I have a few oddball things that I couldn’t find a satisfactory answer anywhere else.
1) Defense: The book says you can “reflexively” roll a Resistance attribute in response to an attack, but is it a “reflexive action” and count in mixed actions? Does the defense roll add to the base 1, or is it a “successes rolled, minimum 1” situation?
2) Mixed Actions: You take the lower die pool and split successes, but if the reflexive action doesn’t require a roll, do you just roll the dice for the action that does? Like if you wanted to draw a gun and fire it, the drawing from a holster wouldn’t need a roll, but do you have to assign it one for a mixed action?
3) Surprise Attacks & Defense: I’d assume on a successful surprise attack, the surprised people don’t get to roll defense? How would this change Antagonists that just have a higher flat score? Treat it as 1, like the PCs do?
4) Antagonists & Defensive Stunts: Can an antagonist use it’s defense score to buy stunts, like Dive to Cover?
5) Bashing vs Lethal Damage: Other than describing different kinds of conditions, is there any mechanical differences in these two types of damage? I know aggravated can only be healed by magic, but is there something like bashing will go away on its own in the 2 days/weeks, but lethal needs care?
6) Deeds: Pg 94 says 3 Deeds and there is 1 slot for each kind of Deed on the sheet. Pg 99 says you can have a max of 5 Deeds. There does not state a way to gain more, unless the Tweak allows additional ones instead of replacement ones.
That’s all I have for now, but I may come back after reading more.
1) Defense: The book says you can “reflexively” roll a Resistance attribute in response to an attack, but is it a “reflexive action” and count in mixed actions? Does the defense roll add to the base 1, or is it a “successes rolled, minimum 1” situation?
2) Mixed Actions: You take the lower die pool and split successes, but if the reflexive action doesn’t require a roll, do you just roll the dice for the action that does? Like if you wanted to draw a gun and fire it, the drawing from a holster wouldn’t need a roll, but do you have to assign it one for a mixed action?
3) Surprise Attacks & Defense: I’d assume on a successful surprise attack, the surprised people don’t get to roll defense? How would this change Antagonists that just have a higher flat score? Treat it as 1, like the PCs do?
4) Antagonists & Defensive Stunts: Can an antagonist use it’s defense score to buy stunts, like Dive to Cover?
5) Bashing vs Lethal Damage: Other than describing different kinds of conditions, is there any mechanical differences in these two types of damage? I know aggravated can only be healed by magic, but is there something like bashing will go away on its own in the 2 days/weeks, but lethal needs care?
6) Deeds: Pg 94 says 3 Deeds and there is 1 slot for each kind of Deed on the sheet. Pg 99 says you can have a max of 5 Deeds. There does not state a way to gain more, unless the Tweak allows additional ones instead of replacement ones.
That’s all I have for now, but I may come back after reading more.
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