So this is something I've been putting together, slowly, & it finally feels done. The basic idea that gave birth to it is basically "what if a scion inherited some divine essence from someone not responsible for their scionhood?"
This will be covered in roughly four posts:
Divinity: responsible for your Divine Drift.
Divine Patron: responsible for making you a scion.
You have some connection to a divine figure (god, titan, or primordial) other than your divine patron. A Divine Drift squeezes into the same slot as a Calling.
To implement decide which divine character will be acting as the divinity. Look at their Callings, their personality, stories in which they feature, powers which they wield. Select 3-8 Knacks that make sense. A fairly straightforward strategy would be to pick two Knacks from each of the divinity’s three Callings, & it’s the one I used when building the example Divine Drifts, but really the Knacks can from basically anywhere as long as the fit with who the divinity is.
It could be worth it to look at coming up with a custom Knack if you have a good idea, can have it make contextual sense, & works mechanically in-game.
A scion cannot have a god/titan/primordial as both divinity & divine patron, the Divine Drift would, for want of a better phrase, get overwhelmed by the nature of the incoming divine power & effectively disappear.
This will be covered in roughly four posts:
- Basic overview of how it works, plus some terminology
- Some example Divine Drifts that I cobbled together to help me figure out the mechanics of it
- A custom Knack I built that felt appropriate & needed given the topic
- A general wrap-up
Divinity: responsible for your Divine Drift.
Divine Patron: responsible for making you a scion.
You have some connection to a divine figure (god, titan, or primordial) other than your divine patron. A Divine Drift squeezes into the same slot as a Calling.
To implement decide which divine character will be acting as the divinity. Look at their Callings, their personality, stories in which they feature, powers which they wield. Select 3-8 Knacks that make sense. A fairly straightforward strategy would be to pick two Knacks from each of the divinity’s three Callings, & it’s the one I used when building the example Divine Drifts, but really the Knacks can from basically anywhere as long as the fit with who the divinity is.
It could be worth it to look at coming up with a custom Knack if you have a good idea, can have it make contextual sense, & works mechanically in-game.
A scion cannot have a god/titan/primordial as both divinity & divine patron, the Divine Drift would, for want of a better phrase, get overwhelmed by the nature of the incoming divine power & effectively disappear.
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