(I tried looking around the forums for topics on in game money and didn't find anything that covers this.)
So in 20th anniversary we have updated monetary values applied to the resources background. Cool. However looking at the lists of weapons and armours there's no price. I get it, you might not be in the U.S. You might live in say Guatemala and want to set your Mummy the Resurrection game there because you and your players all know the city of Quetzaltenango and the price of Heavy Leathers as armour will be different from say a troupe playing in Sevrei, Mongolia.
I've been running a long campaign which started in 2008 (hasn't been continuous, years gaps in between) and money's never hugely come up because buying things wasn't a big thing except for once or twice. My point is, am I supposed to just Google everything to get the first price I see and use that as an indication or is there a mechanic I've blatantly missed along the way?
Thank you for your help.
So in 20th anniversary we have updated monetary values applied to the resources background. Cool. However looking at the lists of weapons and armours there's no price. I get it, you might not be in the U.S. You might live in say Guatemala and want to set your Mummy the Resurrection game there because you and your players all know the city of Quetzaltenango and the price of Heavy Leathers as armour will be different from say a troupe playing in Sevrei, Mongolia.
I've been running a long campaign which started in 2008 (hasn't been continuous, years gaps in between) and money's never hugely come up because buying things wasn't a big thing except for once or twice. My point is, am I supposed to just Google everything to get the first price I see and use that as an indication or is there a mechanic I've blatantly missed along the way?
Thank you for your help.
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