So, creating a character I kinda realized how crazy Doppelganger really is. For context I'm creating a Scion of Sun Wukong who happens to still be a high school student. I personally don't plan to abuse this to do anything to crazy unless it is for some gag stuff without any real consequence.
Initially, I saw it as a way to safely skip classes for the character, and generally get up to mischief. Then I stopped to consider long term needs. For Scion it isn't unreasonable to expect characters to do some world traveling. I thought maybe doppelganger might work for that until I remembered the time limit. That then reminded me of the fact that a clone has all of the same stats as a the character including knacks, so a clone also has the Doppelganger knack. Which raises the question, could a clone reset the time limit on doppelganger by making a clone of itself? This further raises the question of all sorts of shenanigans. How many doppelgangers could one have, could the number really grow exponentially as each clone starts making more clones? Setting aside the numbers game for a moment there are other narrative issues. Leaving a clone behind to cover a characters daily life seems readily prone to being attacked a some point. For a Scion, avoiding violence seems almost unavoidable. So how much could a clone accomplish in a fight? Obviously, run away, and serve as a distraction, but could a clone block an opponent from passing by getting in close range and opposing disengage attempts? Could a clone make fake attacks and put an opponent on the defensive? It seems reasonable that a clone could push a button, but then could a clone push a button that fires a missile? If so that would be an attack, so could a clone make real attacks? Do any combat limitations even matter is the clone is fighting against trivial opponents? Basically all of this is the kinda stuff Sun Wukong would do, but there is game balance to consider, so that comes more an issue.
Could I leave a clone behind to live my character's mundane life while off adventuring?
Could a clone make a new clone using the doppelganger knack, which it obviously possesses?
Could a clone effectively reset its own time limit by making a new clone to take its place?
Could I take the time with my clones to make an exponentially growing army of clones?
Could a clone participate in combat at all? Could it initiate combat? What if someone else initiated combat?
Could clone participate in a chase scene?
Could a clone block an enemy from passing by opposing disengage actions?
Could a clone make fake attacks as a distraction?
Could a clone make real attacks?
Could a clone instead act as a leader commanding followers or other NPCs in combat?
Do combat restriction even matter if the clone is up against trivial opponents?
Feel free to discuss doppelganger and any other limitations and issues that would arise from it.
Initially, I saw it as a way to safely skip classes for the character, and generally get up to mischief. Then I stopped to consider long term needs. For Scion it isn't unreasonable to expect characters to do some world traveling. I thought maybe doppelganger might work for that until I remembered the time limit. That then reminded me of the fact that a clone has all of the same stats as a the character including knacks, so a clone also has the Doppelganger knack. Which raises the question, could a clone reset the time limit on doppelganger by making a clone of itself? This further raises the question of all sorts of shenanigans. How many doppelgangers could one have, could the number really grow exponentially as each clone starts making more clones? Setting aside the numbers game for a moment there are other narrative issues. Leaving a clone behind to cover a characters daily life seems readily prone to being attacked a some point. For a Scion, avoiding violence seems almost unavoidable. So how much could a clone accomplish in a fight? Obviously, run away, and serve as a distraction, but could a clone block an opponent from passing by getting in close range and opposing disengage attempts? Could a clone make fake attacks and put an opponent on the defensive? It seems reasonable that a clone could push a button, but then could a clone push a button that fires a missile? If so that would be an attack, so could a clone make real attacks? Do any combat limitations even matter is the clone is fighting against trivial opponents? Basically all of this is the kinda stuff Sun Wukong would do, but there is game balance to consider, so that comes more an issue.
Could I leave a clone behind to live my character's mundane life while off adventuring?
Could a clone make a new clone using the doppelganger knack, which it obviously possesses?
Could a clone effectively reset its own time limit by making a new clone to take its place?
Could I take the time with my clones to make an exponentially growing army of clones?
Could a clone participate in combat at all? Could it initiate combat? What if someone else initiated combat?
Could clone participate in a chase scene?
Could a clone block an enemy from passing by opposing disengage actions?
Could a clone make fake attacks as a distraction?
Could a clone make real attacks?
Could a clone instead act as a leader commanding followers or other NPCs in combat?
Do combat restriction even matter if the clone is up against trivial opponents?
Feel free to discuss doppelganger and any other limitations and issues that would arise from it.
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