On start I want to point out I’m a fan of Scion 2E, as gameline. I love the setting, love especially effort put in to representing gods with good faith from original their cultures. I love general idea of mechanical engine of Storypath. ( even running Polish FB group about those games. ) I still want to run Scion 2E.
However, after whole year of running Scion 2E, I found one large problem with Rules As Written – that, many times, for Boon or other powers authors used term Complication to mean Difficulty, in reality. Rule are so written that using correct, definition based Complication – the ‘Yes, but’ variant of success – are impossible to achieve in correct way. Where is Difficulty is flat out rising of success to get ‘victory’ in the particular action. Here are only two examples from my own game I found in gameplay.
Both are Boons, so I quote them, to point the problem with them…
Visage Great And Terrible from Beauty Purview
The line between beauty and monstrosity is drawn by your hand. Your very appearance instills your enemies with the absolute terror of confronting your divinity. Trivial targets automatically flee from you, while other characters face a +2 Complication on any action that does not somehow help them flee your presence.
Analysis of Visage…
So power get’s a +2 Complication on any action that do not leads to fleeing the presence, hmm. So if we have, for example combat or contest building the machines with Boon source, it’s ‘Complication’ that you need to buy or… You cannot win in your action take. Combat, contest, whatever. It’s not ‘Yes, but’ take – it simply is ‘No’. Should be Difficulty increase here, not Complication.
Second example…
Master of Disease from Health Purview
You can withhold the benefits of Health from your foes, magically inflicting disease upon them. This imposes both a +5 disease Complication and the Divine Plague Condition. Until the Condition is resolved with magical healing, the target cannot buy off the Complication or have it treated mundanely. A mortal target who fails to resolve the Condition within (12 − Legend) months suffers automatic death.
Analysis of Master of Disease…
So we get example with +5 Complication – almost impossible to get in the one roll without high Scale for roller. But let’s look on logical usage of power. Boon target of Master will get this +5 Complication to all and any actions, they are sick. Let’s even look from Storyguide perspective – ‘what wrong can go for Boon target if they not buy this Complication?’ Well, as Boon say, you are super sick. When you are super sick and got ‘bad effects from illness’ –you have very large difficult or even impossible to achieve your planned actions. Logically analysing, it’s not ‘Yes, but’, simply it’s ‘No’. Should be Difficulty increase here, not Complication.
Sum up: Those two are only my two examples I found myself. Many SGC I talked to found the same problem in other powers. It is frustrating problem, as each power you analyse on spot in the game you run, you must question ‘is this really Complication – or Difficulty in hiding’. 🤨
Solution: In my games, I just make simple and clear fix for those powers – If Complication is mandatory, in logical sense for power effect, I just change it for increase of Difficulty to achieve action. Visage… generates +2 Difficulty rise for enemies seeing character. With Master of Disease I still have a bit balance issue, as +5 Difficulty is surely too much – as it should be a really nasty power, I think about +3 Difficulty and possible 1 Injury level per scene of actions for target.
However, after whole year of running Scion 2E, I found one large problem with Rules As Written – that, many times, for Boon or other powers authors used term Complication to mean Difficulty, in reality. Rule are so written that using correct, definition based Complication – the ‘Yes, but’ variant of success – are impossible to achieve in correct way. Where is Difficulty is flat out rising of success to get ‘victory’ in the particular action. Here are only two examples from my own game I found in gameplay.
Both are Boons, so I quote them, to point the problem with them…
Visage Great And Terrible from Beauty Purview
The line between beauty and monstrosity is drawn by your hand. Your very appearance instills your enemies with the absolute terror of confronting your divinity. Trivial targets automatically flee from you, while other characters face a +2 Complication on any action that does not somehow help them flee your presence.
Analysis of Visage…
So power get’s a +2 Complication on any action that do not leads to fleeing the presence, hmm. So if we have, for example combat or contest building the machines with Boon source, it’s ‘Complication’ that you need to buy or… You cannot win in your action take. Combat, contest, whatever. It’s not ‘Yes, but’ take – it simply is ‘No’. Should be Difficulty increase here, not Complication.
Second example…
Master of Disease from Health Purview
You can withhold the benefits of Health from your foes, magically inflicting disease upon them. This imposes both a +5 disease Complication and the Divine Plague Condition. Until the Condition is resolved with magical healing, the target cannot buy off the Complication or have it treated mundanely. A mortal target who fails to resolve the Condition within (12 − Legend) months suffers automatic death.
Analysis of Master of Disease…
So we get example with +5 Complication – almost impossible to get in the one roll without high Scale for roller. But let’s look on logical usage of power. Boon target of Master will get this +5 Complication to all and any actions, they are sick. Let’s even look from Storyguide perspective – ‘what wrong can go for Boon target if they not buy this Complication?’ Well, as Boon say, you are super sick. When you are super sick and got ‘bad effects from illness’ –you have very large difficult or even impossible to achieve your planned actions. Logically analysing, it’s not ‘Yes, but’, simply it’s ‘No’. Should be Difficulty increase here, not Complication.
Sum up: Those two are only my two examples I found myself. Many SGC I talked to found the same problem in other powers. It is frustrating problem, as each power you analyse on spot in the game you run, you must question ‘is this really Complication – or Difficulty in hiding’. 🤨
Solution: In my games, I just make simple and clear fix for those powers – If Complication is mandatory, in logical sense for power effect, I just change it for increase of Difficulty to achieve action. Visage… generates +2 Difficulty rise for enemies seeing character. With Master of Disease I still have a bit balance issue, as +5 Difficulty is surely too much – as it should be a really nasty power, I think about +3 Difficulty and possible 1 Injury level per scene of actions for target.
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