I was only ever an M:tA and V:tM player back in the day, and am not sure what kind of repurcussions would be felt over time. The reason I ask is I want to run a Mage game set about 1990, where the PCs are a group of precocious young teenagers who are dealing with "monsters" of some type or another in their small town.
My general feeling is that over time, spirits and other nasty critters from Umbral realms would make their way to the world and cause, well, problems.
In terms of what actually got rid of the supernaturals, I'm not sure what could be justified in terms of actual in game rules. I'm strongly leaning towards some kind of plot macguffin and mystery that the PCs will solve later on.
*Supernatural definition: Changlings, Dhampir, Ghouls, Kinfolk, Mages, Mummies, Revenants, Shifters, Sorcerors, Vampires - anything with physical form. I'm not sure if it's too much of a stretch to say Spirits, Umbroods and Wraiths that were on earth during "The Event."
Thoughts, ideas, suggestions welcome.

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