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  • marin
    started a topic Ask Neall

    Ask Neall

    A thread for asking Scion 2E writer Neall Raemonn Price about the next edition.

    (Check here first to see if your question's already been answered.)

  • Kyman201
    replied
    Originally posted by Hayashi View Post
    Maybe that's a thing to be answered in Scion: God, but... Gods have Incarnations. That applies to Scions that became Gods? It can render some cases of you finding another Incarnation of... Yourself. And then coming to: "I am you. Just... Not you."
    Last I heard, Incarnating will be something that the God book covers.

    I once heard one of the devs say something like "Idea we're considering: Playing out a Visitation from the other side"

    Which is something I didn't know I wanted until now.

    Leave a comment:


  • Hayashi
    replied
    Maybe that's a thing to be answered in Scion: God, but... Gods have Incarnations. That applies to Scions that became Gods? It can render some cases of you finding another Incarnation of... Yourself. And then coming to: "I am you. Just... Not you."

    Leave a comment:


  • Kyman201
    replied
    Originally posted by Neall View Post

    "Know the Way" is a Boon specific to the Atua PSP.
    Of course it is. :P

    I know, I know, could be a joke, but that EXACTLY the kind of gag you'd dare the writer to put into the official product

    Leave a comment:


  • Neall
    replied
    Originally posted by ZipDrive View Post
    I'm sorry, I should have been more clear (I thought the quote would quote the original post's quote too):
    The book says that when you resolve the Traitor fatebinding "Fill the Tension pool to its maximum value, reveal the actual Fatebinding, and replace the apparent Fatebinding with the actual one." If the tension pool has no cap, what is the intended effect to the tension pool?

    And thank you very much for taking the time to answer these questions, I appreciate it.
    I'd place the value at 10 or 12.

    A Traitor is bad news.

    Leave a comment:


  • ZipDrive
    replied
    I'm sorry, I should have been more clear (I thought the quote would quote the original post's quote too):
    The book says that when you resolve the Traitor fatebinding "Fill the Tension pool to its maximum value, reveal the actual Fatebinding, and replace the apparent Fatebinding with the actual one." If the tension pool has no cap, what is the intended effect to the tension pool?

    And thank you very much for taking the time to answer these questions, I appreciate it.
    Last edited by ZipDrive; 01-07-2020, 10:26 AM.

    Leave a comment:


  • Neall
    replied
    Originally posted by ZipDrive View Post
    Is "Knowing the Way" capitalized as a game term, or an in fiction term - as in is it something they would discover narratively or something they would spend points on? Regardless that's a sweet idea and something I'd like to explore.
    "Know the Way" is a Boon specific to the Atua PSP.

    Leave a comment:


  • Neall
    replied
    Originally posted by ZipDrive View Post
    How does this interact with the Traitor fatebinding where you fill the tension pool?
    I'm not sure what you're asking.

    Leave a comment:


  • ZipDrive
    replied
    Originally posted by Neall View Post
    There is none. Spend it.

    How does this interact with the Traitor fatebinding where you fill the tension pool?

    Leave a comment:


  • bigbadvoodoodaddy
    replied
    In the character write-ups in the Heroes of the World supplement, only the characters' Guides and Relics are detailed, not their Creatures or Followers. Is there a particular reason for this? While Creatures and Followers aren't as mechanically complicated as the other two Birthrights, it does seem strange not to have the characters' relationships with their Birthright companions expounded upon. Donnie's golden retriever jumps up two points from Origin to Hero-tier, and while that mechanically means a bigger dicepool (or that he picked up some powers), it'd have been nice to have a bit of a hint as to what the devs had in mind.

    It's a minor quibble I know, I just enjoy reading these a lot.

    Leave a comment:


  • Kyman201
    replied
    Originally posted by ZipDrive View Post
    Is "Knowing the Way" capitalized as a game term, or an in fiction term - as in is it something they would discover narratively or something they would spend points on? Regardless that's a sweet idea and something I'd like to explore.
    Not an official mechanic I don't think, but a Hero can more easily enter Terra Incognita than a normal human can. Not that they can't do so.

    I figure things like "Second star to the right and straight on 'til morning" is a legitimate direction in the World.

    Look into the Journeys Purview, it should allow for some fun navigational stuff

    Leave a comment:


  • ZipDrive
    replied
    Thanks for the responses guys!
    We settled on using Icarian Wings as a template - for the cost of 2 relic dots, perform a marvel of another boon, but modify it slightly more powerfully. So 2 dots to marvel Starry Path, costing 2 legend, but allowing it to take the whole boat to somewhere in the world as long as it's a body of water.

    Originally posted by Kyman201 View Post
    Is the boat using various Terra Incognita to travel between rivers? Like, if you use a mortal boat and just Know The Way, you can travel through the Ocean Terra Incognita
    Is "Knowing the Way" capitalized as a game term, or an in fiction term - as in is it something they would discover narratively or something they would spend points on? Regardless that's a sweet idea and something I'd like to explore.

    Leave a comment:


  • Kyman201
    replied
    Is the boat using various Terra Incognita to travel between rivers? Like, if you use a mortal boat and just Know The Way, you can travel through the Ocean Terra Incognita

    Leave a comment:


  • Maitrecorbo
    replied
    Technically the mortals in the boat would be trivial targets so they wouldnt necessariiy count for limits and stuff.
    The scale of the working tho would make me ask the player to spend legends or invoke a legendary title (which requires the scion to spend legend).
    Or even better making it that it takes at least 2 scions spending legend to transport the whole boat.
    This is personnal assessment and opinion rather than something the books say tho.

    Leave a comment:


  • ZipDrive
    replied
    I'm not sure if this is the appropriate forum to ask this question, but where mechanically do you start blurring the lines between Hero and Demigod?

    As a concrete example that sparked this question, one of my players has a magic casino riverboat. We were talking about allowing it to transport itself between the rivers of the world. My first thought was a unique knack that allowed it to marvel the stars boon in the water purview. The main rub came up mechanically that the stars boon Starry Path allows only up to 4 people (non scions and fatebound mortals) to come with you... is allowing a boatful of mortals - crew and potentially passengers - and the boat itself to come with you pushing this into demigod territory?

    If there's a better forum thread I'll take it there, but thanks for the help!

    Leave a comment:

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