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What are we missing to complete the Dark Ages Setting?

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  • What are we missing to complete the Dark Ages Setting?

    What things are we Missing to make the Dark Age line complete? Now I think it could go indefinitely so I don't really think we could get a true complete but we can come close by touching a lot of bases.

    So one big thing I remember people wanting across the decades was a Wraith the Dark Ages Book, it would be hella interesting to see the perspective of the ghosts of the age. The lands of the Living are far different back in the preindustrial past, and the lands of the dead perhaps lived even more in the shadow of Rome then the Skinlnds. The Dark Ages could even be viewed by some wraiths as a post apocalyptic age and they view the fall of Rome as the end of the world, but Rome didn't really fall it just changed into something else, it became a series of states and kingdoms and empires. But it would interesting perhaps in the Dark Ages there existed a more vestiges of mythical time, so ties to Hades spoken by the dead of stygia, talk of Christ, the clash of Barbarians and Pagans who died rather then convert. Some displays of forgotten powers, Ferrymen in the form of Brynhilda, ect. Lots of potential. And I really want to see interaction of Ghosts that exist in the Shadowlands rather then the Dark Kingdoms proper. And the Other Dark Kingdoms! They could be in the peak of some of their power! How does the Silk Road effect them?

    Somewhat tying into that it would be cool to get a Mummy books covering mummy history of the City of Amenti, the Web of Faith, Caibiri immortals, and the Wu Tian.
    We had silk Road for the Kindred of the East but it couldn't hurt to get another book to supplement that!

    People have wanted a Kingdom of the Jaguar setting book for Central America as a Psuedo Dark Ages. I think a Rage Across India type setting book would be cool but I'm always pitching that. A Dark Age Asia book would be nice covering China, Japan the Himalayas and the Mongol Hordes. It would be an excuse to touch upon the Hsien in the Age of Fae and how they perhaps are closer to the Fae then they were to Changelings or maybe how they were changelings before the Fae took that up. And update more of the Wan Kuei.


    Oh and don't forget a Book on Sorcery and maybe Cults would be very very useful! Just use it as an excuse to expand upon Sorcerer Revised, Cover Sorcery, Psychics, and Numina as well as the cults that could form around them and the spirits.

    Maybe a Book that talks about how the World of Darkness Transitioned from the Dark Age Paradigm to the Modern. So we already covered a lot of the clans, but its interesting how the last couple of books talked about what ifs if some clans never were wiped out and how they could be played in the modern Era. How Fae became Changelings. How Mages abandoned Foundations and chose spheres.

    Maybe a book just expanding the Mage setting adding Fellowships from Asia Africa and the distant shores of the Americas?

    I feel like there is so much more we can play with!

  • No One of Consequence
    replied
    Also in the realm of Dark Ages: Mage, perhaps a book about religion in Dark Medieval Europe, primarily concerning 12th and 13th century Christianity and the Roman Catholic Church, its doctrines and various heresies (gnostic and otherwise), especially those concerning natural philosophy, metaphysics and theurgy which would apply to Mages, and the systems of monasteries, religious orders and the universities and how Mages fit into them; how and why the various Eastern Orthodox faiths differ from the Church of Rome; some discussion of Medieval Jews; and several of the Fellowships as seen through a religious lens. This would mainly be the Messianic Voices (with the caveat that for the most part they are essentially a Gnostic sect with Christian window dressing), the Cabal of Pure Thought and how they differ from the Voices proper, just what the Knights Templar are doing, how the Order of Hermes deals with the Church (mainly in the universities probably, but also including those in House Jerbiton who see it as a patron of art and culture, and those in House Flambeau that take up the role of crusader), the Craftmasons and what they were doing during the Albigensian Crusade, the Spirit Talkers from the perspective of Christian hermits, folk magicians and theurgists who deal with angels and demons, Ahl.i Batin that are part of Europe's Christian or Jewish communities, and perhaps a bit discussing the potential of some of the Celtic Christian traditions of early Medieval Britain and Ireland as a possible mask (or even syncretism) for the Old Faith. And this could also potentially introduce the Lions of Zion as a Fellowship.

    In contrast, if Witches & Pagans hadn't already been used as a title in Mage: The Sorcerers' Crusade, I'd suggest it as a counterpart title looking at various pagan folklore traditions throughout Europe - not just the obvious Celtic, Germanic and Greco-Roman ones, but also Iberian, Slavic, Magyar, and others, as well as the various Eastern mystery cults (like those to Isis or Cybele), and how they'd play into Mage, and how they manifest in various Fellowships. This would mainly be the Old Faith, the Valdaermen, and the Spirit Talkers, but also a bit about the Order of Hermes, including some of the practices of the Houses of Bjornaer, Criamon, and Merinita, and perhaps also giving some details about House Diedne for the first time. This could also possibly be a place to present the Cult of Bacchus and the Pomegranate Kore as Fellowships.

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  • No One of Consequence
    replied
    A book entirely about the Order of Hermes, its Houses, various strongholds and important persons, and how to run the entire thing with the Tremere's fall would have been pretty cool. Though it may have tread too much on Ars Magica territory.

    Something about the Mediterranean area and its proto-Ecstatic and Thanatoic fellowships would be nice.

    Maybe something about medieval science and philosophy that goes into more detail about Craftmasons, Byzantine Artificers, and the like?

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  • Tytalus
    replied
    Mage the Dark Ages had strikingly few books for the line. What it needs, in particular is hard for me to quantify. It's been a long time since I looked at the book.

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  • Jackob
    replied
    I wrote Dark Medieval Armory for Storyteller's Vault because I really felt that Dark Ages needed a book that goes into the weapons and armor of the time - especially considering how... unfortunate... the weapons and armor section in V20 was.

    Other than that, I think Cologne could use some love, it is one of, if not THE, biggest city north of the Alps. Flanders, once of the richest areas of Europe and, depending on how you look at it, an industialized region. The fall of the Second Kingdom of Jerusalem. A sourcebook on the communes of the medieval world, considering how much power they wield in the cities. An updated version of Dark Ages: Werewolf, Mage, Hunter, and Fae to put them in line with V20.

    So, people, get to work on Storyteller Vault supplements!

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  • No One of Consequence
    replied
    I keep thinking that Rage Across the Black Sea would be a fun period sourcebook. A lot of interesting stuff to play with in that region.

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  • Magus
    replied
    In the Companion of Dark Ages V20 there are descriptions of non europeans dominions: Mogadiscio and Mangaluru.

    Recently I wrote a setting for Dark Ages: Kingdom of Georgia, a medieval country in the Caucasus with links with te Byzantine Empire.

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  • No One of Consequence
    replied
    If you're running a game centered around the Ashirra, the Ahl I Batin/Web of Faith, or their Werewolf/Fera counterparts, then the idea of journeying to the Swahili coast, the Ghana Empire, or India's western coast is not unfeasible. Likewise, a period sourcebook for the Laibon or the Three Brothers is just as justifiable as having WoD: Blood & Silk for KotE.

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  • Dataweaver
    replied
    IMHO: In order to be a Dark Ages book, it needs to be set in or around Medieval Europe — somewhere that protagonists from the existing Dark Ages gamelines stand a reasonable chance of interacting with. So the Middle East is a possibility, as are northern Africa, the Baltics, Russia, and the Vikings. But middle or southern Africa is out of bounds, as are the Far East, the Americas, Australia, the Pacific, etc.

    Which is not to say that such books wouldn't be cool; only that they wouldn't be Dark Ages.
    Last edited by Dataweaver; 07-05-2019, 01:12 PM.

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  • No One of Consequence
    replied
    I mentioned Zimbabwe and Southern Africa during the Dark Ages period (@1175 - @1250 AD, say) as a potential setting that would focus primarily on the Fera and Mages, but if one were to expand that sort of thing into a series of regional books, there are a couple of other places that would make for fairly interesting settings for the various lines.

    One that I find rather fascinating is the Mississippian culture of the midwestern and southeastern United States. This was a culture of urban centers based around large ceremonial earthen pyramids/mounds with networks of surrounding satellite villages tied together by trade routes and a common - or at least fairly closely related - religion. Two of the biggest of these centers were Cahokia (directly across the Mississippi River from modern St. Louis in Illinois), and Moundville (near Tuscaloosa, Alabama). Their religion is currently referred to as the Southeastern Ceremonial Complex, but for a number of years was referred to by the rather lurid name of "Southern Death Cult", because of some archaeological evidence of possible human sacrifice. Some of their artwork has similarities to Aztec and other Mexican cultures, which raises some interesting questions, some of which could potentially have weird answers. Their trade networks covered most of the eastern United States, possibly reaching the Rocky Mountains. It's possible this may have meant contact with the Ancestral Pueblo culture in the Four Corners region, and other groups in the North East and elsewhere.
    This would, obviously, be a perfect setting for Werewolf, with the Three Brothers (Uktena, Croatan, and Wendigo), as well as the Native Fera (the Pumonica and Qualmi, Corax, Gurahl, etc.). Mage would also work well here, although I'm not sure exactly how the Fellowships would play out. And there's the Nunnehi for DA: Fae adaption.

    West Africa would also be an interesting setting. At this time, the once dominant Ghana Empire is fading out and the Mali Empire is getting started. There's also the neighboring Mossi Kingdom, and a number of important city states like Takrur, Nri, Bono, and others. Again, this is probably best for Werewolf, Mage and Fae, but has possible Vampire and Wraith angles as well.

    Southeast Asia has the Khmer/Angkor Empire, a Hindu-Buddhist kingdom. Its capital, Angkor, was one of the largest cities in the world during this period. It's the sort of place that would make an interesting Kindred of the East/Blood & Silk, Beast Courts, or Mage setting that's not the typical Chinese or Japanese fare.

    That's just three of them. India, Central America, East Asia, Central Asia, and elsewhere all have a number of possibilities.

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  • Grumpy RPG Reviews
    replied
    Originally posted by Eldagusto View Post
    So one big thing I remember people wanting across the decades was a Wraith the Dark Ages Book, it would be hella interesting to see the perspective of the ghosts of the age.
    I also want to see this - anything before the Second Great Maelstrom would be interesting.

    Originally posted by No One of Consequence View Post
    Also, I've long wanted a book about the age of Charlemagne, the start of the Holy Roman Empire, and the Carolingian Renaissance, in the same way that Wolves of the Sea talked about the Viking period.
    I was think of something similar recently.

    Leave a comment:


  • No One of Consequence
    replied
    Jacob Klunder did do a book, Dark Myth & Legend, which has medieval monsters.

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  • Damian May
    replied
    Points all the people posting awesome books towards the Storytellers Vault so I can buy them.

    Leave a comment:


  • lycaniz
    replied
    Originally posted by No One of Consequence View Post
    The Ashen Lady, a sourcebook about women and their place in the various areas of Medieval European society (which is a lot more diverse and interesting than pop culture history would have you believe), stuff to think about and consider when making/playing women characters, why a lot of the "rules" of gender roles and expectations tend to go out the window when talking about Kindred (and Garou, Mages, etc.), some special attention to groups like the Lamia and Black Furies, possibly introduce the Sisters of Hippolyta as a fellowship.

    Dark Ages: Werewolf Companion, with all the stuff we'd normally expect from such a thing. The Medieval European Fera (primarily focused on the Corax, Ratkin, the Cealican in all their wonderful feycat glory, and Ananasi), a look at the Medieval Garou (and probably Fera) in the Islamic world (including maybe the long lost Caspian Khan and Muslim Stargazers), more on the Medieval Triat and Umbra, a few Warm and maybe even Weaver cults, period Fomori and other possessed breeds, some more details about the period Warders, new Gifts, Rites, Totems, and the like, and perhaps some brief discussion of using Vineland as a setting for Fenrir/Wendigo interactions.

    Dark Castles, a collection of premade keeps and fortresses scattered across Europe to serve as possible domains, caerns, chantries, etc., or as plot hooks, adventure seeds, and the like. Sort of like the old Book of Caerns, Book of Chantries, Haunts, and Freeholds & Hidden Glens were for the modern game lines.

    Venice by Night and Paris by Night, just because I always thought they'd be cool settings for the line.

    Houses of Stone: Great Zimbabwe, about the Southeast African region, stone cities and culture in the 13th century. Probably mostly focused on Werewolf with the Fera (Bastet, Mokole, Nagah, Ajaba, and others) and on Mage with at least two or three new Fellowships. Probably also some stuff on the Kindred of the Ebony Kingdom legacies, African Fey and their Courts, the Dark Kingdom of Ivory in the period, and maybe even a southern African counterpart to the Inquisitors. (I would have called it South of the Sun, but Ars Magica already used that for their rather trippy book about SubSaharan Africa as medieval Europeans pictured it being.)

    Added: Here be Monsters, a sourcebook about mythical and legendary beasts in the corners of the medieval world and using them in ways that fit the themes and cosmologies of the various lines (straight up monsters for Vampire and Inquisitor; great beasts, possessed, and spirits for Werewolf; bygones and umbrood for Mage; player characters for Fae). A nice assortment of dragons and wyrms, goblins and giants, holdovers from ancient myth, elementals, alchemical creations, unicorns, Grendel, mechanical beings (yes, this was a real thing in period fiction), and so on. Include some new Fomori breeds (some of which might still be around) and examples ofFae character builds.

    All of this. 100%

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  • No One of Consequence
    replied
    If the game line had just stayed VtDA, I would have tried to pitch a book (Hunters in Darkness or something) as a period equivalent to Hunters Hunted. Something that talked about mortal vampire hunters, including pre-Inquisition/Society of Leopold faith based hunters, lone hunters, natural philosophers, maybe the Knights Templar, the medieval detective fiction genre, and other things like that. And, yes, a chapter about what mummies were doing in the era.

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