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Worst WoD idea you’ve ever heard?

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  • Penelope
    started a topic Worst WoD idea you’ve ever heard?

    Worst WoD idea you’ve ever heard?

    An older guy I talked to online told me that back in the Nineties his friend showed him not even kidding an idea he had for “World of Darkness: O.J.,” where O.J. Simpson (a football player accused of murdering his ex and her boyfriend) was actually a Ronin Garou.

  • Muad'Dib
    replied
    Originally posted by Konradleijon View Post

    What book is that in?
    It is Sleepytown, on page 175 of the Revised Storyteller's Handbook. Mystickal Effects are vulgar in the town, and it has a 9 Gauntlet rating.
    Last edited by Muad'Dib; 08-02-2020, 08:16 AM.

    Leave a comment:


  • Konradleijon
    replied
    Originally posted by Muad'Dib View Post
    One of MtA books has a description of an entire small town that is wholly an experiment of the Technocracy to see how much and to what they can influence a community. On a smaller scale, an entire gated community could be under the Technocracy's (or other Mage's) control.
    What book is that in?

    Leave a comment:


  • Muad'Dib
    replied
    Originally posted by Pleiades View Post
    (...)
    me, I just wish they'd focus less on the umbra and tried to make the mundane world less mundane,
    maybe have some interesting urban mysteries, hiding in plain sight

    stuff like a technocratic contruct in the real world, or a black site the size of a city or a district where weird stuff happens,
    something that wouldn't be gated or hidden by the gauntlet or delirium,
    a mysterious town like Silent Hill actually works (note that I haven't played the game, so I'm not sure)

    another example would be the sabbat haven/nest in montreal, a necropolis or a temple in the heart of the city with warrens and underground havens spread across the city,
    we need more stuff like this
    One of MtA books has a description of an entire small town that is wholly an experiment of the Technocracy to see how much and to what they can influence a community. On a smaller scale, an entire gated community could be under the Technocracy's (or other Mage's) control.

    Leave a comment:


  • MyWifeIsScary
    replied
    The high fantasy awesome of the umbra doesn't quite have the human element of the material world. You are dealing with caricatures that represent concepts, not people*. You don't have complicated, realistic plots with flawed characters, you have morality tales. I think one of the strengths of Vampire is that the umbras are peripheral; never centre stage. They are there for a rare few characters, and perhaps for one story of the week. Most mage characters shouldn't touch the umbras; they don't have the spheres for it. It's only werewolf where you should actually spend significant time in the umbra; and even then, only half.

    *There are a few places in the umbra that do have realistic people. All the ones i've read up on are hells.

    Leave a comment:


  • Black Fox
    replied
    Originally posted by Pleiades View Post
    me, I just wish they'd focus less on the umbra and tried to make the mundane world less mundane,
    maybe have some interesting urban mysteries, hiding in plain sight
    I like to have the umbra and the realm cross over to explain some of the weird stuff. A reminder that the spirit and material world was once one, and sometimes is again. Just enough to be weird while allowing the evidence to go away if the police ever show up (a common trope in horror, anyway).

    Typically all the cool stuff happens in the place where the borders between worlds are weak - caerns, haunts, nodes, freeholds, etc. I just have more varieties of them. And don't always make distinctions in my explanations to the PCs, or use the mechanical terms. I like to use euphemisms and alternate explanations.

    Leave a comment:


  • Pleiades
    replied
    Originally posted by Saur Ops Specialist View Post

    Because seeing the grisly evidence of a battle or atrocity persisting in the soul of the world is so very, very fun.
    then instead of "more fun", think of it as it being "more interesting", or "less dull",

    the Umbra makes the mundane world feel very...well, "mundane",
    and, rather than making the real world more interesting, they keep cramming their interesting ideas into the umbra,
    because it's more convenient, there's less restrictions on what you can do in the umbra, and it's easier to keep it secret thanks to the gauntlet

    your silent hill example and the potential encounters in the umbra don't make the umbra any less thrilling,
    quite the opposite, it's not only more interesting, it also gives a convenient opportunity to have fun with your powers

    me, I just wish they'd focus less on the umbra and tried to make the mundane world less mundane,
    maybe have some interesting urban mysteries, hiding in plain sight

    stuff like a technocratic contruct in the real world, or a black site the size of a city or a district where weird stuff happens,
    something that wouldn't be gated or hidden by the gauntlet or delirium,
    a mysterious town like Silent Hill actually works (note that I haven't played the game, so I'm not sure)

    another example would be the sabbat haven/nest in montreal, a necropolis or a temple in the heart of the city with warrens and underground havens spread across the city,
    we need more stuff like this
    Last edited by Pleiades; 07-31-2020, 07:20 AM.

    Leave a comment:


  • Saur Ops Specialist
    replied
    Originally posted by Pleiades View Post
    alright, worst WoD ideas I've ever heard:

    - the umbra...I know, I know, it's where you get to do the fun stuff, but that's the thing, the umbra is where the fun's at,
    I always felt the spirit world kinda undermined the importance of the "real" world,
    and why do mages and others who can traverse the gauntlet even bother with the material world?
    Because seeing the grisly evidence of a battle or atrocity persisting in the soul of the world is so very, very fun. To get down to the point, an awful lot of places should look like Silent Hill or share in its disquieting atmosphere; one never knows what was dumped where, or whether or not there was some hidden murder site in the WoD, so traversing the Umbra should be akin to gambling with potential encounters. Linger for too long in the wrong place, and you might find yourself attracting scrags, at the very least.

    Leave a comment:


  • MyWifeIsScary
    replied
    ^There's that too. Part of the wonder of the WoD is the criminal mentality/Fear of Getting Caught. (and the lengths you have to go to to silence issues) Giving mages an easy secluded safe space where they can avoid sleepers with ease and can use the full might of their magic that they were supposed to be worried about losing, is a really shortsighted move.

    Also some paradigms completely rely on the umbra and it's denizens

    Also there's werewolf

    Also I really like taunting players with malicious prankster squirrel spirits. Rollplaying spirits is really, really fun for me.

    Leave a comment:


  • Pleiades
    replied
    Originally posted by Reasor View Post
    A more interesting and useful (imo) version of a concept like the Umbra was the mirror dimension in Marvel's Doctor Strange film - a place where magicians could duel without endangering the public or exposing themselves to unwanted attention.
    I'd actually prefer if they had to fight in the real world with the risk of being exposed or endangering the public, and deal with the consequences,
    kinda like the mages in Fate/Zero or Kara no Kyoukai

    Leave a comment:


  • MyWifeIsScary
    replied
    Originally posted by Reasor View Post
    A more interesting and useful (imo) version of a concept like the Umbra was the mirror dimension in Marvel's Doctor Strange film - a place where magicians could duel without endangering the public or exposing themselves to unwanted attention.
    We're back to the "worst wod idea you've ever heard" topic then?

    The world but empty< A rich spiritual world of embodied concepts.

    Leave a comment:


  • Gryffon15
    replied
    imo that would be a strong touchstone for describing and using the Penumbra as seen through an Astral/Higher lense.

    Leave a comment:


  • Reasor
    replied
    A more interesting and useful (imo) version of a concept like the Umbra was the mirror dimension in Marvel's Doctor Strange film - a place where magicians could duel without endangering the public or exposing themselves to unwanted attention.

    Leave a comment:


  • Pleiades
    replied
    Originally posted by Konradleijon View Post

    I think that’s why the avatar storm happened because players where spending to much time having adventures in the umbra and not in the boring “real” world. Who would of thought that people would rather have epic spirt adventures in fantasy lands and get into starship fights with the Sith! Nependi and meet Umbra gods.
    then I don’t know, do some drugs so you shoot really good and do not cause paradox. then murder some dude. Or win a sharp shooting tournament to pay rent on your sanctum.
    exactly,
    although I didn't like the way the avatar storm was handled, I sympathized with the intent

    I just wish they'd put as much effort at making the "real" world interesting as they did for the umbra

    Leave a comment:


  • Penelope
    replied
    Originally posted by Konradleijon View Post

    I think that’s why the avatar storm happened because players where spending to much time having adventures in the umbra and not in the boring “real” world. Who would of thought that people would rather have epic spirt adventures in fantasy lands and get into starship fights with the Sith! Nependi and meet Umbra gods.
    then I don’t know, do some drugs so you shoot really good and do not cause paradox. then murder some dude. Or win a sharp shooting tournament to pay rent on your sanctum.
    I like both styles of play. The one M20 campaign I played in we spent most of our time on Earth but we also ventured into the Umbra a little too (the Avatar Storm was mostly but not entirely gone by the time our characters started playing).

    Leave a comment:

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