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  • Leetsepeak
    started a topic Games like Scion?

    Games like Scion?

    God, I can't wait for 2e to come out. No, really. I can't wait.

    In the absence of the final product or even the Alpha Slice, are there any other products on the market that try to tackle the subject matter of Gods in the modern world? Is there nowhere else to get my fix until Scion 2e (or it's Alpha Playtest) are upon us?

  • Darkfoxdev
    replied
    If anyone wants to keep an eye on a WiP; there is an upcoming Powered by the Apocalypse game called Demigods coming out that looks like it fits right in Scion's ballpark, being a game of modern demigods under fate's influence, but seemingly a lot lighter. It's site has a freely released quickstart that shows off the player options (meaning it's technically playable). It looks really neat!
    Last edited by Darkfoxdev; 02-23-2021, 12:00 AM.

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  • TheStray7
    replied
    Originally posted by Seeker1728 View Post
    ​All that said TheStray7 , based on your reply, I'd say you possess the insight and awareness to do a conversion for your table that'll make you happy.
    Thanks for the kind words!

    Yeah, I've run enough SW (been playing since Explorer's Edition) to do my own conversion work (including the development of my own custom powers to meet the needs I had for such things). The point of my post was to offer a word of caution to the OP, though, about some places where I felt the base resources of SW might be lacking in comparison to Scion.

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  • Seeker1728
    replied
    Originally posted by TheStray7 View Post

    Yay Savage Worlds! I'll second a lot of what you've said here, though with the caveat that the Super Powers Companion (and Savage Worlds in general) is focused heavily on action-adventure play, and doesn't have a lot in the way of abilities based more on social or investigative skills. You'll have to add in powers that represent things like more subtle emotion control and the investigative "ask one of these questions" sorts of Knacks and Boons. One of the things I like about Scion is the focus it places on those aspects.

    Agreed with your caveat

    However, i see potential in a few of them to write up "more subtle" powers from examples in the book. I'm currently working on a Hero Lab user file that will set up a list of Knacks and Purviews for players to purchase as Scions and other Supernatural paths, but with a customized restricted list of (modified if necessary) Powers/Edges. Some of Scion's material would be served better with a Edge than a Power, but you're correct that some care and consideration is required in setting the proper tone and feel for a "Savage Scion" setting. But the system is so robust and flexible I'm confident I can be satisfied with the results.

    Unfortunately I'm a bit of a retard when it comes to scripting HL's user files so my players are having to be patient with me as I stumble through the learning process of making the tool do what I want. I am blessed though, one of my players is a professional software developer, so I can upon ocassion amuse him greatly with my ham-handed attempts in putting these together

    But I enjoy the act of learning and challenging myself to acquire new skills so it's time well spent. Having been inspired by Mateus Luz, after I've gotten enough feedback and playtesting I may consider doing something on a more public scale of what I put together, but that will require me spending some time reading up on the legalities of such a project, something which will have to wait till I clear other projects off my plate.

    ​All that said TheStray7 , based on your reply, I'd say you possess the insight and awareness to do a conversion for your table that'll make you happy.

    Leave a comment:


  • TheStray7
    replied
    Originally posted by Seeker1728 View Post

    Savage Worlds
    I would recommend giving SW a serious looking at (it's what I'm currently using). The current edition is often referred to as "SWADE" in its community, translated that is the "Adventurer's Edition", the "Explorer's Edition" is a previous generation. Though it has some qualities that some find off-putting (exploding dice can make for some novel moments), it is highly adaptable to the tastes of one's group and has as an added bonus a staggering wealth of material allowing for any setting to be represented through it's rules that can be as crunchy as you like. It can also lean into narrative style if that's your thing, and doesn't suffer from obtuse or vague language trying to explain its concepts.

    It is easily picked up by novices and also easily lends itself to VTT's. The core book gives one everything you'd need to run Scion with, though I would recommend making use of the Supers Companion (2nd Ed) to represent Knacks and Purviews better. With those two you can easily represent Scion's setting, and it scales nicely to represent all 3 tiers of Scion (though if you like Scion's Fate Binding rules, you'll have to do some creative home brewing to render them). If you're a fan of Scion's Momentum mechanics SW represents this nicely through its Bennie system, and it's what I'm currently tinkering with to represent Fate Bindings. Also, I've found its community both on Reddit, and its own native boards are very welcoming and helpful if you have any questions or need some suggestions.
    Yay Savage Worlds! I'll second a lot of what you've said here, though with the caveat that the Super Powers Companion (and Savage Worlds in general) is focused heavily on action-adventure play, and doesn't have a lot in the way of abilities based more on social or investigative skills. You'll have to add in powers that represent things like more subtle emotion control and the investigative "ask one of these questions" sorts of Knacks and Boons. One of the things I like about Scion is the focus it places on those aspects.

    Leave a comment:


  • Seeker1728
    replied
    Originally posted by Astromancer View Post
    Look on Drive thru RPG for Godbound. It's even cited in the Scion books.
    I'll likely cause the torches and pitchforks to come out for saying this, but IMHO I second Astromancer's recommendation for Godbound over Scion as a replacement to Scion's rules. Scion is brilliant for setting and source material, but I've come to dislike the Storypath system for a number of reasons (which I won't go into here out of respect for the franchise and your thread's intent).

    I still buy Scion's books, but I use them strictly for setting and lore, however I use a different rule system. This is something I've had to do for Exalted as well, brilliant setting and source material, I truly adore the franchise, but the rules for combat are sadly a hot mess. I'll recommend a couple additional titles with my personal observations for your consideration in order of preference from least to favorite.;

    Godbound
    GB lets you to do Scion and even Exalted, but it should be noted that it is a D20 OSR, though devoid of the nit-picky system clutter OSR rules were typically afflicted by. It also has a significant body of material for handling politics ranging from village level all the way to national, and is easily explained and absorbed by experienced and novice players alike, lending itself to virtual tabletop programs (I personally highly recommend Foundry if you have need of a VTT). You can pick up the free copy at Drivethrurpg, but the Deluxe was well worth it and I like to support content creators by buying their titles. The free version however, will give you everything you need to get up and running, so if nothing else you can pick it up and see if you like it at no cost. It is however (IMHO) a "light" body of rules.

    Mutants & Masterminds
    M&M lends itself to represent Scion's flavor and setting using either Second or Third Edition. It was originally designed for supers genre gameplay, but it's flexibility and character design is perhaps my all-time favorite. It is a d20 system, but it has the ability to adapt to narrative style play by using some optional rules from its GM Guide.

    ​Personally, I would've stayed with M&M for my various games, but my closet friend managed to convince me that SW (below) eclipses M&M with its systems for Dramatic Tasks, Chase mechanics and Social Conflict, and though I was initially dubious of SW's integration of cards, once I began using it I came to love it.

    Savage Worlds
    I would recommend giving SW a serious looking at (it's what I'm currently using). The current edition is often referred to as "SWADE" in its community, translated that is the "Adventurer's Edition", the "Explorer's Edition" is a previous generation. Though it has some qualities that some find off-putting (exploding dice can make for some novel moments), it is highly adaptable to the tastes of one's group and has as an added bonus a staggering wealth of material allowing for any setting to be represented through it's rules that can be as crunchy as you like. It can also lean into narrative style if that's your thing, and doesn't suffer from obtuse or vague language trying to explain its concepts.

    It is easily picked up by novices and also easily lends itself to VTT's. The core book gives one everything you'd need to run Scion with, though I would recommend making use of the Supers Companion (2nd Ed) to represent Knacks and Purviews better. With those two you can easily represent Scion's setting, and it scales nicely to represent all 3 tiers of Scion (though if you like Scion's Fate Binding rules, you'll have to do some creative home brewing to render them). If you're a fan of Scion's Momentum mechanics SW represents this nicely through its Bennie system, and it's what I'm currently tinkering with to represent Fate Bindings. Also, I've found its community both on Reddit, and its own native boards are very welcoming and helpful if you have any questions or need some suggestions.


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  • Nicolas Milioni
    replied
    thanks,i'll take a look

    Leave a comment:


  • Astromancer
    replied
    Look on Drive thru RPG for Godbound. It's even cited in the Scion books.

    Leave a comment:


  • Nicolas Milioni
    replied
    i hope you don't mind me bringing this thread back from the dead,are there any more suggestions anyone can think of?

    Leave a comment:


  • Ryu
    replied
    Originally posted by Neall View Post
    I'd highly recommend Part-Time Gods, by Third Eye Games. It's available in a proprietary system format and also in the Fate system.
    I liked part time gods, but it has a few drawbacks though....mostly the power level. Even if you are maxed out (competely) you have a few problems that don't arise in scion 1.
    1.) A god of strength can't lift as much as a demigod (legend 5!) in scion can.
    2.) A god clad in the best armor he can get....can't survive a nuke

    They made it pretty balanced, but sadly even at max god level you have a relatively low power level in essence (could be because its only part time^^')

    -------------------------

    Else there is:
    -New gods of mankind
    -Marvel super heroes (one player once played a war god........worked better than expected).
    -Godbound (godbound has had its own kickstarter btw and should be out soon fi it isnt already)
    -Gods of the fall
    -Godsend (D6 superheroes game where one of the playable races is called elohim and were the ancient gods)
    -Dragons & Gods for Palladium
    -Godsfall (5E just got a kickstarter)
    -Part time gods
    -Scion 1

    ---------
    In total I would say aside from scion 1 (which somehow still has the best flair) new gods of mankind and part time gods also do a good job.
    New gods has the highest power level as you are a full blown god there with all the powers involved and must amass followers and keep good care of them.
    Also it is the least rules heavy system out of all of these (and funnily the only one that has its own strategy game included).

    Part time gods on the other hand has more balanced rules than scion 1, and more options for character creation than new gods (almost on par with scion).
    And it has a VERY flexible domain/power system (almost on par with new gods which has the most flexible one). Main downside here is the low power level.


    Edit: What I have to admit I really love is the territory rules in part time gods. In how you can acquire territory, and build shrines there or just spray your graffiti to increase the hold you have on your territory (that is one masterpiece of an idea)
    Last edited by Ryu; 06-18-2016, 02:35 AM.

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  • Nyrufa
    replied
    Originally posted by Oriares View Post



    I really like this idea.

    Sadly, it never got off the ground.

    Leave a comment:


  • Oriares
    replied
    Originally posted by Nyrufa View Post
    Well this probably isn't what you were hoping for, but before I discovered Scion, I thought up a Play by Post role playing scenario that was similar to Scion.

    The premise for it was that the Gods were not timeless beings and eternity was not as infinite as we were lead to believe. At the end of each span of eternity, the gods would be replaced with new ones who would have the duty of governing the next age of existence. The game took place during such an event. Mortals across the world were being chosen as heirs to the gods, who would ascend to divinity and govern the next age. Except there was one little problem.


    There were thousands of heirs across the world. But only 100 thrones to occupy!


    The result is the chosen heirs waging war across the planet with their divine powers. Which had the side effect of bringing about the apocalypse. The war would continue until only 100 heirs were left. By then, the world would be destroyed, so it would fall to them to create a new one and rule until the next election.


    I really like this idea.

    Leave a comment:


  • maheshwarastra
    replied
    Originally posted by Nicolas Milioni View Post
    where can i learn more about it?

    The official website is here: http://www.montecookgames.com/gods-of-the-fall/

    It's due out later in the month, but there is a preview available. However, it seems that you may also need to purchase the Cyper Core System book to play.

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  • Tytalus
    replied
    There is also http://www.pigames.net/store/default.php?cPath=113 - "Lords of Olympus" though I believe it is more of a bronze age game. Never tried it or read it, so can't say one way or another how it plays.

    Leave a comment:


  • Nicolas Milioni
    replied
    Originally posted by thedonnie View Post
    There will be a game totally like it called Gods of the Fall and it uses the Cypher System. In it, you were a god and are now working your way back up.
    where can i learn more about it?

    Leave a comment:

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