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  • marin
    started a topic Ask Neall

    Ask Neall

    A thread for asking Scion 2E writer Neall Raemonn Price about the next edition.

    (Check here first to see if your question's already been answered.)

  • glamourweaver
    replied
    Originally posted by Snakesandsuns View Post

    I never actually read Scion 1st edition because I am an egyptophile and the art they had offended me so much that I put the book down and lost interest. So I didn't know that was a issue. The rational you gave makes a lot of sense. I was just curious so thank you.

    No problem!

    Leave a comment:


  • Snakesandsuns
    replied
    Originally posted by glamourweaver View Post
    It's in part to facilitate that Gods are not more powerful for being more diversified (as they were in 1E unfortunately). A finite number of Boons means Gods at the same Legend level are going to same rough level of might at their disposal, the one with fewer associated Purviews just is more focused with more Boons in the same Purview, while Monkey or Shiva have like 1 Boon in each of their Purviews.

    Also it emphasizes the importance of Marvels. Most miracles someone performs in myth aren't necessarily Boons. They're only likely to be Boons if they're something a figure relies on REPEATEDLY in myth. Any creative one-off miracle in their purview is probably a Marvel.
    I never actually read Scion 1st edition because I am an egyptophile and the art they had offended me so much that I put the book down and lost interest. So I didn't know that was a issue. The rational you gave makes a lot of sense. I was just curious so thank you.

    Leave a comment:


  • glamourweaver
    replied
    Originally posted by Snakesandsuns View Post
    Speaking of Boons, the you start out at two but the legend section of the hero book under one dot of legend says you should have 1? So how many boons do you get? Just one or two?

    Also what was the rational of linking legend directly to the number of boons you have rather than buying them experience? I assume it is so that their is more focus on callings/knacks?

    Two, your total is equal to Legend +1. That's been confirmed as being corrected in the final text.

    It's in part to facilitate that Gods are not more powerful for being more diversified (as they were in 1E unfortunately). A finite number of Boons means Gods at the same Legend level are going to have the same rough level of might at their disposal, the one with fewer associated Purviews just is more focused with more Boons in the same Purview, while Monkey or Shiva have like 1 Boon in each of their Purviews.

    Also it emphasizes the importance of Marvels. Most miracles someone performs in myth aren't necessarily Boons. They're only likely to be Boons if they're something a figure relies on REPEATEDLY in myth. Any creative one-off miracle in their purview is probably a Marvel.
    Last edited by glamourweaver; 01-24-2019, 06:40 PM.

    Leave a comment:


  • Snakesandsuns
    replied
    Speaking of Boons, the you start out at two but the legend section of the hero book under one dot of legend says you should have 1? So how many boons do you get? Just one or two?

    Also what was the rational of linking legend directly to the number of boons you have rather than buying them experience? I assume it is so that their is more focus on callings/knacks?

    Leave a comment:


  • glamourweaver
    replied
    Originally posted by Jester View Post
    Hi Neall, so just wondering and don't know if its been talked about yet.

    I know that there are going to be getting new boons for the new purview's in upcoming books, but are you guys going to add new boons to the old previews, particularly the pantheon previews?

    two per preview just seems light, especially for Demi-gods and Gods.
    Neall’s confirmed there will be more powerful Demigod level Boons for existing Purviews including PSPs. Keep in mind that the Boons we have now are just examples. You can and should design your own Boons within the themes of given Purviews using the mechanical guidelines for designing Marvels.

    For example once you have someone’s True Name, perform a summoning ritual. Or a banishing one where you shatter a Shabti of them to inflict damage. Cast out your own Ba to fly invisibly as a bird wherever you want. All viable Heku Marvels and Boons.

    Leave a comment:


  • Kyman201
    replied
    Originally posted by Jester View Post

    two per preview just seems light, especially for Demi-gods and Gods.
    Not Neall but I just want to note that the Boons in Hero don't stop being useful when you become a Demigod.

    Leave a comment:


  • Jester
    replied
    Hi Neall, so just wondering and don't know if its been talked about yet.

    I know that there are going to be getting new boons for the new purview's in upcoming books, but are you guys going to add new boons to the old previews, particularly the pantheon previews?

    two per preview just seems light, especially for Demi-gods and Gods.

    Leave a comment:


  • Crying
    replied
    Originally posted by FallenEco View Post

    Not yet...the pdf hasn't gone out to the public yet and they tend to do that around the time PoD becomes a thing...which is a little after the backer base copy (deluxe editions take longer) is printed and/or posted.

    At least that has been my experience and observations.
    Originally posted by saedar View Post


    You can check out the Monday Meeting Notes on the main site. It will have the relevant info. Currently, both books are still in the indexing phase.
    Yeah, I literally just checked the Kickstarter update and saw what they said in that. My bad, I should have read that first.

    Leave a comment:


  • saedar
    replied
    Originally posted by Crying View Post
    So, uh, have the physical copies from the Kickstarter rewards still not been sent out yet or have I somehow managed to miss that event?

    You can check out the Monday Meeting Notes on the main site. It will have the relevant info. Currently, both books are still in the indexing phase.

    Leave a comment:


  • FallenEco
    replied
    Originally posted by Crying View Post
    So, uh, have the physical copies from the Kickstarter rewards still not been sent out yet or have I somehow managed to miss that event?
    Not yet...the pdf hasn't gone out to the public yet and they tend to do that around the time PoD becomes a thing...which is a little after the backer base copy (deluxe editions take longer) is printed and/or posted.

    At least that has been my experience and observations.

    Leave a comment:


  • Crying
    replied
    So, uh, have the physical copies from the Kickstarter rewards still not been sent out yet or have I somehow managed to miss that event?

    Leave a comment:


  • glamourweaver
    replied
    Originally posted by Neall View Post
    Correct.



    I'll mention it to the developer, but it's worth noting that Chris Spivey is one of gamings go-tos on the subject of the Mythos. I trust him completely to handle the complexity of these topics in the line.
    Yeah Spivey developing moved me from “neutral” to “cautiously optimistic” on the book!

    Leave a comment:


  • Neall
    replied
    Originally posted by MoroseMorgan View Post

    Wait, does it say you can only use "slots" of a calling for knacks of that calling?
    Correct.

    Originally posted by Manannansun
    I noticed a lot of malice in the thread concerning the Cthulhu Mythos and I highly suggest that the development team consult the works of S.T Joshi on the subject. It also wouldn't be bad if you talked to Andrew Leman of The H.P Lovecraft Historical Society either. Both of these people can give up a more scholarly angle on the works and also a different view of the author himself. S.T Joshi's works for example include the most accurate biography of Lovecraft to date, the unaltered original manuscript versions of his writings, and all his personal correspondence. As a scholar in the Anthropology and Religions field whose who has studied his stories and the man from numerous angles, this is the way to go. Most people acquire information about the man from older sources which are notoriously unreliable and are responsible for the popular culture image of him. If you can't talk to them at least try to read what these men have published.
    I'll mention it to the developer, but it's worth noting that Chris Spivey is one of gamings go-tos on the subject of the Mythos. I trust him completely to handle the complexity of these topics in the line.

    Leave a comment:


  • Manannansun
    replied
    Dear Neall,
    I noticed a lot of malice in the thread concerning the Cthulhu Mythos and I highly suggest that the development team consult the works of S.T Joshi on the subject. It also wouldn't be bad if you talked to Andrew Leman of The H.P Lovecraft Historical Society either. Both of these people can give up a more scholarly angle on the works and also a different view of the author himself. S.T Joshi's works for example include the most accurate biography of Lovecraft to date, the unaltered original manuscript versions of his writings, and all his personal correspondence. As a scholar in the Anthropology and Religions field whose who has studied his stories and the man from numerous angles, this is the way to go. Most people acquire information about the man from older sources which are notoriously unreliable and are responsible for the popular culture image of him. If you can't talk to them at least try to read what these men have published.
    Sincerely, Manannansun

    Leave a comment:

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