How do you sell a sense of place in a game?
If you are a ST and running a game set in... frankly whatever city or location you are using, how do you sell a sense of place? How do you convey the sense the PCs are in New York, or Chicago, or rural Appalachia and so on? How do you make, as someone nominally running the game, the location real and specific?
If you are a ST and running a game set in... frankly whatever city or location you are using, how do you sell a sense of place? How do you convey the sense the PCs are in New York, or Chicago, or rural Appalachia and so on? How do you make, as someone nominally running the game, the location real and specific?
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