - it comes off as a place you can come from and legitimately may want to go back to in most of the towns. I say most, because Innsmouth hates everyone not from Innsmouth, and probably a few people that are, and Dunwich is worse; seems the monstrous Whateley brother's astral body survived, and in fact has been much improved now that the mortal flesh that was blocking his mind from fully forming is gone, and he's manipulating the town above out of boredom while he finishes gestating. He's also one of the less terrible things about the town; Dunwich is dying, and the two families who run the town are accelerating it both to reign over the wreckage and to further a pointless feud. There isn't even a proper high school any more, because everyone who has kids and can leave has done so.

    Leave a comment:


  • Leliel
    replied
    Here we go:

    Atlach-Nacha

    Aliases: The Spider Goddess, Void Weaver, the Portal Keeper

    Beneath the remote mountain of Gunnbjørn Fjeld in Greenland, once known as Voormithadreth in the long-vanished (both in the sense of age and being largely erased from history by the dying Voormi people in retaliation for the empires of the day hunting them for sport), there is a cavern the size of a mountain, and a chasm deeper than the world. No human untouched by Legend has ever detected it; even beyond it being a Terra Incognita, it is not quite an Earthly place, because the same cavern is beneath the plateau of Leng in the Dreamlands, and within Cykranosh, the Legendary habitable version of Saturn. They are all the same cavern, and within it, is the same God and the reason for its multifarious nature; Atlach-Nacha, the Spinner in Darkness. In comparison to her kindred, she does not seem especially alien; she is a titanic spider, to be certain, but the seemingly inherent arachnophobia of much of humanity aside, spiders are not unfamiliar - so long as she does not notice an observer. The moment her attention is caught, her true nature shows itself as her carapace reshapes itself to grow a face that resembles the same species as the interloper; if there is more than one species there, she has no problem growing multiple. She does this for the sake of communication, as her alien mind recognizes that interlopers often need to have the other party in a conversation have recognizable expressions for the full breath of interactions, and for convenience, because even while she talks with her petitioners, her true head and spinnerets can continue their work on the vast web that spans her cavern and beyond; the Forever Web, a cosmic lattice by which she plans to one day create a permanent portal nexus between Earth and the Dreamlands, allowing creatures on both sides to cross between them simply by desiring to do so. She has worked on this so long that they are no longer truly separate; the Spider Goddess is the maker of the Web, and the Forever Web's purpose is to be built and worked upon, and so if the Spider's physical form is somehow destroyed, the purpose will override existence and call her back from nothing to continue working upon it.

    Atlach-Nacha's stories are mostly stories of the Forever Web; it is her obsession, her reason for being, the core of her thoughts and plans. She is one of the few Old Ones who is discerning about sacrifices made to her - not because she is especially picky, but because her priority is always to judge whether the benefit gained from integrating the sacrifice into herself or the Forever Web is worth the loss of efficiency in constructing the Web. It is simply far quicker to politely deny a sacrifice, or trade it to an ally Old One, then it is to go through the issue of having to consume or process one that is not as useful for her purposes. Those who find sacrifices that meet the Spinner's exacting specifications - which is often a sign of being quite wise in the structure of the Web - will find she is a gracious client, for the Web intertwines with much of existence; a simple pluck on its strands will bend Fate to shower her esteemed follower with wealth, wisdom, and arcane power, especially over the Dreamlands and the linking of points between planes. Some say that her oddly comprehensible personality is a sign she was mortal once, perhaps one of the sentient and often maliciously xenophobic spiders of Leng. Others say that she is their mother, and still others say that this is not a paradox, simply a temporal loop when dealing with creatures that already transcended time; the Spinner is created and creator of her chosen, just as she is with the Forever Web.

    The Scions of the Spider Goddess resemble their patron and occasionally parent (some say her the more human avatars she takes for the purpose of making a potential agent in the future are the ultimate source of legends of women who are also spiders, like Arachne or the jorogumo - though while often referred to as a female entity by humans, Atlach-Nacha is beyond gender and accepts whatever pronoun and form makes her efforts more productive) - they are almost always builders. What they build is depends on the Scion - one may be an architect, another a sculptor, a third a social butterfly that builds networks of friends - there has even been a few marketing executives that "build" a brand and business. What matters to the Spinner is that they take disparate elements and make them one, and they have a purpose in mind for it - if they ape the spider in another way, and know how to spin others into networks that amplify their efforts, the vibrations their dreams make within the Forever Web only become more enticing for her purposes. Her selection of Scions is inevitably an investment (except in the odd cases where people seem to have entangled with the Forever Web without her knowledge) - the Web will not be completed by her silk alone, it is a vast and sorcerous construction that is just as much an idea, an artificial law of physics, and a mathematical operation as it is a physical thing. Inevitably, she will require other weavers to help maintain and create parts she cannot directly guard, and other perspectives to watch for dangers and opportunities her obsessive mindset does not anticipate. Her Scions are selected for those who will see the completion of the Web, and the attenuation of humanity to a world of infinite possibilities and power, as a utopian dream, giving them an idealistic fervor and an ironclad loyalty the great spider. In her obsessions, however, Atlach-Nacha does not realize that on occasion, her chosen weavers see a passage to the Dreamlands for all as not universal salvation, but a passage for an army of nightmares to destroy the world as they know it; it is said the Ojibwe Nation native to the Northeast of North America was taught how to make dreamcatchers by a rogue Scion of the Spider Goddess, or at least that they discovered they could ward away living dreams as well as more familiar curses through her efforts. But even the rebels do not truly hate the Spinner - they pity her, because in the end, it is arguable that Atlach-Nacha does not know why she spins the Forever Web and string the worlds together, only that she must.

    Callings: Creator, Corruptor, Liminal

    Purviews: Artistry (Weaving), Beasts (Arachnids), Darkness, Deception, Epic Dexterity, Epic Stamina, Forge, Fortune, Journeys, Passion (Obsession),

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