Personally I think a core concept of Mummy should be that you take the part of an actually millenial old being
But ascending in power and experience and whatnot is a staple of RPGs for a reason: it's simply more satisfing
So the idea from MtC that you make up all "wrath of the gods" and then you downgrade in power while also becoming more human-like... It doesn't work (IMHO, I never actually played MtC)
But the idea of Memory is a good idea.
So I think it should work with players waking up as sort of "neonate" mummies, recently arised from their tomb, that simply don't remember how to use their ancient magic and they must re-learn how to use it by recovering their Memory.
And there should be some social structure or warring sects, with some kind of "the Man" equivalent that oppresses the player characters. Because that's the way of the Classic WoD. Super-powerful mummies that were awake for the last few millenia will do. They are actively discovering and awakening other mummies, to build-up personal armies for [insert interesting reason or apocalyptic stuff]
Another thing that to me MtR kinda fails is to making the players taking the role of monsters in the more strict term. There isn't an obvious downside to being a Mummy. There is no Hunger or Rage or Shadow.
I would avoid stuff like KotE, so mesoamerican mummies should function as "egyptian" mummies and everything else.
After all it's not like the vampires function as in slavic folklore: they took cinema and Anne Rice's ideas and turned them into a game.
Sure there can be some different specifics, but should be minor stuff
At the same time, your mummy should have an historical origin of some type because that's part of the coolness of playing a mummy. Like playing a Wraith from old times
But ascending in power and experience and whatnot is a staple of RPGs for a reason: it's simply more satisfing
So the idea from MtC that you make up all "wrath of the gods" and then you downgrade in power while also becoming more human-like... It doesn't work (IMHO, I never actually played MtC)
But the idea of Memory is a good idea.
So I think it should work with players waking up as sort of "neonate" mummies, recently arised from their tomb, that simply don't remember how to use their ancient magic and they must re-learn how to use it by recovering their Memory.
And there should be some social structure or warring sects, with some kind of "the Man" equivalent that oppresses the player characters. Because that's the way of the Classic WoD. Super-powerful mummies that were awake for the last few millenia will do. They are actively discovering and awakening other mummies, to build-up personal armies for [insert interesting reason or apocalyptic stuff]
Another thing that to me MtR kinda fails is to making the players taking the role of monsters in the more strict term. There isn't an obvious downside to being a Mummy. There is no Hunger or Rage or Shadow.
I would avoid stuff like KotE, so mesoamerican mummies should function as "egyptian" mummies and everything else.
After all it's not like the vampires function as in slavic folklore: they took cinema and Anne Rice's ideas and turned them into a game.
Sure there can be some different specifics, but should be minor stuff
At the same time, your mummy should have an historical origin of some type because that's part of the coolness of playing a mummy. Like playing a Wraith from old times
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