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Stats for Taser & Pepper Spray?

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  • Stats for Taser & Pepper Spray?

    Can anyone point me in the direction of stats for a Taser or Pepper Spray? Preferably for 20th anniversary editions. The only thing I've seen for a taser is in Hunters Hunted II where it's described as a firearm that knocks out the victim for 10 - Stamina minutes but has no effect on vampires. It seems a bit of an off-hand description that isn't well balanced so does anyone have anything better?

  • #2
    I used to remember where to find pepper spray, I think it was a werewolf supplement, I think Pentex Guide to the Subsidiaries.


    It is a time for great deeds!

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    • #3
      I think M20 has both. Page 453, right at the top.

      Taser 5/B, Range 5, Fire Rate and Clip Size both 1. Adds no additional damage from the attack roll. (As a Taser Gun, just use a melee version of this with no range)
      Tear Gas 3/B, Range 3, Fire Rate and Clip Size both 1. Same damage-restriction as above. Additionally reduces targets Dice Pools by 2 for one round per success scored. Basically Pepper Spray.
      Maybe make the soak more difficult as both are fairly weak weapons against supernaturals.

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      • #4
        Originally posted by TheVarulfen View Post
        I think M20 has both. Page 453, right at the top.

        Taser 5/B, Range 5, Fire Rate and Clip Size both 1. Adds no additional damage from the attack roll. (As a Taser Gun, just use a melee version of this with no range)
        Tear Gas 3/B, Range 3, Fire Rate and Clip Size both 1. Same damage-restriction as above. Additionally reduces targets Dice Pools by 2 for one round per success scored. Basically Pepper Spray.
        Maybe make the soak more difficult as both are fairly weak weapons against supernaturals.
        Taser should only sting Vampires. They don't rely on the physiology that tasers actually disrupt. Electricity is bashing damage unless you "botch" the soak roll (a rare circumstance where getting negative successes in a soak roll has a mechanical effect, one of a few niche examples in VtM), in which case it becomes Aggravated. This is important when you are dropped into a power grid, where it not being bashing could mean it kills you in a single turn.

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        • #5
          It seems like the stats for those weapons are underwhelming. Both weapons can be used to disable large and powerful people or creatures. Some humans can resist both, but it's rare. I would probably give some mechanism for a taser to completely but temporarily incapacitate the target, at least in the case of mundane humans. Maybe a Willpower or Stamina roll to avoid temporary incapacitation. It's also not he same as dealing bashing damage until somebody is incapacitated, because people can act soon after getting tased.

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          • #6
            The way m20 works is, whenever you take damage equal or greater than your Stamina score, you get stunned until the end of the following turn. And the difficulty for enemies to hit you is reduced by -2.

            But even this makes tasers kind of underwhelming. Both weapons should be highly ineffective against vampires, that's true. But even for a random normal person it isn't really a reliable way to even hurt them. I've never felt the effect of a taser so I can't speak for it's actual effectiveness.

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            • #7
              Originally posted by Dogstar View Post
              Can anyone point me in the direction of stats for a Taser or Pepper Spray? Preferably for 20th anniversary editions. The only thing I've seen for a taser is in Hunters Hunted II where it's described as a firearm that knocks out the victim for 10 - Stamina minutes but has no effect on vampires. It seems a bit of an off-hand description that isn't well balanced so does anyone have anything better?
              Ha just so I have an easy reference its effectiveness and stats in WtA 2nd edition, I think, is in Subsidiaries: A Guide to Pentex page 53. This gives the stats most notabling that Resist toxin Doesn't work on Mace AND its double effective on Lupus and blinds and reduces dice pools to four or something.

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              • #8
                Originally posted by Darmani View Post
                Ha just so I have an easy reference its effectiveness and stats in WtA 2nd edition, I think, is in Subsidiaries: A Guide to Pentex page 53. This gives the stats most notabling that Resist toxin Doesn't work on Mace AND its double effective on Lupus and blinds and reduces dice pools to four or something.
                As a real world biology reference note on its toxicity toward other animals, though, it should be ineffective on Corax, Mokole, Nagah, and Rokea when they're outside of Homid form. Capsaicin is a worry for mammals and arthropods.

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                • #9
                  Originally posted by Saur Ops Specialist View Post

                  As a real world biology reference note on its toxicity toward other animals, though, it should be ineffective on Corax, Mokole, Nagah, and Rokea when they're outside of Homid form. Capsaicin is a worry for mammals and arthropods.
                  Wow really I didn't know if you Peppersprayed Birds and Reptiles and fish it won't agitate them!?


                  It is a time for great deeds!

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                  • #10
                    Originally posted by Eldagusto View Post

                    Wow really I didn't know if you Peppersprayed Birds and Reptiles and fish it won't agitate them!?
                    Most bird seed suppliers sell blocks saturated with hot pepper extracts for exactly this reason. It's the simplest way to make sure that squirrels don't make off with the entire contents of the bird feeder. Mythbusters also tested putting hot sauce on bait given to sharks (back when Shark Week was still mostly about education), and found that it didn't register at all. It supposedly has to do with mammals typically getting rougher on the pepper seeds and actually grinding them down instead of having them mostly pass through as still viable, so the majority of plants that survived were the ones that could repel mammalian seed-eaters.

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                    • #11
                      I thought that was only for eating them though. I remember reading how that is how peppers evolved so birds could spread the seeds. I just assumed that meant mammals would be effected when injesting it but I assumed everyone's eyes would be irritated by it.


                      It is a time for great deeds!

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                      • #12
                        Originally posted by Eldagusto View Post
                        I thought that was only for eating them though. I remember reading how that is how peppers evolved so birds could spread the seeds. I just assumed that meant mammals would be effected when injesting it but I assumed everyone's eyes would be irritated by it.
                        Capsaicin still causes those effects when present on the skin. The receptor it targets is everywhere... provided, again, you happen to be a mammal. In terms of an evolutionary context, peppers wouldn't have a mechanism to disperse it to anywhere but the gut; by happenstance, the compound that the peppers produced happened to be a general, rather than specific, irritant. Which we now use as a topical cream to treat shingles and other, even more painful ailments.

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