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  • Originally posted by Maitrecorbo View Post

    The only real difference wouls be that this god has less fatebindings. Of which the precise mechabics are unknown at the god tier as that book isnt out yet.
    So ... form the only info we have so far id say this is a god with less capacity to regain legend.
    Extrapolating from this (and thus probably being wrong), id go with a god with no capacity to regain legend.

    Aside from that i dont think there is much diffence with any other god.
    hmmm whilst i like this reading i think that ties the mythos of the game more to things in the vein of neil gaimen's american gods while i think im looking more for neil gaimen's sandmen, IE the endless vs wedensday and his ilk. Which has made me realize for the game i want to run (at least until i have word from on-high about how this actually works) im going to go with the idea of a more elemental god who lakes an understanding of the world and is there for much more difficult to understand or deal with.

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    • If a God has been forgotten, do they even exist?

      If at one point, humanity of old worshipped ancient beings, but we lost their tales and deeds to identify them, can we even say what they are?

      I personally would run it that Gods that are that forgotten, to the point where there are no memories or records of them anywhere with anybody... They're gone. Forever. The Mantle of that God no longer exists as none speak of their Deeds or Legend. Their name is lost.

      Some would say they never existed, much like how the Gods that exist always were.

      Edit: I'm assuming you mean... Totally hidden. In one of the books there's a sidebar on the potential Gods whom are so lost that we don't even know that they existed. Mentions of a hypothetical Neolithic figure of Bear or First Hunter.

      Like, we do have recordings and records of say, the Nemetondevos of the Gauls. I'm assuming you mean a magnitude of lost beyond that. And in that case, if you can say without hyperbole that no human or source exists to tell of the God.. Again, do they even exist? I would say no.
      Last edited by Kyman201; 07-11-2019, 05:06 PM.


      Disclaimer: I'll huff, grump, and defend my position, but if you're having fun I'll never say you're doing it wrong.

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      • Sorry if this has already been asked, but I'm not seeing reference to it anywhere. How many scions are there in the World? I'd guess someone in the high four figures but wanted to get another take on it.

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        • Originally posted by angryicecream View Post
          Sorry if this has already been asked, but I'm not seeing reference to it anywhere. How many scions are there in the World? I'd guess someone in the high four figures but wanted to get another take on it.
          The book explicitly says it's not giving any numbers or statistics. The number of Scions in the World is "As many as your game needs"

          Some play low. I know Watcher has mentioned he only has like... 1-3 Scions per Pantheon in his games.

          I personally don't bother keeping a number more precise than "Most people won't meet one in person"


          Disclaimer: I'll huff, grump, and defend my position, but if you're having fun I'll never say you're doing it wrong.

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          • Originally posted by angryicecream View Post
            Sorry if this has already been asked, but I'm not seeing reference to it anywhere. How many scions are there in the World? I'd guess someone in the high four figures but wanted to get another take on it.
            First, what Kyman said is the best way to look at it. There are exactly the number of scion you need for your game in The World.

            But, for what its worth, here are the numbers i like to run with.

            Origins tier scions. Not really common but really more numerous than one might expect.
            Hero tier, Between 1 and 3 for the corebook pantheon and either 1 or none for the rests of the pantheons in The World.
            Demigod. 2 bands of scion (sometimes but rarely 3) at that tier per several generations from various pantheons.
            Not seen a scion get to god since a long time now. (hint hint players would be first in a long while).

            Of course, i'd change any of that as soon as i think it might be more fun otherwise.


            Completed campaign: Scion 2nd Edition. Les Légendes Currently playing: Being a dad for a 2year old daughter anf a 1 year old son.

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            • Originally posted by Maitrecorbo View Post
              Origins tier scions. Not really common but really more numerous than one might expect.
              Hero tier, Between 1 and 3 for the corebook pantheon and either 1 or none for the rests of the pantheons in The World.
              Demigod. 2 bands of scion (sometimes but rarely 3) at that tier per several generations from various pantheons.
              Not seen a scion get to god since a long time now. (hint hint players would be first in a long while).
              That is one aspect I never thought much about, the Demigods are immortal, so several generations will raise to immortal (not that many, but still distributed on several generations) and form bands just because there is not that many scions “leveling”.
              The number of demigods and gods that just stop levelling is high, while most heroes die before ascending, most demigods just achieve immortality and find a place to stay for eternity in a Terra Incognita, as leader of a population or just using their powers to have a nice “forever after”.

              Ascending further than Demigod is a competition, the higher you are, more the gods are looking for you, and they may not like the idea of a new god to take some of their mantles or positions on the pantheon politics.

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              • Originally posted by Mateus Luz View Post

                That is one aspect I never thought much about, the Demigods are immortal, so several generations will raise to immortal (not that many, but still distributed on several generations) and form bands just because there is not that many scions “leveling”.
                The number of demigods and gods that just stop levelling is high, while most heroes die before ascending, most demigods just achieve immortality and find a place to stay for eternity in a Terra Incognita, as leader of a population or just using their powers to have a nice “forever after”.

                Ascending further than Demigod is a competition, the higher you are, more the gods are looking for you, and they may not like the idea of a new god to take some of their mantles or positions on the pantheon politics.
                Haha haha Demigod are emphatically not immortal. Like, examples of Demigod tier myths include the likes of Achilles, CuChulainn, and Gilgamesh.

                They, uh, kinda weren't immortal. Maybe Gil lived a long time, but he still died.

                Hell, even Demigods who achieved Apotheosis in the game line like Herakles and Iulius may have become Gods, but the final step involved dying, very painfully.

                Yeah, most Demigods live hard and die messily. I wouldn't worry about them sticking around too long


                Disclaimer: I'll huff, grump, and defend my position, but if you're having fun I'll never say you're doing it wrong.

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                • Given the power he’s portrayed as wielding relative to confirmed Demigod tier figures, Achilles might not qualify in Scion terms. Yes he was the deadliest warrior in the Trojan War, but that whole generation were a niche below the peak figures of the Age of Heroes - i’m not sure he ever broke above Hero tier in mechanical terms.


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                  • I'm not sure if this is the appropriate forum to ask this question, but where mechanically do you start blurring the lines between Hero and Demigod?

                    As a concrete example that sparked this question, one of my players has a magic casino riverboat. We were talking about allowing it to transport itself between the rivers of the world. My first thought was a unique knack that allowed it to marvel the stars boon in the water purview. The main rub came up mechanically that the stars boon Starry Path allows only up to 4 people (non scions and fatebound mortals) to come with you... is allowing a boatful of mortals - crew and potentially passengers - and the boat itself to come with you pushing this into demigod territory?

                    If there's a better forum thread I'll take it there, but thanks for the help!

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                    • Technically the mortals in the boat would be trivial targets so they wouldnt necessariiy count for limits and stuff.
                      The scale of the working tho would make me ask the player to spend legends or invoke a legendary title (which requires the scion to spend legend).
                      Or even better making it that it takes at least 2 scions spending legend to transport the whole boat.
                      This is personnal assessment and opinion rather than something the books say tho.


                      Completed campaign: Scion 2nd Edition. Les Légendes Currently playing: Being a dad for a 2year old daughter anf a 1 year old son.

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                      • Is the boat using various Terra Incognita to travel between rivers? Like, if you use a mortal boat and just Know The Way, you can travel through the Ocean Terra Incognita


                        Disclaimer: I'll huff, grump, and defend my position, but if you're having fun I'll never say you're doing it wrong.

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                        • Thanks for the responses guys!
                          We settled on using Icarian Wings as a template - for the cost of 2 relic dots, perform a marvel of another boon, but modify it slightly more powerfully. So 2 dots to marvel Starry Path, costing 2 legend, but allowing it to take the whole boat to somewhere in the world as long as it's a body of water.

                          Originally posted by Kyman201 View Post
                          Is the boat using various Terra Incognita to travel between rivers? Like, if you use a mortal boat and just Know The Way, you can travel through the Ocean Terra Incognita
                          Is "Knowing the Way" capitalized as a game term, or an in fiction term - as in is it something they would discover narratively or something they would spend points on? Regardless that's a sweet idea and something I'd like to explore.

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                          • Originally posted by ZipDrive View Post
                            Is "Knowing the Way" capitalized as a game term, or an in fiction term - as in is it something they would discover narratively or something they would spend points on? Regardless that's a sweet idea and something I'd like to explore.
                            Not an official mechanic I don't think, but a Hero can more easily enter Terra Incognita than a normal human can. Not that they can't do so.

                            I figure things like "Second star to the right and straight on 'til morning" is a legitimate direction in the World.

                            Look into the Journeys Purview, it should allow for some fun navigational stuff


                            Disclaimer: I'll huff, grump, and defend my position, but if you're having fun I'll never say you're doing it wrong.

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                            • In the character write-ups in the Heroes of the World supplement, only the characters' Guides and Relics are detailed, not their Creatures or Followers. Is there a particular reason for this? While Creatures and Followers aren't as mechanically complicated as the other two Birthrights, it does seem strange not to have the characters' relationships with their Birthright companions expounded upon. Donnie's golden retriever jumps up two points from Origin to Hero-tier, and while that mechanically means a bigger dicepool (or that he picked up some powers), it'd have been nice to have a bit of a hint as to what the devs had in mind.

                              It's a minor quibble I know, I just enjoy reading these a lot.

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