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Knacks slots by calling dots?

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  • Knacks slots by calling dots?

    Hello guys!

    I need some help to understand the mechanics behind “active knacks slots”,when a player have trickster 3 dots guardian 2 dots and sage 1 dots, that means their can have 6 knacks slots? Or that mean their have 3 knacks slots just for trickster knacks, 2 slots just for guardian knacks and 1 slot for sage knack?

  • #2
    The latter.

    3 dots in Trickster means that you get Knacks only for that Calling and can use either three Heroic Knacks or 1 Immortal and 1 Heroic Knack per session.

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    • #3
      I got it, thanks for the answer man, it make a lot more sense now.

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      • #4
        You can break that rule a bit if you have a Guide that teaches another Calling - and use your knack slots for Knacks for that Calling without having to actually have the Calling as one of your three.
        Last edited by glamourweaver; 05-10-2021, 11:11 PM.


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        • #5
          So just being sure. Ignoring the guide or relic scenario, the above case of 3, 2,1 would allow 3 trickster slots, 2 guard slots, and a sage slot?

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          • #6
            Originally posted by nalak42 View Post
            So just being sure. Ignoring the guide or relic scenario, the above case of 3, 2,1 would allow 3 trickster slots, 2 guard slots, and a sage slot?
            Yes. And remember that characters start with 5 Calling dots at Hero level, so the possible combinations from the start would be:

            3, 1, 1
            or
            2, 2, 1

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            • #7
              Originally posted by nalak42 View Post
              So just being sure. Ignoring the guide or relic scenario, the above case of 3, 2,1 would allow 3 trickster slots, 2 guard slots, and a sage slot?
              Relic knacks, as opposed to almost all other knacks provided by Birthrights, don't normally eat up 'Knack slots'.


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