Hello everyone!
Apologies if this thread has been done before, but I did look to see if there was anything recently written on the topic that I could "bump" instead.
As a bit of an explanation for how we got here, I have been learning more about the Umbra recently in order to work out some background material for my local setting. Which led me to Blights, Hellholes, etc., which led me to considering potential sources of local Blights, Hellholes, etc. Which led me to considering the lines between the Real World and the World of Darkness.
I have read some discussions where this topic has come up in the past, regarding sensitivity around real historical trauma, the idea that certain historical events should not be mined for cheap thrills, particularly those where people who experienced those horrors are still living. In a lot of cases, the guidelines I picked up from reading those threads are pretty straightforward. But I have found myself pondering a few issues where I think I would appreciate some outside opinions.
The first pertains to Real Life Events and their potential parallels in the World of Darkness. Without going into too much detail, for reasons, my "setting" in Reality was home to a serial killer who was arrested around twenty years ago. And I found myself wondering about how to handle that particular piece of history in relation to the wider history of the area. After an initial impulse to remove this individual from the history of my setting entirely, I decided that simply keeping their story completely removed from the supernatural elements of the setting was the most respectful take. Characters in-setting could find out about them if they were so inclined, but there will never be any plot thread that links that Real Life atrocity with my game. But I did find myself thinking that the more "grimdark" World of Darkness version should have several more made-up serial killers, some caught, others not; I don't think it's inappropriate to "draw inspiration" in the vague sense of knowing that history and "amplifying" it, but I'd like to hear other thoughts.
The second issue has to do with the distinction between historical "events" and "trends." To use one of the examples that is applicable to my case, the Opiod Crisis. This is something that is still ongoing, with people still suffering and losing people that they care about. Do you think it is inappropriate to refer to the effects of the Opiod Crisis when discussing the potential spiritual corruption by the Wyrm in a neighbourhood suffering extensively from that event/trend, along with other factors?
The third question was one I was reminded of as I was writing this, and is a bit lighter fare than the first two. It has to do with Real Life historical and public figures. Politicians, local celebrities, people who have had real impact on the history of a region. Do you keep these people in your World of Darkness, or do you replace them with Expys? I wonder about the implications of choosing which Real Life figures are the pawns and stooges of vampires, demonic cults, etc.? And if you do replace those people, how far back in time would you go? To use a Real Life example, the President of the United States (or Prime Minister of Canada, I'm Canadian): is your current President in-game the Real Life President? If you replace the current President, how many elections back in time do you go "replacing" Real Life figures with WoD alternates? This one more than the rest, I'm just idly curious about different people's takes on the subject
Apologies if this thread has been done before, but I did look to see if there was anything recently written on the topic that I could "bump" instead.
As a bit of an explanation for how we got here, I have been learning more about the Umbra recently in order to work out some background material for my local setting. Which led me to Blights, Hellholes, etc., which led me to considering potential sources of local Blights, Hellholes, etc. Which led me to considering the lines between the Real World and the World of Darkness.
I have read some discussions where this topic has come up in the past, regarding sensitivity around real historical trauma, the idea that certain historical events should not be mined for cheap thrills, particularly those where people who experienced those horrors are still living. In a lot of cases, the guidelines I picked up from reading those threads are pretty straightforward. But I have found myself pondering a few issues where I think I would appreciate some outside opinions.
The first pertains to Real Life Events and their potential parallels in the World of Darkness. Without going into too much detail, for reasons, my "setting" in Reality was home to a serial killer who was arrested around twenty years ago. And I found myself wondering about how to handle that particular piece of history in relation to the wider history of the area. After an initial impulse to remove this individual from the history of my setting entirely, I decided that simply keeping their story completely removed from the supernatural elements of the setting was the most respectful take. Characters in-setting could find out about them if they were so inclined, but there will never be any plot thread that links that Real Life atrocity with my game. But I did find myself thinking that the more "grimdark" World of Darkness version should have several more made-up serial killers, some caught, others not; I don't think it's inappropriate to "draw inspiration" in the vague sense of knowing that history and "amplifying" it, but I'd like to hear other thoughts.
The second issue has to do with the distinction between historical "events" and "trends." To use one of the examples that is applicable to my case, the Opiod Crisis. This is something that is still ongoing, with people still suffering and losing people that they care about. Do you think it is inappropriate to refer to the effects of the Opiod Crisis when discussing the potential spiritual corruption by the Wyrm in a neighbourhood suffering extensively from that event/trend, along with other factors?
The third question was one I was reminded of as I was writing this, and is a bit lighter fare than the first two. It has to do with Real Life historical and public figures. Politicians, local celebrities, people who have had real impact on the history of a region. Do you keep these people in your World of Darkness, or do you replace them with Expys? I wonder about the implications of choosing which Real Life figures are the pawns and stooges of vampires, demonic cults, etc.? And if you do replace those people, how far back in time would you go? To use a Real Life example, the President of the United States (or Prime Minister of Canada, I'm Canadian): is your current President in-game the Real Life President? If you replace the current President, how many elections back in time do you go "replacing" Real Life figures with WoD alternates? This one more than the rest, I'm just idly curious about different people's takes on the subject

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