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Upgrading Sorcerer

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  • #16
    I was looking through deprecated Merits / Flaws and there's a 5pt Blood Magic Flaw (erroneously marked as Merit) in Revised. It's not a very good Flaw but I think blood sorcery should be part of linear magic in some form, if only because it is historically relevant- blood as a spell or ritual component has always been around.

    Trading a health level for a powerful effect or as substitution for QE would be fair imo, but what do we think about access to vamp blood sorcery paths? Vampire got a lot more love from the writers for linear magic than Mage and thus has a huge selection of Paths, it seems there's a lot of potential for plundering. The equation "Health Level + Quintessence = Vitae Substitute" is very simplified, on the other hand it's for powering Paths, not Disciplines.

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    • #17
      Originally posted by voidshaper View Post
      I was looking through deprecated Merits / Flaws and there's a 5pt Blood Magic Flaw (erroneously marked as Merit) in Revised. It's not a very good Flaw but I think blood sorcery should be part of linear magic in some form, if only because it is historically relevant- blood as a spell or ritual component has always been around.

      Trading a health level for a powerful effect or as substitution for QE would be fair imo, but what do we think about access to vamp blood sorcery paths? Vampire got a lot more love from the writers for linear magic than Mage and thus has a huge selection of Paths, it seems there's a lot of potential for plundering. The equation "Health Level + Quintessence = Vitae Substitute" is very simplified, on the other hand it's for powering Paths, not Disciplines.
      Seems fine to me. I'd use Numina XP costs, though, rather than Discipline costs.


      Writer, publisher, performer
      Mostly he/his, sometimes she/her IRL https://adam-lowe.com

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      • #18
        A number of the Merits and Flaws from SRev can be found in Book of Secrets; and Blood Magick is one of those. I would simply make it a “silver lining” of that Flaw that the magician can be taught vampiric Thaumaturgy as a Hedge Path. I would just use the Blood Magick rules for that, though.

        If I wasn't so tired from work, I'd track down what other Merits and Flaws from SRev made their way into Book of Secrets.


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        • #19
          Originally posted by Dataweaver View Post
          A number of the Merits and Flaws from SRev can be found in Book of Secrets; and Blood Magick is one of those. I would simply make it a “silver lining” of that Flaw that the magician can be taught vampiric Thaumaturgy as a Hedge Path. I would just use the Blood Magick rules for that, though.
          Oh I completely missed it in BoS! Thanks for the pointer.

          Originally posted by adambeyoncelowe View Post
          Seems fine to me. I'd use Numina XP costs, though, rather than Discipline costs.
          I would sketch it like that:

          Blood Magick (3pt or 5pt Flaw)

          As written, but additionally:
          - The character may learn Blood Sorcery at usual Path costs
          - If a Path power calls for expenditure of vitae, a point of Quintessence must be spent in addition to the health level
          - as a 3pt Flaw, the character may use a different source for the blood (animal sacrifices.. or worse)

          Blood Letting (2pt Merit)

          - The character may inflict one point of unsoakable bashing damage upon themselves instead of spending a point of Quintessence


          Originally posted by Dataweaver View Post
          If I wasn't so tired from work, I'd track down what other Merits and Flaws from SRev made their way into Book of Secrets.
          I got you:
          Physical
          Revised Name Value M20 Source M20 Name Value
          Sterile +1 / -1 Book of Secrets Sterile +1 / -1
          The Flow of Ki +2 Sorcerer The Flow of Ki +3
          Social
          Name Value M20 Source Name Value
          - - Sorcerer Innocent +1
          Faction Favorite +2 Book of Secrets Prestige +2
          Force of Spirit +2 Sorcerer Force of Spirit +2
          Ritual Congregation +4 Core Cult Background n/a
          Mistreated Minority -1 Book of Secrets Cultural Other -1 to -5
          Big Mouth -2 Book of Secrets Compulsive Speech -1 / -2
          Mental
          Name Value M20 Source Name Value
          Strength of Psyche +2 Sorcerer Strength of Psyche +2
          Detached +4 Sorcerer Detached +4
          Black and White -1 Sorcerer Black and White -1
          - - Sorcerer Isolated Upbringing -2
          Pacifist -5 Sorcerer Pacifist -5
          Supernatural
          Name Value M20 Source Name Value
          Psychic Ritual +2 - -
          Style Sleeper +2 Sorcerer Style Sleeper +2
          Twin Link +4 / +6 Sorcerer Twin Link +4 / +6
          Wild Talent +4 to -4 Sorcerer Wild Talent +4 to -4
          Path Natural +5 Sorcerer Path Natural +5
          Struggling Awake +5 - -
          Totem +5 Core Totem Background n/a
          Psychic Feedback -1 / -2 / -6 Sorcerer Psychic Feedback -1 / -2 / -6
          Unsettling Effect -1 / -3 Core Echoes -1 to -5
          Psi Focus -3 / -5 Sorcerer Psi Focus -3 / -5
          Blood Magic -5 Book of Secrets Blood Magick -5
          Path Inept -5 Sorcerer Path Inept -5
          Ritual Sleeper -5 Sorcerer Ritual Sleeper -5
          Last edited by voidshaper; 09-10-2022, 09:05 AM.

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