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Lovecraftian mythos in Scion

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  • happilyevil321
    started a topic Lovecraftian mythos in Scion

    Lovecraftian mythos in Scion

    So as the title says, how would the lovecraftian (or cthulhu) mythos fit in the Scion setting? What would the many deities and old ones be? Titans? Gods? Something else? And could they have or would they have scions themselves? What would the other pantheons reaction be?

  • Leliel
    replied
    Originally posted by Magicjohnny View Post

    This reminds me of a joke about the Deva: they read the contract for being a Mythos deity and nodded agreeingly to all of it like being incomprehensible to humans and being cosmic and universal in scale and grandeur until they got to the part of having to either not care about humanity or be actively malevolent towards them and they went “fuck that”
    Ironically, the Mythos we got seems like they'd get along-ish with the Deva, or at least the Palas. Awareness from another perspective is Enlightenment, and given how the defining ability of Awareness is to delete Fatebindings - well, suddenly a lot of attachment seems quite a bit less difficult to let go of.

    The bird fights its way out of the egg. The egg is the world. Who would be born must first destroy a world.

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  • Magicjohnny
    replied
    Originally posted by Kyman201 View Post

    Want big cosmic entities that outright say "I exist on a level you can't understand and frankly you can't even comprehend my true form, have some forbidden sorcery"? The Teotl and the Deva can fit that niche nicely.
    This reminds me of a joke about the Deva: they read the contract for being a Mythos deity and nodded agreeingly to all of it like being incomprehensible to humans and being cosmic and universal in scale and grandeur until they got to the part of having to either not care about humanity or be actively malevolent towards them and they went “fuck that”

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  • Leliel
    replied
    First preview of Masks went up.

    The dominant theme of the Mythos, and their Scions, is one of disruption - they are an alien element, neither good nor evil, but one that forces others to confront questions they never had before.

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  • Penelope
    replied
    Just posted about this topic under the Kickstarter thread.

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  • chaoticsilly
    replied
    I don't know if this has been mentioned in this thread, but from the description we've seen of Masks of the Mythos so far, I got Bloodborne vibes. The hunters in Bloodborne are essentially mythos scions in a sense, and I'm wondering if you could take this Masks in a similar direction at that game. You are on an unfathomable mission from your eldritch patron that drives you to hunt down corrupted creatures and upstart gods. Could a mythos scion, set on a path towards enlightenment, make their way to killing an incarnation of Ra? As they grow, do their Awakening allows them to see through the glamour of reality and finally acknowledge the forces at work behind the scenes? Or, at least, think they see and understand the inner workings of the World. But every action you take also drives the World deeper into a nightmarish abyss and the people around you become the monsters you are tasked with hunting. And the finale isn't ascending to godhood, but finally waking up from the nightmare.

    Or something like that.

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  • jollycooperative
    replied
    Originally posted by Jürgen Hubert View Post

    And as another thought: Perhaps we should see most the Great Old Ones simply as gods of distant, possibly long-lost alien civilizations. And perhaps that goes vice versa. How would Thor, or Apollo, or any of the other Gods of the terrestrial pantheons be worshiped by intelligent crustaceans on a tidally locked world at the other end of the galaxy? Perhaps your player characters might even get there and find out![/FONT][/COLOR]
    "To this day my pseudopoda tremble at the recording of the dread cults of the war-god Tu-Hor, an unwholesome affectation of those strange deviants that dwell in the Depths of Yuggoth... I had the misfortune of observing their blasphemous gatherings in front of their hideous idol, a strange bipedal hairless ape-thing, its orifices and sensory organs spread solely through is head, holding an eldritch icon... I barely obscured my revulsion as they cavorted around their idol consuming a solution of rotten grains..."

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  • Jürgen Hubert
    replied
    Originally posted by Maitrecorbo View Post
    To interject a little something.
    Its important to note that baseline scion already has both cosmic horror and existential horror in the setting if you look for it.

    For examples of cosmic horror you have threats like Apep wanting to literally eat the sun. Which is pretty cosmic and fairly horrifying to thing of it happening.
    Another example would be the Tzitzimime pf Aztec mythology which are squeleton "demons" from the stars (or even the stars themselves) and want to come to earth to eat people (or help someone give birth, its 50/50). If you look to the night sky and count the stars, each is a tzitzimime so the number of the threat is pretty horrifying (and cosmic).

    As for existential horror, i feel there are 2 places it can be found in the setting.
    You have firstly what apotheosis means.
    The processes of becoming a god include shedding your mortality. In some pantheon that would mean discarding everything that makes you a person. Which is a pretty horrifying propect.
    And even in pantheon where its less extreme there is always something that is forever lost or altered.
    Yeah, that's the route I would go for myself. It's usually assumed that, in the Cthulhu Mythos, humans are meaningless... but the Scions (irrespective of their lineage) can become Gods in their own right, so they are hardly "meaningless".

    " The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy. Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom."

    Thus, when incorporating the Cthulhu Mythos into a Scion game, I would emphasize the Transhumanist aspects - as they become more powerful, the Scions will also become less human.

    And as another thought: Perhaps we should see most the Great Old Ones simply as gods of distant, possibly long-lost alien civilizations. And perhaps that goes vice versa. How would Thor, or Apollo, or any of the other Gods of the terrestrial pantheons be worshiped by intelligent crustaceans on a tidally locked world at the other end of the galaxy? Perhaps your player characters might even get there and find out!

    Leave a comment:


  • Leliel
    replied
    Originally posted by Penelope View Post

    Wb the guy from Dunwich Horror? Was he Born or Chosen of Yog-Sothoth?
    Born, definitely, and I think why proof Born doesn't happen that often. The Whateleys had one sibling who was a quick-growing mutant, and the other a kaiju.

    EDIT: Also, by the sound of it, Scion Lovecraft is going to have a big ol' bullet through one tenet of Lovecraftia; that anything associated with the Great Old Ones is inherently bad. Because you're playing people who were literally infused with their power and can hate the effects they have on the world. Hell, Erich Zahn is explicitly a Scion of Azathoth, and his entire life and death is about keeping him nice and asleep. I can see a Scion of Nyarlathotep being a conspiracy theory debunker, wrecking toxic worldviews and forcing their adherents to accept in the grand scheme of things, sometimes shit just happens. No sentience.

    I'm betting Lovecraft, in-universe, was a Scion of Cthulhu. That fiction he wrote? He didn't realize he was writing recruitment materials. Heavily biased, myopic materials, but that helps filter out the people who decided they care about being ugly or accepted by humanity. The High Priest awaits the congregation.
    Last edited by Leliel; 01-20-2021, 06:19 PM.

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  • Penelope
    replied
    Originally posted by Dataweaver View Post
    Most Mythos Scions are Chosen (by the Stars). Born Scions are exceptionally rare. As such, I'd say that the typical Mythos Scion wouldn't talk about “our parents”; they'd talk about “the Old Ones who screwed up my life”.
    Wb the guy from Dunwich Horror? Was he Born or Chosen of Yog-Sothoth?

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  • wyrdhamster
    replied
    Originally posted by jollycooperative View Post
    (Awesome ideas on Mythos-only and MultiPantheon games with Mythos)
    Totally agree! I may even use in MultiPantheon game the Theros of Atlantis as 'coming from depths of cosmos to herald Pantheons against Old Ones threat'!

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  • Dataweaver
    replied
    Most Mythos Scions are Chosen (by the Stars). Born Scions are exceptionally rare. As such, I'd say that the typical Mythos Scion wouldn't talk about “our parents”; they'd talk about “the Old Ones who screwed up my life”.

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  • jollycooperative
    replied
    It seems to me like the easiest way to cover both sides of the issue is playing with solo Mythos vs. Multi-pantheon games.

    Playing a Mythos-only game fits heavily into the classic "Cosmic Horror" profile of an insignificant humanity temporarily adrift in a vast and unfeeling cosmos populated by alien creatures who are so far beyond us their collective reaction to human history is apathy, and where any struggle against these forces is a temporary reprieve from the forces of the Crawling Chaos that carries massive costs both physically and spiritually.

    Or you could play a more pulpy multi-pantheon game where heroic Scions band together against a monstrous and alien threat, sort of like a pseudo-titanomachy. There's nothing wrong with Lovecraft-lite, and there's a sort of inherently cool appeal to a tableau of Poseidon fistfighting Dagon, or Nyarlathotep joining forces with Apep-cultists in his mad drive towards entropy, or maybe a Scion of the Teotl vowing to sacrifice the hearts of one hundred nightgaunts to Tezcatlipoca.

    Or hell, maybe even a subversion of the entire formula. After all, the strife of divine parents and their children is a central theme of Scion, and (until the manuscript proves me wrong) there's nothing saying that the Mythos scions can't turn around and say "Hey, our parents are huge dicks, we probably shouldn't do what they say." I do think there's some fertile ground for a critique and recontextualization of Cosmic Horror through that lens - you could easily portray Mythos scions as lost children, looking to the other Pantheons of the world in guidance on what it means to be a proper deity, while others fall prey to the madness and nihilism of their condition and try to bring the Lovecraftian armageddon.

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  • Trippy
    replied
    Originally posted by omenseer View Post
    I am curious as to their take on the idea of a campaign where only the Mythos is real.
    I see it like a battle of paradigms, a bit like Mage. One pantheon (the Mythos) will be attempting to eradicate all others.

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  • Dataweaver
    replied
    Originally posted by omenseer View Post
    I am curious as to their take on the idea of a campaign where only the Mythos is real.
    Mysteries of the World has a group of setting dials, one of which is “how many of the Pantheons are real?” This would basically be turning that one all the way down to one: the Mythos.

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