Announcement

Collapse
No announcement yet.

Question about Firearm Rate

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Question about Firearm Rate

    Despite rereading it time and time again, I still don't understand Rate that firearms have. Are they just a value to add to the To-Hit/Accuracy modifier or does it represent how much you can fire at once its your turn, doing separate damage rolls for each bullet? How would a Mini-Gun work that has a rate of 5?


    V5 is the Gehenna everyone was raving about

  • #2
    If a weapon's Rate allows it to empty its entire magazine in one or two bursts, and the magazine is fairly deep, you can use full-auto functions (i.e. +10 dice to hit, +2 difficulty to hit). If it's not that high, and the magazine is also not too terribly large, it probably can't fire at full auto without some kind of magical shenanigans, though it might be able to manage a smaller burst. ST isn't like Cyberpunk 2020 where a set margin of success gets you more hits at full damage for each round that connects, so the exact Rate isn't quite so important.

    Comment


    • #3
      What about firearms like the Smith & Wesson that has a Rate of only 2 that aren't SMGS(that have burst fire) or Automatics?? What does that actually mean? Add +2 To-Hit to the accuracy that counts as a "Multishot"?


      V5 is the Gehenna everyone was raving about

      Comment


      • #4
        Originally posted by Shakanaka View Post
        What about firearms like the Smith & Wesson that has a Rate of only 2 that aren't SMGS(that have burst fire) or Automatics?? What does that actually mean? Add +2 To-Hit to the accuracy that counts as a "Multishot"?
        That can mean either getting one extra die to hit or making one attack for each of two different targets.

        Comment


        • #5
          Rate is how many times you can make an attack with a gun on your turn.

          So if a gun has a Rate of 3, you can only make 3 attacks with it, even if you're using magic that gives you 5 actions that turn, the other two aren't firing that gun.

          However, Rate is attacks, not bullets. A gun capable of burst fire can be used to make Rate attacks per turn including burst attacks, assuming they have the ammunition to do so.

          So an assault rifle with a Rate of 4 and 30 bullets can perform a three-round burst four times in one turn, eating up 12 out of 30 bullets, so they can't keep it up for long. They can only use full-auto once, because they only have ammunition for one full-auto burst.

          The books have generally been extremely bad at defining how larger capacity magazines (such as a 100 bullet one for an assault rifle, or an ammo bin for a mounted machine gun) interacts with the burst mechanics.

          Comment


          • #6
            Ah, now I finally understand it now. Though it seems quite deadly though now that I think about it... But who am I kidding? Its guns, they ARE supposed to be deadly.


            V5 is the Gehenna everyone was raving about

            Comment


            • #7
              Really, it actually makes guns less deadly for many supernaturals, because hand-to-hand weapons don't have a cap on how many attacks you can make by using magical powers. A vampire with high Celerity can attack more times with a sword than with a gun. Normal humans generally aren't going to have large enough dice pools to really take full advantage of the rate of their weapons anyway.

              Comment


              • #8
                Firearms tend to get hosed when it comes time for monsters to soak them, too. Vampires halve the damage innately, Garou can get a range of Gifts to either prevent them from firing or reducing their damage, and wraiths would take only a single corpus level from the initial impact before the bullets pass through without causing further harm. There's also the dreaded possibility of lining up a perfect shot but rolling no damage successes.

                Comment


                • #9
                  Also, if you don't have Celerity (or similar), you'll still have to split your dice pool to use the full rate. So if you're shooting three people with that Rate 3 weapon, you've got to divide your attack dice between all three (or use whichever multiple actions your particular edition uses).

                  Comment

                  Working...
                  X