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[M20, V20, W20] Difficulties above 10

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  • [M20, V20, W20] Difficulties above 10

    What are the rules, if any exist, in the 20th editions (Mage, Vampire, Werewolf, etc) for difficulties above 10? For example some powers are Willpower + X; if your target has Willpower 10, then what does it happen:
    • Roll at difficulty 10?
    • Need extra successes? If so, how many?
    • Automatic failure?
    Last edited by lbeaumanior; 01-02-2021, 07:22 PM.

  • #2
    There is not consistent answer. The books apply all three in various ways.

    Most cores default to either Roll at 10 or automatic failure, leaving it to the ST first (on the basis of 11+ difficulty being too high to even try) and the player second (if they even want to roll at diff 10 because that's rarely a smart move).

    Mage uses the optional Threshold rule as an additional method. M20 decouples Threshold from difficulty directly, though originally you rolled at difficulty 9 and Threshold was total difficulty minus 9 (so a diff 11 roll would be rolled at diff 9, with a Threshold of 2). M20 lets the ST assign Threshold at whatever they feel is appropriate and doesn't require it to only attach to diff 10+ rolls.


    • #3
      Basically, everything happens as Heavy Arms described. There are times when using certain abilities / magic / etc at difficulty 10 or higher will automatically fail.

      I remember there was a book from the time of Gehena, there was a description of a couple of vampire artifacts and rituals. Actually, if my memory serves me, the difficulty above a certain limit (10) will take away successes and / or dice in the roll. Or it's not possible at all, Cain can kill his offspring (and the difficulty for survival is 20).
      In fact, nothing prevents you from adding a separate limitation. In the end, I think that for mage's ritual magic, the threshold rule is weak. It just means that you should get 1+ extra success for your super vulgar magic. It makes no sense if the ritual requires 10-20 successes... even more if you work in a group.


      • #4
        The subtraction of threshold successes would be for each roll in extended ritual magic though, wouldn't it? Seems like that would make attempting something requiring a lot of successes at 10+ difficulty very likely to fail, and I wouldn't want to be nearby to see the results of a botch on magic that powerful.