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Momentum and Virtues

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  • Hark
    started a topic Momentum and Virtues

    Momentum and Virtues

    How does momentum work what spending it related to virtue?

    I've probably read everything in Hero and Origin related to virtues and momentum a hundred times and I still can't wrap my head around what it is try to say. Can someone spell it out for me in full detail, ideally with examples and numbers to make it clear?

  • milo v3
    replied
    Dragon actually explains how it works. Will post a snippet once I'm back at my computer. But yes, the bonus is variable. Ranges from +1 per momentum to +3 per momentum.

    When a player spends Momentum on the roll to take an action that reinforces his Cipher —
    again, deliberately or not — he gains one extra die per Momentum spent per step toward Cipher
    from the center — which is to say, after one step toward Cipher he gains +2 dice per Momentum
    rather than +1, and at the far end he gains +3. He gains the same in the other direction when he
    spends Momentum to willingly and actively reject his Cipher or embrace his Defection.
    Last edited by milo v3; 02-23-2021, 11:35 PM.

    Leave a comment:


  • Seeker1728
    replied
    Originally posted by Hark View Post
    The book makes it sound like you get a variable number of dice based on where you are on the virtue track and then doesn't clearly explain how many dice that is.

    If the link you posted is accurate then the whole section on virtues is extremely poorly worded.

    I have to 2nd your opinion Hark , my table had a session come to a screeching halt as we debated and tried to decode what the authors were trying to say on this same subject. Kyman201's post did a significantly better job of explaining the concept, but we didn't discover it in time to avoid some becoming quite irate with the system.

    I don't mean to be overly critical of the writing (too late?), but having written a few manuscripts myself I know how demanding it can be to articulate and present ideas to where what you mean is understood, but unfortunately there are more than a few subjects we encountered where consulting multiple books and hunting on the forums was required for my table to sort out what was trying to be said.

    Scion's creative material is brilliant, and it has some very interesting concepts within it's rules, but quite a few people I've reached out to for assistance have shared my frustrations with the system as written. Much as I did with Exalted, I had to finally turn to a different body of rules to represent the setting with.

    But for the sake of Storypath's fans, I would humbly suggest OPP seriously consider combing through this forum for posts that sought greater clarity on the rules and what was meant, learn from the significantly better examples some members have submitted, and then release a more clearly written version for all their Storypath titles with lessons learned.

    Leave a comment:


  • TheStray7
    replied
    Originally posted by Hark View Post
    The book makes it sound like you get a variable number of dice based on where you are on the virtue track and then doesn't clearly explain how many dice that is.

    If the link you posted is accurate then the whole section on virtues is extremely poorly worded.
    Yes. I completely share your assessment here, having had to wade through the section my own self.

    Leave a comment:


  • Hark
    replied
    The book makes it sound like you get a variable number of dice based on where you are on the virtue track and then doesn't clearly explain how many dice that is.

    If the link you posted is accurate then the whole section on virtues is extremely poorly worded.

    Leave a comment:


  • Mateus Luz
    replied
    Check this post, it has a good review of how virtues work

    http://forum.theonyxpath.com/forum/m...09#post1311309

    Leave a comment:

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