So, as a GM, I’m having trouble keeping the tension pool filled. As a result, I tend to hoard it, instead of using it more freely to throw grit into the player’s gears. I also feel like the players aren’t getting (and therefore aren’t using) momentum as easily as I’d like.
One issue is the interpretation of “Failure Deeds”. Do I get a point of threat anytime a character performs any action that could be considered a failure deed? Or only when they explicitly perform a failure deed to change one of their callings? We’ve been playing the later interpretation—but the earlier one would put more threat in my pool.
I’ve also been toying with the idea of letting players convert extra successes into momentum that they can put into their pool (up to the 2x player max). Similarly, there are often times when the rules say a roll should have a complication, but I can’t come up with anything good. It would be great if I could just convert the complication’s level into Tension if the complication isn’t paid off. This mirror’s the way 2d20 games handle their momentum/threat economy, and I feel like the momentum/threat economy flows a lot better in those games. Does anyone see any problems with these changes?
Alternatively, does anyone have any other suggestions on how to better increase the flow of momentum and tension?
One issue is the interpretation of “Failure Deeds”. Do I get a point of threat anytime a character performs any action that could be considered a failure deed? Or only when they explicitly perform a failure deed to change one of their callings? We’ve been playing the later interpretation—but the earlier one would put more threat in my pool.
I’ve also been toying with the idea of letting players convert extra successes into momentum that they can put into their pool (up to the 2x player max). Similarly, there are often times when the rules say a roll should have a complication, but I can’t come up with anything good. It would be great if I could just convert the complication’s level into Tension if the complication isn’t paid off. This mirror’s the way 2d20 games handle their momentum/threat economy, and I feel like the momentum/threat economy flows a lot better in those games. Does anyone see any problems with these changes?
Alternatively, does anyone have any other suggestions on how to better increase the flow of momentum and tension?
Comment